History of collaborative note-taking at conferences

I hear that the International Conference for the Learning Sciences (ICLS) this year actually has a social media planning group and they’re interested in how I did collaborative notes for past conferences. Yay! If only there was interest when I was actually doing it in years past, but maybe the time has finally come for … Continue reading History of collaborative note-taking at conferences

Depression Quest is the most important game I’ve ever played

[This article originally appeared on Critical Gaming Project as part of the “Critical Exemplars” features series.] Whenever I’m defining what games are with new students, usually, someone mentions that games must be fun. I love it when this happens because it’s the perfect entryway into getting students to start thinking critically and reflectively about games … Continue reading Depression Quest is the most important game I’ve ever played

I’m teaching Intro to Game Studies this quarter at UW Bothell!

and below is my first draft syllabus. I’m thinking I should expand the controversies and issues week to two or maybe even three… esp. given PAX proximity, being here in Seattle…

Draft 4 Games Simulations and VWs for Learning syllabus

Week 1, May 1-7: Why Games for Learning Learning content vs. systems, projected identity, learning by/through design, theory of fun Readings: Chen. Leet noobs (pp. 1-10). Chen. A statement on games and expert gaming and the tl;dr version. [blog posts] Floyd. Video games and learning. Gee. Learning and identity: What does it mean to be … Continue reading Draft 4 Games Simulations and VWs for Learning syllabus

Draft 3 of Games, Simulations, and Virtual Worlds for Learning syllabus

Games, Simulations, and Virtual Worlds for Learning Week 1: Why Games for Learning Learning content vs. systems, projected identity, learning by/through design, theory of fun Readings: Chen. Leet noobs (pp. 1-10). Chen. A statement on games and expert gaming and the tl;dr version. [blog posts] Floyd. Video games and learning. Gee. Learning and identity: What … Continue reading Draft 3 of Games, Simulations, and Virtual Worlds for Learning syllabus

Draft 2 of Games Simulations and Virtual Worlds for Learning course

Prob could use more on simulations and VWs… Also, haven’t added everything, yet… After that’s done, I’ll have to cut a bunch of stuff since it seems like a lot to cover in 12 weeks. Much thanks to Alex Thayer… I grabbed a bunch of refs from his course that I was a guest lecturer … Continue reading Draft 2 of Games Simulations and Virtual Worlds for Learning course

Draft outline for Games, Simulations, and Virtual Worlds online course

I’m teaching a course on games and learning during Pepperdine’s summer session. It’s an online course for masters students getting an ed tech degree who may or may not be completely new to the topic, so I’m throwing in as much as I can. 🙂 I’m pretty excited about it! Midway, the students and I … Continue reading Draft outline for Games, Simulations, and Virtual Worlds online course

A statement on games and expert gaming, the tl;dr version

games are systems of constraints and particular goals play is exploration of these systems expert play is pushing at the boundaries of these systems gaming is engaging in play within a larger sociocultural context of gaming culture i.e., building social and cultural capital while engaging in legitimate gaming practice and participating in affinity groups expert … Continue reading A statement on games and expert gaming, the tl;dr version

Games Learning Society brief recap

The Games Learning Society conference (June 13-15, 2012, Madison) was great. Last year after AERA and GLS, I was really concerned about in-game assessment and badgification. It seems I wasn’t the only one, as this year’s three keynotes (Colleen Macklin, Reed Stevens, and Sebastian Deterding) all made arguments for considering gameplay as occurring within a … Continue reading Games Learning Society brief recap

Digital Games Research Association #digra11

Ok, so I suck at updating this blog. A few weeks ago I attended the Digital Games Research Association (DiGRA)’s bi-annual meeting. This year it was at Hilversum, The Netherlands!