Tag Archives: casey o’donnell

Internet Researchers 10: Game Communities

I suppose these notes are more for myself to remember what happened. I may fill in thoughts about each session later once I get back to Seattle…

*A lot* of stuff is happening in the irc backchannel which has sort of supplanted the todaysmeet one. If you want to join and don’t have an irc client, you can go to http://java.freenode.net and join the #aoir-general channel.

Thursday, 3:30-5:30

Video Game Communities panel

Wii are Familii
Shira Chess

a look at Mii creation and how it builds family togetherness
no hands really puts control in hands of players

the way that the Wii is targeted and advertised reifies feminine stereotypes about food is love -> play is love -> play as emotional labor

Wii and Empathii
Amanda Rotondo

Miis are persistent and created by player – these build empathy… also other Miis are in the background and that keeps them in players’ minds.

Covered some theoretical thoughts on empathy and then how the Wii/Mii embodies that.

Could Miis be used to teach empathy? How does self-resembling Miis matter to empathy?

Closing the Door and Opening the Hood on the PS3
Roger Altizer

Sony is marketing the PS3 as the everything box, but because they need control over pirates and other stuff, they’ve actually constrained what the box can do.
They are actually marketing obedient consumption. and it’s actually a corporate computer, not a personal computer.

Opening the XBox
David Bello

Using Racing the Beam chart of Levels of Abstraction and applying it to the Xbox and XBMC Media Center.

Open and Closed Platforms and Emotional Labor
Casey O’Donnell

Why did Bob really want to develop on the GBA and DS?
Homebrew is not the same as modding. Not sanctioned necessarily.

platform irreverent play/work

Homebrewers embody the whole idea of market driving development and the whole idea of generating / embracing game culture. Yet, console manufacturers continue to oppress / suppress / control them.

IR9, day 2, 9am: Game(play)

From Copenhagen, Oct 17

Nick Montfort – MIT (w. Bogost at Georgia Tech)
and the ports have names for the sea
Reimagining Games for the Atari VCS

understand platforms and their material affordances to creative works
A bunch of interesting examples from the VCS…

Shira Chess
Balancing on the Great Gender Platform

gaming platforms are rhetorical platforms

platforms are gendered
Wii and DS marketing

platforms are a site where discourse happens, thus they themselves are rhetorical in that they allow and constrain different things

From Copenhagen, Oct 17

Keith Massie
The Pla(t/y)form of L337: Difference, Differance and Differ@nce in/through L337

platform and different forms of leetspeak

Hugo Gernspeck 1911 father of sci-fi

Derrida critiques idea that thought -> speech -> writing
leetspeak reinforces Derrida
meaning is like a snow-globe, not a map. requires interability

differance -> differ and defer

Keith introduces diff@nce (differ@nce?)

Casey O’Donnell
Taking the NES’s PPU Bait: the birth and effects of the graphics processing unit

NES PPU (pixel processing unit) as example of how platforms affect collaborative practice

the ppu allowed a bunch of innovations: movable background, 8×8, 8×16 sprites, separation of screen code and game code

most games before the NES were engineer-driven games, but the separation of graphics with game code afforded the games industry to break into more specialized roles (art and programmers)