Tag Archives: twine

Game Making Tools Round Up

Games are about two things: agency and empathy.

Games are made up of systems of rules or constraints and particular goals. When a player explores these systems, they make meaning from the relationship that emerges out of their actions with the possibility space of the game systems. When they start to understand the systems, they gain agency–the ability to make decisions and affect change.

Games are also made up of stories. A designer has a particular story or experience they wish to convey, and a player has a particular history with a game that can be retold and shared. This sharing of experiences, like good books, are the surest way I know towards building empathy.

All this is to say, we ought to encourage gaming literacy with a focus on building these two things. And not just encourage playing games in a critical, reflective way, but also encourage all people to make games and tell their stories.

Luckily, there’s a ton of free game-making tools out there that are easy to use, many of them requiring no programming experience and some of them not even requiring art. It’s often assumed that making games is about the programming and art, but I believe the true power of learning game design is in learning how to plan and design relationships and experiences.

So, here’s a round up of some free tools that anyone can jump right into using. You could try them out over a weekend, during a game jam, or whenever you have free time!

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WIP Coastal Run game using Twine #gameawhenever

Pepperdine University Coastal Run/Walk Game test

Not final at all but a test to see if I could recreate the awesome Three Fourths Home mechanic of having to continually hold a key down to progress in the story using CSS and javascript in Twine.

In Three Fourths Home, you hold the key to drive your car through a thunderstorm. In this game for Pepperdine, it’s to keep running in a charity 10k.

Currently, it seems to work only for desktop computers… Holding a key down interferes with a touch event from a touchpad, apparently… Also, I spent almost all of today trying to implement a similar touch-here-to-keep-playing thing for touchscreens, but whenever I seemed to get it to work on iOS, it stopped working on Android and vice versa. bleh.

Anyway, thought I’d document it as part of the #gameaweek #gameamonth #gameawhenever challenge. 🙂

twine2.coastalrunAlso, I should mention that I started this game during the Reed College Paideia Game Jam last weekend, organized by the awesome Joe Wasserman! Another Reedie, Kylie Moses, and I here in LA did a concurrent satellite jam where we were co-present via Google Hangouts.

Also, also, this is my first go at using Twine 2.0, the snazzy browser-based tool… though I had to revert it to SugarCube format so that stuff I knew how to do would still work…

#GameAWeek RPG Quest

This week’s game is a Twine-based game called RPG Quest: Legend Age.

Spoilers and reflections for this game and last week’s Stay Awake Little Kitty after the break.

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