All posts by markdangerchen

Mark Chen is an independent researcher of gaming culture and spare-time game designer. He is the author of Leet Noobs: The Life and Death of an Expert Player Group in World of Warcraft. Currently, he is looking into experimental and artistic games to promote exploration of moral dilemmas and human nature, researching DIY subcultures of Board Game Geek users, and generally investigating esoteric gaming practices. Mark also holds appointments at Pepperdine University, University of Washington, and University of Ontario Institute of Technology, teaching a variety of online and offline courses on game studies, game design, and games for learning. He earned a PhD in Learning Sciences/Educational Technology from the University of Washington and a BA in Studio Art from Reed College.

Internet Researchers 10: Gaming 2

I presented at 8 this morning (it went well, thanks!). Didn’t take notes in the next panel after mine. Skipped the first afternoon one. Here’s the only one I took notes for. 🙂

Friday 5:00-6:30

Gaming 2

Gran Turismo B.C. and A.D.: The pre-history of racing games
Charlie Breindahl

first driving games 1974! Gran Trak 10
but actually.. 1924! Motor Racing Game (with electric shock)

so, what is a game?
just looking at form, Motor Racing Game is first one, but hardware matters…

Are we in the post-ludology era of game studies?

computerized games move towards simulations such that they can be games for pleasure as well as games for training.

“The voices in my head are idiots” Rethinking Barriers for Female Gamers & the Importance of Online Communities
Tracy Kennedy

a look at GamerChix online forums and personal emails about women console gamers and their experiences, mostly sexual harassment but also some really good community building with other women.
GamerChix supports women to know how to deal with negative experiences.

Alone Together: Mixed-Mode Communication at Computer Gaming Events
Bryan-Mitchell Young

not presenting what he proposed… how ethical is that?
actually presenting on Quake 2 – Quake 4 and cyborgs and LAN parties and players as cyborgs
white male LAN goers resist or push at the idea of cyborgs (from Harraway)

With Friends Like These: Participation and Protest in Six Facebook Games
Elizabeth Losh

politeness is inherently political

fb games are political, need some socialness, and push at politeness norms
they push at politeness norms because of the way fb itself focuses on networks
network proliferation > politeness norms
and like with scrabulous, network proliferation can include using available online resources (nonhuman actors) in addition to proliferation of human actors… its the new norm. it isnt cheating

Internet Researchers 10: Game Communities

I suppose these notes are more for myself to remember what happened. I may fill in thoughts about each session later once I get back to Seattle…

*A lot* of stuff is happening in the irc backchannel which has sort of supplanted the todaysmeet one. If you want to join and don’t have an irc client, you can go to http://java.freenode.net and join the #aoir-general channel.

Thursday, 3:30-5:30

Video Game Communities panel

Wii are Familii
Shira Chess

a look at Mii creation and how it builds family togetherness
no hands really puts control in hands of players

the way that the Wii is targeted and advertised reifies feminine stereotypes about food is love -> play is love -> play as emotional labor

Wii and Empathii
Amanda Rotondo

Miis are persistent and created by player – these build empathy… also other Miis are in the background and that keeps them in players’ minds.

Covered some theoretical thoughts on empathy and then how the Wii/Mii embodies that.

Could Miis be used to teach empathy? How does self-resembling Miis matter to empathy?

Closing the Door and Opening the Hood on the PS3
Roger Altizer

Sony is marketing the PS3 as the everything box, but because they need control over pirates and other stuff, they’ve actually constrained what the box can do.
They are actually marketing obedient consumption. and it’s actually a corporate computer, not a personal computer.

Opening the XBox
David Bello

Using Racing the Beam chart of Levels of Abstraction and applying it to the Xbox and XBMC Media Center.

Open and Closed Platforms and Emotional Labor
Casey O’Donnell

Why did Bob really want to develop on the GBA and DS?
Homebrew is not the same as modding. Not sanctioned necessarily.

platform irreverent play/work

Homebrewers embody the whole idea of market driving development and the whole idea of generating / embracing game culture. Yet, console manufacturers continue to oppress / suppress / control them.

Internet Researchers 10: Game session 10:30-12:30

All papers can be found online (though I think some of them aren’t the final versions like the one Sarah and I wrote): http://docs.google.com/View?id=ddzgskkg_33gfjbg39z

I created a backchannel for the conf at http://todaysmeet.com/ir10

twitter tag is #ir10

Thursday, October 8, 2009
10:30-12:30
Games, Industry, and Design

The Online Gaming Industry of South Korea
Peichi Chung

financial crisis examined thru globalization
lit from global media industry, existing theories:
-media imperialism
-national media vs. transnational media

New discussion: creative industry and cultural industry

Existing models that she looked at didn’t account for the Asian context well…
Tried to create a new model that borrows from a state market dynamics model

some background on South Korea
cool map of reach into other Asian countries by SK game companies

see photo for conclusions

Game Design Communities As Critical Spaces for Learning and Literacy
Sean Duncan

How are tools provided and how do communities form?
Move beyond “production” to negotiation, iteration, etc.

coding posts in game forums. Discursive codes, design codes, and content codes.
trying to get at “affinithy space” from Gee

looking specifically at Kongregate today
moving people from players to designers with Kongregate Labs (production tools)

Kongregate Labs forums focused mostly on programming issues, not design problems
novice programmers engaged in contest

affinity spaces need more consideration as commercial spaces. learning shaped by design constraints

Digital Distribution
Ryan Thames

overview of digital distribution and how it is diff than trad distribution

Are Wikipedians Really Gamers?
Brian Keegan – Northwestern

why did Nupedia fail but Wikipedia succeed?
how do existing motivational theories fall short?
can games inform design?

Nupedia was tightly controled: 9 articles after 9 months
Wikipedia: 600 articles in 2 weeks

interesting slide on motivational theories
[how does enlightened self interest fit?]

elaboration on ludic theory and how Nupedia and Wikipedia compare there
and then look at Ludemes and how Nupedia and Wikipedia compare there too.

Design principles:
promote curiosity, support intrinsic motivations, maintain openness, provide feedback, allow safe failure

Deskbike

My new WoW setup:

Mark's deskbike

More photos on my Facebook page, or if people ask I can throw them up on my Picasa album.

Just installed a different custom ROM for my Google phone

So, last night I read a new post on JesusFreke’s blog that he’s decided to stop new development on his custom ROM image for Android devices (such as the T-Mobile G1 phone that I have). In his post, he lists Cyanogen’s ROM as a good alternative.

I went to that url (a forum thread, really) and tried to remember how I “rooted” the phone and installed JesusFreke’s ROM back in May. Rooting is the term used for hacking the device to get root (or admin or superuser) access to the operating system (OS), letting one then flash or install custom OS builds rather than the one that T-Mobile or whoever provides.

Why would I want to do this? Well, back in May, I installed the ROM before T-Mobile pushed out their Cupcake build of the Android OS, so I was able to get access to the touch-screen keyboard, enhancements to the map and browser, etc. before the official push. And last night, as I read the feature list for Cyanogen’s ROM, two things jumped out at me immediately that made me want to upgrade: 1) the ability to install apps to an SD card rather than the phone’s internal memory, and 2) Cyanogen’s claim that a general principle of his builds is to make the OS faster and smoother.

The biggest complaint I have had about the G1 phone is that it was sluggish sometimes. But also in the last month or so, it’s been crashing once in a while, and I think it’s because I was running out of internal memory.

So, last night, I started clicking on the various links from that initial forum post and saw that Cyanogen also released a recovery image that can be used to boot into (rather than the standard phone OS) to flash ROMs, get access to various utilities, etc. It took forever trying to get this installed. For some reason whenever I booted into my old recovery mode (which was jesusfreke’s 1.42 build) and got into the terminal program, the recovery OS could not read the sdcard nor load up the flash_image executable.

I ended up wiping the phone completely and trying again, which worked though maybe I coulda gotten it working without wiping the phone. Anyway, after wiping it, since I was sort of starting over, I did a quick search in the forum on xda-developers and found this guide written by nephron that lists all the step-by-steps needed for someone starting from the beginning with an unrooted phone. I skipped the rooting bits (and it looks like Cyanogen’s ROM doesn’t need the SPL update, so that step was superfluous). And now I have a new OS that’s all spiffy and fast and is installing all my apps that I download on to my SD card!

BTW, there’s a very handy forum post that lists how-to guides and whatnot. Worth a bookmark if you’re considering diving into Android hacking. Here’s the general first guide to read to get started rooting your phone.

posting / consuming

I just got the wordpress app for Android devices and am posting this w my phone. It seems I haven’t posted in a while but that’s just part of what seems like my general cyclical pattern. I’ve been here before. I will be here again.

I seem to continually go back and forth from consuming to producing. or maybe it’s just that I’ve been working a lot on my dissertation stuff and that’s filling my productivity needs to stay happy. or maybe I keep finding cool feeds to subscribe to so that my time has to continually be spent on consumption. or maybe I’m in a rut.

whatever. here’s a post. from a phone! ironic that I keep finding ways to be connected yet instead of saving me time or letting me be more productive, I end up consuming more. yet… maybe consuming more means I *am* being productive in a general self-improvement sense.

I’m rambling now. there’s a new post by someone I follow that needs reading. back to sporadicity. email or comment if u want tips for some good feeds to follow / consume.

Discussion on mature games and moral ambiguity/development

I met Sande Chen, one of the English writers for The Witcher, at this year’s State of Play conference last month. She runs the blog Game Design Aspect of the Month where different industry folks, academics, etc. write about games and features of games, etc.

Anyway, this month is on mature games, and Sande was able to convince me to submit something, which was helped by the post before mine where Nels Anderson wrote about Kohlberg’s stages of moral development.

Given that I wrote about moral ambiguity and mentioned Kohlberg in my review of The Witcher for E-Learning last year, it made sense to bounce off of Nels’ post with a follow-up. 🙂

Google Reader Digest for July 18th

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Google Reader Digest for July 11th

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