All posts by markdangerchen

Mark Chen is an independent researcher of gaming culture and spare-time game designer. He is the author of Leet Noobs: The Life and Death of an Expert Player Group in World of Warcraft. Currently, he is looking into experimental and artistic games to promote exploration of moral dilemmas and human nature, researching DIY subcultures of Board Game Geek users, and generally investigating esoteric gaming practices. Mark also holds appointments at Pepperdine University, University of Washington, and University of Ontario Institute of Technology, teaching a variety of online and offline courses on game studies, game design, and games for learning. He earned a PhD in Learning Sciences/Educational Technology from the University of Washington and a BA in Studio Art from Reed College.

My photos of Copenhagen

Day 1, October 14, arrival:

Day 2, October 15, workshop:

Day 3, October 16, conference:

Day 4, October 17, Legos:

Day 5, October 18 (Max’s bday!), Tivoli:

Day 6, October 19, Glyptotek:

Cph on Saturday and Sunday

From Copenhagen, Oct 18

On Saturday, I checked out of my hotel and left my bags with Roger’s hotel and went with him, Shira, Hector, and Keith Massie to Tivoli. Well, Keith and Hector just stayed for lunch (pizza which was surprisingly quite good). Shira, Roger, and I walked around Tivoli more and took photos and shopped for gifts.

From Copenhagen, Oct 18

It was freezing, and I ended up buying a wool jacket/sweater hoodie. While buying it, I thought that Robin would be pissed if I didn’t get her something, too, so I bought one for her too. Unfortunately, when I got back yesterday, we saw that it was a bit too small, and she thinks it smells like sheep. 🙁

Am I the only one who thinks women in hoodies are hot? Will have to get a cloth one or something later… maybe I can get her a cap, too… those are hot.

Gonna try to find a US dealer of them and exchange it, but it’s a smallish company, I think… Fuza.dk

After Tivoli, I went back to Roger’s hotel with him while he and Shira (who went to her hotel) prepared for the IR9 banquet that night. I called Lindsay Cornelius from Roger’s room to make arrangements to meet up with her for dinner and then to crash at her place for the next two nights. Turns out Lindsay had just gotten off the metro and was on her way. Also, turns out that Lindsay knows Danielle (through Isaac, the smartest person I know) who Roger knows since they’re both at Utah! Small world.

Lindsay and I walked around a famous canal and then went to a Chinese restaurant called Dong Yuan which was surprisingly good. After we caught up a bit, me giving her some gossip from the college of ed (she was finishing up her dissertation when she and her family, Tom and Cavin moved to Denmark), he headed back to the Strand to get my bags and then caught public transport back to her place outside of the city.

From Copenhagen, Oct 19
From Copenhagen, Oct 19
From Copenhagen, Oct 19

The next day, Lindsay, Tom, Cavin (who’s 3, btw), and I went back into the city to check out Glyptotek, a sculpture museum (with some paintings to boot) and do some sightseeing including a completely marble chapel. I’ve got a ton of photos to go through, but I’ll do that later today or tomorrow and they are now posted!

From Copenhagen, Oct 19

Turns out Tom is into turn-based strat games and RPGs! And they’ve seen Spaced but not Shaun of the Dead or Hot Fuzz! Hmmmm….

Anyway, I’m back now and have a ton of work to do. The workshop has given me a lot of really good feedback to pursue for my paper on ethical responsibilities in WoW, trying out Ninja Gaiden for the DS on the plane on the way there has given me some more ideas for the review I’m writing, and I still have two papers on expertise development in WoW to finish up. Been thinking that maybe I can turn my workshop paper into the one I submit to eLearning for Constance instead of an expertise paper and then making the TWC paper on expertise more data driven rather than methods driven…

More on Cph (Friday the 17th)

So on Friday, I went to some morning stuff and then hung out with Roger Altizer in the afternoon. The plan was to meet up with some people and go to Tivoli, but we were slow going and ended up just taking our time and going to Rosenborg, the royal palace where they keep the crown jewels, instead.

As soon as we got out of Roger’s hotel (Copenhagen Strand), we saw two city bikes nearby and grabbed them! We had to fiddle with the locks a bit (you deposit a coin to activate the unlocking thingie and then when you return it to various places around the city, you get your coin back), but after that it was pretty awesome. I am so not used to pedal brakes. It’s not really the braking that was a pain, though. After I stop, I usually rotate the pedals backwards so that they’re at a good angle for me to launch off when I start again, but since they couldn’t rotate backwards, I kept fumbling my take-offs. We must’ve seemed like two total dorks, grinning like crazy, on our beater electic blue bikes, wobbly starts and unpredictable paths, and all.

Once we parked and got to the park outside the castle, we walked around checking out the public sculptures and birds and flowers. We tooke a while, and by the time we actually got to the castle, it was closed! We did see a couple of camo-wearing guards with their M-16s and bayonets patroling outside though. Roger turned to me excitedly and exclaimed, “It’s Metal Gear Solid! Quick, figure out where their patrol goes and then sneak between them!” To which I replied, “Dude, they have bayonets; I’m not gonna piss them off!” I imagine, two random geeky Americans have this conversation at least once a day there.

Anyway, after that we went back to the Hotel Maritime (my hotel) and met up with a whole slew of people incl. Sal Humphries, Casey O’Donnell and Andrea, Sean Lawson and Cynthia, Hector Postigo, Keith Cormier, Cassandra Van Buren, Shira Chess, and one or two others who I’ve forgotten…  hmm there was someone else from Australia I think and maybe Keith Massie was there…

We walked over to the main drag and a bunch of them decided to get dinner at the same restaurant I went to with Casey, Andrea, Roger, and Hector on Tuesday. So, some of us (Roger, Hector, Keith C., and I) decided to go meet up with Dmitri Williams and his wife Cindy, and Christian Sandvig (who I later found out is married to Lisa Nakamura, who, btw, is a fellow Reedie and games/online researcher that I met at last year’s AoIR conference!) at the Square Hotel.

From Copenhagen, Oct 17

On our way to the hotel, we passed by the main city square where we saw that there were a bunch of white legos that people could play with and make buildings out of. Not sure why everything was a building. Roger mentioned that here in the US, there’d be giant dildoes and shit like that instead. We’re crass like that.

Anyway, after we met up with the new party, we went to the Absolut Ice Bar. Kind of expensive for what it is, but, otoh, when the hell are you going to be in a room made of ice again? It was really cold. Cold even with the parka on. And the vodka drink I had was pretty good… a little too sweet maybe.

After that we walked over to Tivoli but didn’t go in. Instead we ate at a restaurant right outside of it (not the Hard Rock Cafe; the other one). Ribs were a mistake. I mean they were good, but what was I thinking? It’s not like they were slow roasted or anything.

During dinner, I think I over-exaggerated how awesome the Chinese food is in the bay area. I mean, it is really, really fantastic, but at one point I made a claim that you couldn’t find food like it anywhere else, even New York. I think it’s true, but, obviously, I haven’t been to a whole lot of places in New York. The corollary would also be true, though. There’s probably some awesome Chinese food in New York that you can’t find in the bay area.

From Copenhagen, Oct 17
From Copenhagen, Oct 17
From Copenhagen, Oct 17

During dinner, Christian told us about his experiences in Thailand and how amazingly surreal they were, while Dmitri and Cindy kept wowing at how they had completely different experiences of Thailand.

We asked a waitress what was something unique or quintessential about Denmark that we needed experience. She asked another waiter, since, as a native, she was having a hard time figuring out what was unique. The waiter, I think from Spain or Italy, said “porno.” Apparently, Copenhagen was once the porn capital of the world before LA and Florida took over (I’d guess with films and videos globalizing the porn market).

So, it was rather fitting that we took a walk down a famous street for hookers and drug dealers to hang out on. And, yes, we actually were greeted (“Hey”) by them as we walked down it and back. What’s funny is that it turned out to be the same street that Hanna Wirman, a visiting local (yes, that makes sense to me), led me down on the way to the train station after the In the Game dinner on Wednesday. Heh.

Other people’s photos of IR9

Hanna’s In the Game set

Some photos of Copenhagen

Marj’s photos of the conference

Charlie’s conference photos

Cph update

Some people I’m hanging out with this week are staying in a hotel just around the corner with free wifi. I’m in their lobby right now waiting for them to get back from morning sessions so we can go to Tivoli Gardens together.

On Wednesday I attended the In the Game workshop which was great. We talked about ethnographic methods and what that meant for our work including issues of responsibilities, co-presence, involvement, disclosure, and risk.

From Copenhagen, Oct 16

On Thursday, the IR9 conference proper started. A few games sessions that I went to and I saw Mimi Ito’s keynote describing the multi-sited work that sounded similar to the methods used in ESTG, though maybe shallower with a wider net. Her presentation didn’t cover methods that much so it was hard to figure out if they did more than interviewing or how deep any sort of participant-observation happened. Also, of course, it covered a different topic: youth and media and general media usage vs. deeper interest-based groups usage

I was talking with Roger from Utah about the keynote at dinner that night and he had some tough questions for Mimi, but didn’t ask them because he didn’t want to piss off a big name just yet, being a new scholar and all. So, I volunteered to ask her via email when I get back in the states. I guess we could also just wait til November when the report comes out.

More later.

AoIR 9 Presentations online

Some of the presenters have been putting their slides up here:

http://www.slideshare.net/event/ir9-association-of-internet-researchers-conference-2008

IR9, day 2, 9am: State of MMO game studies

State of MMO game Studies: Identities, Participatory Culture, and Structural Forces

Roger Altizer
For a Pound of Virtual Flesh: Tales of Trade in World of Warcraft

goldfarming

(TAP while playing)

bbc and Ge Jin’s accounts different (normal gamers v. poor laborers, etc.)

Gamer Generation//Revolution documentary

Dan Burk (UCI)
Copyright and Paratext in On-Line Gaming

gaming capital (accumulating expertise, social status, etc.)
drives play but also drives cheating

[Mark]but cheating seems to attempt to bypass in-game (ludic) capital, not necessarily social capital.. actually disengaged with social capital since leveling affords the time to gain social capital (and cultural capital)[/Mark]

Developers and others should think about designs, control methods, etc. that affect what you gain by cheating… how much of total gaming capital is derived from ludic expertise? Is the expertise performative or purely appearance based?

covers a brief history of copyright and derivitive work in other media and then games and different forms of control in games

Mia Consalvo
Translating Vana’ diel: The Hybrid Culture of Japanese and Western Game Players

ffxi and japanese influence of videogames
history of western adoption of japanese art (otaku going back to impressionists)

history and lore presented in game lets those who’ve played previous games display gaming capital

hybrid place that isn’t japanese and not western but allows players to encounter the other

Cassandra Van Buren
World of Warcraft Machinima Makers

foundations: film history, emergent participatory culture but becoming commercialized

reform game space into your own narrative

study is two fold: documenting and looking at machinima as posthuman creative activity (ethnography), wants to capture the different ways its done before they become standardized or commercialized(?)

Dmitri Williams (and Tracey Kennedy and Bob Moore)
Behind the Avatar: The Patterns, Practices and Functions of Role Playing in MMOs

looking at RP in mmoRPgs

mix between quant and qual work
Dmitri did the number crunching and Tracey did the ethnography
RP high groups tend to score higher in having been diagnosed with depression, addiction, etc.

used Nick Yee’s motivations scales (immersion, achievement, social)
RPers more focused on social and immersion and not so much achievement

the people that Tracey interviewed had very specific reasons for RPing… escapism, etc.
about half of them volunteered that they were using it as an outlet for therapeutic outlet

same numbers of RPers on all servers

IR9, day 2, 9am: Game(play)

From Copenhagen, Oct 17

Nick Montfort – MIT (w. Bogost at Georgia Tech)
and the ports have names for the sea
Reimagining Games for the Atari VCS

understand platforms and their material affordances to creative works
A bunch of interesting examples from the VCS…

Shira Chess
Balancing on the Great Gender Platform

gaming platforms are rhetorical platforms

platforms are gendered
Wii and DS marketing

platforms are a site where discourse happens, thus they themselves are rhetorical in that they allow and constrain different things

From Copenhagen, Oct 17

Keith Massie
The Pla(t/y)form of L337: Difference, Differance and Differ@nce in/through L337

platform and different forms of leetspeak

Hugo Gernspeck 1911 father of sci-fi

Derrida critiques idea that thought -> speech -> writing
leetspeak reinforces Derrida
meaning is like a snow-globe, not a map. requires interability

differance -> differ and defer

Keith introduces diff@nce (differ@nce?)

Casey O’Donnell
Taking the NES’s PPU Bait: the birth and effects of the graphics processing unit

NES PPU (pixel processing unit) as example of how platforms affect collaborative practice

the ppu allowed a bunch of innovations: movable background, 8×8, 8×16 sprites, separation of screen code and game code

most games before the NES were engineer-driven games, but the separation of graphics with game code afforded the games industry to break into more specialized roles (art and programmers)

AoIR 9 on Twitter

http://twitter.com/aoir9

AoIR 9 wiki

http://wiki.aoir.org/index.php?title=IR9.0_Talks_Information_and_Discussion