Discussion on mature games and moral ambiguity/development

I met Sande Chen, one of the English writers for The Witcher, at this year’s State of Play conference last month. She runs the blog Game Design Aspect of the Month where different industry folks, academics, etc. write about games and features of games, etc.

Anyway, this month is on mature games, and Sande was able to convince me to submit something, which was helped by the post before mine where Nels Anderson wrote about Kohlberg’s stages of moral development.

Given that I wrote about moral ambiguity and mentioned Kohlberg in my review of The Witcher for E-Learning last year, it made sense to bounce off of Nels’ post with a follow-up. 🙂

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