All posts by markdangerchen

Mark Chen is an independent researcher of gaming culture and spare-time game designer. He is the author of Leet Noobs: The Life and Death of an Expert Player Group in World of Warcraft. Currently, he is looking into experimental and artistic games to promote exploration of moral dilemmas and human nature, researching DIY subcultures of Board Game Geek users, and generally investigating esoteric gaming practices. Mark also holds appointments at Pepperdine University, University of Washington, and University of Ontario Institute of Technology, teaching a variety of online and offline courses on game studies, game design, and games for learning. He earned a PhD in Learning Sciences/Educational Technology from the University of Washington and a BA in Studio Art from Reed College.

Want a copy of my book?

Leet Noobs can be found on Amazon and Barnes&Noble, but I have an extra and am offering it to someone who can’t afford it but really wants to read it in return for a review.

John Carter McKnight reviewed it already on his blog, btw. It’s glowing! And kind of amazing how he can distill some things that I I should have made more explicit. AND amazing how well he can interleave reflections on his own work into the review.

Leet Noobs: a new book for a new year!

Two weeks ago, my book came out on Amazon!

Leet Noobs: The Life and Death of an Expert Player Group in World of Warcraft

Leet Noobs cover

Continue reading Leet Noobs: a new book for a new year!

Some video interviews of DML Summer Institute 2011 scholars

[Edit Nov 23, 2011, 11:02am] Looks like these were uploaded yesterday, so hopefully the rest (6 more) will be added soonish. 🙂

incl. me!

Continue reading Some video interviews of DML Summer Institute 2011 scholars

Digital Games Research Association #digra11

Ok, so I suck at updating this blog.

A few weeks ago I attended the Digital Games Research Association (DiGRA)’s bi-annual meeting. This year it was at Hilversum, The Netherlands!

Continue reading Digital Games Research Association #digra11

Penny Arcade Expo PAX11, Aug 26-28, 2011

So, like last year, I was in a panel this year at the Penny Arcade Expo (PAX)!

It was me, Chris Paul (Seattle U), Roger Altizer (U of Utah), Nathan Dutton (Ohio U), Todd Harper (MIT GAMBIT), and Shawna Kelly (USC/Intel).

While last year we presented a general overview and introduction to games studies/games research in academia to people who may be interested in games as a career but don’t want to go into the games industry, this year we each had five minutes to share where we’re at and what we do and then share the work of someone else in the field that we like.

Continue reading Penny Arcade Expo PAX11, Aug 26-28, 2011

Computer Supported Collaborative Learning July 4-8, 2011 in Hong Kong

So this post is overdue, and in the interest of just giving an update, I’ll write quickly.

I went to Computer Supported Collaborative Learning (CSCL) in early July. Saw a lot of people. Robin joined me for part of it, and we shopped for toys and nail polish together, sometimes with Cynthia D’Angelo. We went to the horse races (which was totally rad). I had some very, very awesome breakfasts (dim sum type buns) from a hole-in-the-wall across the street from my hotel with Ben DeVane and Ben Shapiro.

From CSCL 2011

Continue reading Computer Supported Collaborative Learning July 4-8, 2011 in Hong Kong

I got a book deal!!! Leet Noobs: The Life and Death of an Expert Player Group in World of Warcraft

Actually, I got it a while back; signed the contract some time in April I think. The draft was due to Colin Lankshear and Michele Knobel, the series editors, on August 1. Colin just emailed me and a Peter Lang Publishers person that they think it’s good to go!

I just need to reformat, edit it a bit for informal/formal consistency, move footnotes to endnotes, etc. (It comes from my dissertation but is different in some significant ways.)

Working with Colin and Michele has been a total joy. (very smooth and similar experience to publishing something in their journal E-Learning)

After the whole process is over, I’ll do a write-up of it here. Just as with getting a PhD, how to get a book published is completely opaque to people who’ve never done it before, yet everyone who’s done it doesn’t seem to realize that at all…

Family reunion in Hawaii

Yes, I know… not nice to brag. Beach party on Oahu with 4 generations, Kilauea Military Camp in Volcano National Park with younger sub-group, and snorkeling Kona with Robin (and hanging out with cousin Leo’s family for one excellent dinner).

It was great seeing grandma there (she’s the oldest family member). Also great to see nephew Timo!

I love my family and each reunion reminds me how awesome it is. Next reunion is set to be either in Vancouver or Taipei!

Hawaii Hsu Family Reunion 2011

Wow, I remember thinking Rob Liefeld’s sense of anatomy sucked… and I wasn’t the only one!

Liefeld's PsylockeIt’s been like 20 years since Rob Liefeld made a name with X-Force or whatever. I remember loving McFarlane’s Spider-man and wondering how Marvel could hire both McFarlane and Liefeld at the same time. Thank god Jim Lee was around, too. I remember hearing that Liefeld had taught himself how to draw and never took an anatomy class and thinking “well, no shit!” It’s completely inexplicable that he could get a prominent job in the comics industry.

Anyway, I found this blog post on Progressive Boink about the 40 Worst Rob Liefeld Drawings. It’s from 2007, but it’s new to me! Read this early on and decided to link to it here before reading the rest of the write-up:

The most important thing you need to know before reading about all the terrible things Rob Liefeld has drawn is that he has never seen or talked to a woman in his life and has no idea what they look like or how their bodies operate. If you asked Rob Liefeld to draw a diagram of the uterus he’d put on a pair of gauntlets and punch the shit out of your chalkboard. This is how the man operates, and though I know it sounds like a lot, you have to believe me. I don’t want you looking at the stuff he’s drawing and think he’s a conscious adult male with a creative job who can and has influenced the minds of young artists. The man is a pair of blue jeans with a face. He has on a backwards cap, and when he turns it around, it’s still backwards.

Overthinking It on the Captain America movie and racism

(firstworldproblem: 140 characters isn’t enough so I have to do a blog post instead of twitter…)

Mark Lee on Overthinking It has a great post on a missed opportunity in the new Captain America movie wrt addressing racial problems in the US:

In other words, the struggle for racial equality isn’t the seedy underbelly of American identity. It practically defines it. And this is why I see the lack of any acknowledgement of racial tension in the Captain America movie as a real lost opportunity. As our idealized symbol of righteous American power, Captain America should obviously embody all of the great things about the American spirit, but he shouldn’t pretend that the terrible things about the American spirit don’t exist or ignore their destructive power. In fact, if he’s the Great American Hero we so desperately want him to be, then he should be confronting these issues head on.

Full post here:  The First Non-Avenger: Captain America and His Non-Struggles Against the Holocaust and Racism