I suppose these notes are more for myself to remember what happened. I may fill in thoughts about each session later once I get back to Seattle…
*A lot* of stuff is happening in the irc backchannel which has sort of supplanted the todaysmeet one. If you want to join and don’t have an irc client, you can go to http://java.freenode.net and join the #aoir-general channel.
Video Game Communities panel
Wii are Familii
a look at Mii creation and how it builds family togetherness
no hands really puts control in hands of players
the way that the Wii is targeted and advertised reifies feminine stereotypes about food is love -> play is love -> play as emotional labor
Wii and Empathii
Miis are persistent and created by player – these build empathy… also other Miis are in the background and that keeps them in players’ minds.
Covered some theoretical thoughts on empathy and then how the Wii/Mii embodies that.
Could Miis be used to teach empathy? How does self-resembling Miis matter to empathy?
Closing the Door and Opening the Hood on the PS3
Sony is marketing the PS3 as the everything box, but because they need control over pirates and other stuff, they’ve actually constrained what the box can do.
They are actually marketing obedient consumption. and it’s actually a corporate computer, not a personal computer.
Opening the XBox
Using Racing the Beam chart of Levels of Abstraction and applying it to the Xbox and XBMC Media Center.
Open and Closed Platforms and Emotional Labor
Why did Bob really want to develop on the GBA and DS?
Homebrew is not the same as modding. Not sanctioned necessarily.
platform irreverent play/work
Homebrewers embody the whole idea of market driving development and the whole idea of generating / embracing game culture. Yet, console manufacturers continue to oppress / suppress / control them.
One thought on “Internet Researchers 10: Game Communities”