All posts by markdangerchen

Mark Chen is an independent researcher of gaming culture and spare-time game designer. He is the author of Leet Noobs: The Life and Death of an Expert Player Group in World of Warcraft. Currently, he is looking into experimental and artistic games to promote exploration of moral dilemmas and human nature, researching DIY subcultures of Board Game Geek users, and generally investigating esoteric gaming practices. Mark also holds appointments at Pepperdine University, University of Washington, and University of Ontario Institute of Technology, teaching a variety of online and offline courses on game studies, game design, and games for learning. He earned a PhD in Learning Sciences/Educational Technology from the University of Washington and a BA in Studio Art from Reed College.

Happy new year!

I’ve decided to post really quick reviews of each game I play.

The thing is, I’ve been replaying some older games and realizing how much of them I’ve forgotten, and then I have a tiny moment of panic about how ephemeral my experiences with these games are–a tiny existential crisis ensues. Do I play the games because life is nihilistic and I should just fill it with personally engaging experiences, or do I try to contribute something to the societal world–games culture and academic progress? And then I figure, well, it won’t take much time to write at least a one-line review of the things I’m playing.

Part of the hesitation, though, is also the fact that I play *a lot* of games. A LOT. It’s kind of frightening, actually, given that I’m trying to finish the dissertation and apply for jobs and do academic stuff at the same time. So, there’s a bit of shame or guilt involved, too.

But talking with Theresa, another student at the college of ed who also studies games and learning, has convinced me that knowledge about games is part of my academic identity. I’ve come to be known as “the games guy” in my department, and that label or position has definitely given me some cultural capital that I’ve been able to ply into various opportunities within academia, if only by giving me confidence in myself by seeing that others value my knowledge.

The positioning, though, is kind of strange since I don’t think I’ve done all that much to cultivate it. It seems like I can contribute to it and make it productive while also justifying all the game playing if only I shared my thoughts about these games, and thus, my new year’s resolution is to write about each game I play.

Or maybe I’m just trying to make an obsession have some sort of extrinsic value…

Top 10 greatest moments in games culture of the decade

There’s a bunch of game review websites doing their top 10 best games of either the year or the decade right now. I’m continually moved towards thinking that games that are inherently good can only be great through a combination of intrinsic qualities and external player dispositions, situations, settings, and communities. In other words, I’m inclined towards thinking about gaming moments rather than the game artifacts themselves. To take that thought further, I think what’s even more compelling are moments that stem from the culture around games. And so, here are some great moments that speak of our growing, diversifying (yet also moving towards homogeneity), deeply intricate games culture of the past decade.

I had meant to do a top 10 list, but there’s no way I can think of the best candidates in one sitting, so I’ll start with these and add as people comment (here, via Twitter, via Facebook, or via Google Reader). No particular order:

[Note Dec 18:] It seems like two categories can be made out of the list, those that are trends and those that are specific moments. I’ve tried to keep it to specific moments, but it’s blurry. Also, it’s of course subjective, and, apparently, I have short-term memory since most of these are from the past 5 years.

  1. 2007: Very touching story about a mom who sent letters to her son through Animal Crossing. The story is touching. The fact that the letters might have been auto-generated, well… it’s still a touching story. Read about it (joystiq) or watch the story (YTMND).
  2. 2004: “Bow, nigger” and New Games Journalism.
  3. 2008: Project Chanology and Anonymous. Ok, technically not exactly games specific, but its basically griefing writ large. Good summary of griefing: Julian Dibbell’s article in Wired on Patriotic Nigras and Second Life (yay, guildmate!).
  4. Terra Nova blog (speaking of guildmates). Games (virtual worlds) culture needs people to write about it. Read all about trading real-world currency for in-game gold and items, for example.
  5. 2006: Million Gnome March in World of Warcraft.
  6. 2006 and 2007: South Park episodes on WoW (info) (video) and Guitar Hero (info) (video). Good example of gaming hopping into other media. (via Jen Stone)
  7. Settlers of Catan more popular than Monopoly and taking top selling toys and games spot on Amazon. (via Chris Ferejohn)
  8. 2005: Grand Theft Auto: San Andreas Hot Coffee controversy. (via Sean Duncan)
  9. Pro gaming actually exists. Eg, Fatal1ty featured on MTV and owns h1s own product l1ne.
  10. MC Chris’s, Fett’s Vette in Star Wars Galaxy machinima. First, it’s an example of nerdcore hip hop (also see MC Frontalot and MC Lars). Second, it’s an example of machinima. Third, it’s an example of how all these different media are bleeding into each other.

Happy holidays!

and just a note: I updated this blog to latest wordpress release and went ahead and updated my plugins (and ditched some plugins I never use anymore). Let me know if anything is broken.

The TV Show animated short

The TV Show animated short

via Drawn!

Catching up on my rss feed, finally saw what the danah boyd controversy was all about…

Here’s danah’s response and Jenna’s commentary.

I said it at IR10 and SoP, and I’ll say it again. 1. Twitter is a horrible backchannel tool since it is too open, too 140 character limited, too persistent, and 2. it’s NOT a backchannel when you project it behind the speaker!!!

Personally, I think snark and irreverence is perfectly fine in a backchannel, so long as it’s also constructive, productive, informative, and on topic. I think their reactions to the content of the bc is overreactionary, but it’s all besides the point because the conference organizers shouldn’t have been broadcasting it in the first place. It’s a BACKchannel!

Dragon Age plot flops and Zero Punctuation

So, I played Dragon Age for a couple of weeks. It’s engrossing. Very engrossing. But I *was* disappointed with how little change there is to the plot or storyline with each of the six different starting conditions. Each start story was really well done, so to have the narratives from a particular one be mostly forgotten once you get to the main game… Well, on the official forums, SLPr0 wrote up a nice overview of some of the ways in which the plot could have been so much more (included after the break). Head on over to the forum thread (Literary Criticism in Regards to Flopped Plot Opportunities and the Human Noble Origin) to read the ongoing discussion.

And, of course, there’s Yahtzee’s take on Dragon Age, which is, as with all his Zero Punctuation videos, hilarious and spot on in that scathing-yet-there’s-a-bit-of-truth-there kind of way.

Continue reading Dragon Age plot flops and Zero Punctuation

Currently working on…

  • Dissertation (simultaneously working on proposal and actual diss, to be finished this year as a collection of previous papers plus intro chapter and new chapter on the enrollment of a third-party mod to my raid group in terms of distributed cognition and actor-network theory).
  • Toying with the idea of a paper on exploring activity theory, actor-network theory, and positioning theory through two DS games, Valkyrie Profile and Devil Survivor.
  • Applying for academic jobs starting next school year right now. If nothing comes through, applying for other jobs. Looking for a research position in Learning Sciences or maybe Comm or Media Studies that lets me focus on learning in games, collaboration in games, games culture, new media culture, etc.
  • Also, obsessively playing Dragon Age. Very strong betrayal theme in the game’s plot and in the world’s lore.  Makes me think about previous Bioware games to try to identify the the one-word theme for each… Doable?
  • Editing paper with Sarah Walter on comparing collaboration in WoW and Lord of the Rings Online through a distributed cognition lens. It’s turning out pretty good, I think!

Haven’t posted in a while, but this was too cool to just share via Google Reader.

Visualizations of choose your own adventure books!

(via GameSetWatch, via Waxy)

moved server

My previous post announcing that the server was about to be changed no longer exists!
It’s like the Twilight Zone! omg!! rofl!!1!!

ahem… anyway, it seems like my permalinks are broken so things like my CV and About page and any page, really, including single-post pages, are broken…

Fixing it ASAP, especially since I’ve started sending out job applications and include my url in my contact details…

Fixed! <undelete> though I had to change my permalinks from markdangerchen.net/year/mo/dy/post to markdangerchen.net/?p=nnnn which, personally, I don’t prefer since I think seeing the date in the address bar is more meaningful than the post ID…</undelete>

For reals now… thanks Erik!

Uh… I had to switch it back to default permalinks again since for some reason my CV page wasn’t working…

Changed the name of my CV page which fixed the permalink.

Internet Researchers 10: Race in Second Life

Sat morning 8:30-10:00

Raced 3D Digital Identities: Critical Interrogations of Race, Embodiment, and Identity
Cassandra Jones, Samara Anarbaeva, Anca Birzescu, Radhika Gajjala, Franklin Yartey
Bowling Green State University

ethnographers of Second Life from a class
the moderator seems to be tweeting this panel like mad. @cyberdivalive
and actually, this makes twitter a horrible choice for a backchannel

Journey from First Life to Second
Samara Anarbaeva

How do ppl’s offline IDs affect SL IDs?
“SL lets one make their true self.”
creation of ID is an ongoing process

interview data
racial passing, gender passing, desire to authenticate race

(I wonder how intimidating it is to have Pathfinder in the audience…)
lots of citing of Nakamura and Boellstorff. http://www.amazon.com/Coming-Age-Second-Life-Anthropologist/dp/0691135282 nice.

appearances seem equally important in SL as in offscreen life

So…
Racing the Vampire: Exploring race and identity in second life
Frankey Yartey

“So, I almost became a vampire.”

the boundaries between onscreen and offscreen life are blurry

autoethnography

“As you can see now, I’m scrawny… but my avatar was muscular.”

Nakamura. Wright: double-consciousness for the african-american diaspora  conflation of IDs since an ID was imposed on them

I think this was Frankey’s first presentation… stilted presentation though interesting look at vampire life in SL.

Amateur Machinima
Cassandra Jones

started killing Sims… being a deathdealer

started killing out of boredom. but then started making short films… machinima

machinima-ists used powerful cheat codes.. was a doorway into the technical constraints of game… becoming more hardcore (to borrow from Konrad from my session on Friday)
cheat codes

Audre Lorde and Nakamura

When reigns are wrested away from master, do we create something new or do we just create what existed before?

Teapot Tempest Productions short film Utopia
basically, a school’s students are replaced with blonde, white clones
it reminds me of commie critiques in shows like the Outer Limits but exposes those as hypocritically not applicable to non-dominant groups in the US.
the American rhetoric of individualism is a lie for people of color.
in the end, the resistant recreates dominance