GLS day 2, early morning

Henry Jenkins and Alice Robison presented a talk about identity play and participatory culture this morning. Check out their current project at projectnml.org The assumption that kids are digital natives is a false notion since lots of kids don’t have the cultural access and sponsorship needed for new media literacy, even some who have physical … Continue reading GLS day 2, early morning

GLS night 1, dinner and a party

Dinner at the Overture Center for the Arts was fun! I met Rebecca Black, Bill Tomlinson (whose EcoRaft project I posted about earlier), Dana and her friend from Florida but originally from France so he had a cool accent, and a couple of other people whose names I’ve forgotten already (again, though I think they … Continue reading GLS night 1, dinner and a party

GLS day 1, late afternoon

Blurring Game Boundaries Justin Hall on Passively Multiplayer Online Games where rewards and levels are gained for surfing websites that were valued. The passive part is rewards for just surfing, but there’s active stuff, too, where you can spend points that you passively accumulate on tools and mines, etc. “Internet is a battle between order … Continue reading GLS day 1, late afternoon

GLS day 1, lunch and early afternoon

This is a long ass post… 😛 Lunch went well. I met Shawna Kelly earlier and we met up for lunch and then met up with Tori Horton and Laurie, Tom, and Jen, and also some other people at a table we crashed. Photos!

GLS day 1, late morning

I’m now in the Fireside chat with Dan Hunter, Thomas Malaby, and Doug Thomas about what they advocate as a new direction in games research. They want to talk about people and the socio-cultural emergent things around games rather than the game mechanics themselves. This is like what I tried to do when I started … Continue reading GLS day 1, late morning

GLS day 1, morning more…

Uh… I forgot. Rich Vogel isn’t presenting because, sadly, his dad passed away recently. 🙁 Sasha Barab is now presenting in his place about Reflexive Play Spaces: Narratizing Disciplines and Disciplining Narratives. Games are different than simply contextualizing problems a la PBL in that players role-play characters that actually change the world. The context is … Continue reading GLS day 1, morning more…

GLS day 1, morning

I’m in a session about using virtual worlds in education right now. I just got here so not sure, but right now John Lester (from Linden Labs) is talking about Second Life and the cool stuff people create in it and then talk about the artifacts. “As you increase the perceptual immersion; you increase emotional … Continue reading GLS day 1, morning

GLS Day 1… well, more like Day 0

The conference itself doesn’t really start until tomorrow, but it pretty much took the whole day to get here, so I’m counting this as part of the experience. I’m typing this blog post while listening to a live free concert at the capitol building in Madison, right outside my hotel window. Apparently, there’s a summer … Continue reading GLS Day 1… well, more like Day 0

Third issue of Esoteric Gaming CFP is out!

CFP Third Issue 2018! Gaming. What is it good for? Absolutely nothing! True? In the wake of gg transforming into the alt-right, of Bannon moving from gold farming to fake news to a place in the White House and finally back to fake news in some shadow illuminati, of Brexit, the cheeto in chief, Cambridge … Continue reading Third issue of Esoteric Gaming CFP is out!

A VERY brief timeline of games scholarship [needs edits!]

Comments and suggested edits welcome. This is super rough. General Timeline 1940s/1950s Homo Ludens 1950s/1960s war games post-WW2/Korean War ~1970 ISAGA, NASAGA, S&G 1970s New Games Movement and The Games Preserve, alongside rise of hippies and Woodstock culture 1980s “Me” generation kills NGM while their kids play video games and newfangled RPGs 1990s Gen X … Continue reading A VERY brief timeline of games scholarship [needs edits!]