2010. Ph.D. Educational Technology/Learning Sciences, College of Education, University of Washington, Seattle, WA
1995. B.A. Studio Art, Reed College, Portland, OR
2014-Now. Director, Gameful Design Lab, Pepperdine University
2014-Now. Visiting Scholar, USC Game Innovation Lab
2013-Now. Adjunct Professor, Graduate School of Education and Psychology, Pepperdine University
2013-Now. Adjunct Professor, Interdisciplinary Arts and Sciences, UW Bothell
2013-Now. Sessional Lecturer, Adult Education and Digital Technology, University of Ontario Institute of Technology
2013-2014. HP Catalyst Academy Fellow
2010-2012. Post-doctoral Scholar, UW Institute for Science and Mathematics Education, University of Washington
2011. Digital Media and Learning Summer Institute Fellow
Summer 2008. Member of DNI Summer Hard Problem Program 2008 studying “3D Cyber Space Spillover: Where Virtual Worlds Get Real.”
Winter 2004. Research Assistant, College of Education, University of Washington
2013. Mentor / Facilitator of Reed Game Jam, Reed College
Spring 2005. Research Assistant, Human Centered Design & Engineering, University of Washington
2012-Now. Independent Game Designer and Illustrator
2007-2008. Web / Flash Consultant, Dangerous Decibels, Oregon Health & Science University
Winter 2004. Usability Testing Consultant, Microsoft, Seattle, WA
2003-2004. Graduate Assistant, Disabilities, Opportunities, Internetworking, and Technology, University of Washington
2000-2003. Game Designer, Oregon Museum of Science and Industry
Developed educational mini-games for exhibit kiosks drawing on vast knowledge of the conventions of commercial computer games.
Exhibits include: Moneyville (Get Real and Lemonade Stand), Hanford at the Half-life (Radiation Calculator), Dangerous Decibels (Save Your Ears), Engineer It!, Explore Technology (Color Mixing), and Animation (Squash and Stretch).
Created / tested user interface prototypes and wrote / refined design docs for all projects.
Supervised and coordinated art, video, audio, and programming teams for multiple projects.
1998-2000. Webmaster, Oregon Museum of Science and Industry
Reviewer for Games and Culture, Journal of Gaming and Virtual Worlds, Transformative Works and Cultures, and Journal of Computer-Mediated Communication
Reviewer for AERA 2011, 2012, 2013, GLS 2012, 2013, CSCL 2013, DiGRA 2013, Nordic DiGRA 2012, CHI 2012 serious games competition, SIGGRAPH 2011 games studies track, Foundations for Digital Games (FDG) 2011, and International Communications Association (ICA) Games Division 2010
Panel Reviewer for NSF’s ITEST Program 2013, SBIR/STTR Program 2011, 2012, 2013
Panelist in Innovations in Education, Working Weekend mini-conference (2012), run by alumni of Reed College for current students
Mentor for a supervision match at Digital Games Research Association (DiGRA) 2011.
Chair for Chen, M., Bricker, L., Duncan, S., Reynolds, R., and Wolfenstein, M. (2011). Socially situated expert practice in and around gaming. Symposium at American Educational Research Association (AERA), New Orleans, LA.
Discussant for Wolfenstein, M., McKnight, J. C., and Malaby, T. (2010). Governance in games. Panel at Games Learning Society 6.0, Madison, WI.
Mentor, Reed College Externship Program (2013)
Community Volunteer Curator, Asian American Arcade exhibit (2012), Wing Luke Museum of the Asian Pacific American Experience
Mentor, Peer-to-peer Mentoring Program, College of Education (2008-2010)
Officer of Educators for Social Justice, College of Education (2008-2009), Member (2003-2010)
Officer of Associated Students of the College of Education (2006-2008), Member (2006-2010)
Committee Member, Critical Gaming Project (2008-2010)
Guild Master, World of Warcraft, Silver Hand (2004-2005), Officer (2005-2007)
Blogger since 2000, computer gamer since 1984 (IBM XT), tabletop gamer since 1981 (D&D)
PUBLICATIONS AND PRESENTATIONS
A list of publications and such are found on my Writings page.
A portfolio of artwork and game design (some of them quite dated 🙂 ) can be found on my Portfolio page.