Oct 30
Papers
PUBLICATIONS
- Chen, M. (in prep). Leet noobs: Expert World of Warcraft players relearning expertise in new contexts. E-Learning.
- Chen, M. (in revision). Ethnography as a way of understanding expertise in World of Warcraft players.Transformative Works and Cultures.
- Chen, M. (pending). The player matters: A review of Ninja Gaiden: Dragon Sword. E-Learning.
- Chen, M. (pending). Moral ambiguity in The Witcher: A game review. E-Learning.
- Chen, M. (pending). Communication, coordination, and camaraderie in World of Warcraft. Games and Culture. Check out the different versions of this paper I’ve made available in the name of making academia transparent! Email me for the final version or wait til it gets published in 2009.
- Galarneau, L. & Chen, M. (pending). Play my way: The politics of cooperation in massively multiplayer online games. In D. Thomas, J. Fouts, & S. Kelly (Eds.), Play and politics. DO NOT CITE YET–I have no idea if this is still happening… but here’s the DRAFT
- Chen, M. (2007). [Review of the book Play Between Worlds by T.L. Taylor]. Resource Center for Cybercultural Studies.
- Chen, M. (1997). Apple Media Tool Programming Environment vs. Macromedia Director: A case study. AMT/PE website (now defunct).
PRESENTATIONS
- Chen, M. (July 2008). Leet noobs: Expert World of Warcraft players relearning and adapting expertise in new contexts: The hands-on version! Presentation at Games Learning Society 4.0, Madison, WI.
- Chen, M. (June 2008). Leet noobs: Expert World of Warcraft players relearning and adapting expertise in new contexts. In , a poster session at the International Conference for the Learning Sciences, Utrecht, The Netherlands.
- Chen, M. (July 2007). Communication and cooperation in a World of Warcraft player community. Presentation at Games Learning Society 3.0, Madison, WI.
- Chen, M. (June 2005). Addressing social dilemmas and fostering cooperation through computer games. Presentation at the annual conference for the Digital Games Research Association (DiGRA), Vancouver, Canada.
- Cuddihy, E., Chen, M., Medina, E., and Kolko, B. (June 2005). Modeling and measuring engagement in computer games. Presentation at the annual conference for the Digital Games Research Association (DiGRA), Vancouver, Canada. [Edit (November 5, 2007): apparently DiGRA has lost all records of this having existed... I'm looking for an abstract to post and we're working on the paper to this day... :( (Thanks Nadia for the heads-up.)]
- Chen, M., Cuddihy, E., Thayer, A., and Zhou, Q. (April 2005). Creating Cross-cultural Appeal in Digital Games: Issues in Localization and User Testing (ppt). Presentation at the 52nd annual conference for the Society for Technical Communication (STC), Seattle, WA.
- Museums and the Web, March 2001, Seattle, WA: “Webskins! Dynamic Website Customization with Cold Fusion at OMSI.” (http://www.archimuse.com/mw2001/abstracts/prg_100000600.html)
NON-PUBLISHED WORKS
- General Exams #1 - pros and cons of video games (June 2007)
- General Exams #2 - learning theories and games (June 2007)
- General Exams #3 - research proposal (November 2007) (the link is to my Spencer fellowship proposal… essentially the same paper. Back in June I posted a different design proposal that includes a copy of the exam question, so that might be handy.)
- A comparison between the interactions of a goal-oriented guild and a free-form guild in World of Warcraft (2005) - methods proposal
- Communication and map tools for use in the Warsong Gulch Battleground in World of Warcraft (2005) - an instructional design approach to software design spec
- Ethical tensions between the roles I play (2005) - one of my favorite papers
- Using the How People Learn framework to build a sustainable cooperative community in World of Warcraft (2004)
- The Tragedy of the Commons: Using Computer Games to Analyze Behavior in Social Dilemmas (2004)
- Measuring Flow in a computer game simulating a foreign language environment (2004)
- Addressing Social Dilemmas through Role-Playing Identities in Computer Games (2004)
- Histories of Computer Games and Educational Software (2003)
- Virtual Worlds Spill-Over (2003)
- ideazon Zboard Review (2003)
- Splinter Cell vs. Hitman 2 (2003)
- Master of Orion 3 Review (2003)
- Eliot Chapel Stair Hall: A Study in Re-Creation (1995)
- The Transformation of the Avant-Garde: a book review (1993)
MEDIA
- The Daily (University of Washington’s daily paper). Interviewed for Game On: World of Warcraft by Sarah Anderson, April 19, 2007.
- Seattle Post Intelligencer. Interviewed for Second Life Enjoys Perks, Problems of Population Boom by Amy Rolph, February 26, 2007.
- The Ballard News Tribune. Photo taken by Amber Trillo for BLOGGERS: They can give niche coverage to new subjects by Rebekah Schilperoort, December 26, 2006.

May 22nd, 2006 at 1:26 pm
It is so good knowing what you are doing and doing well!
December 2nd, 2006 at 5:58 pm
[...] Papers [...]
June 26th, 2007 at 11:51 am
Is this paper available?
Cuddihy, E., Chen, M., Medina, E., and Kolko, B. (June 2005). Modeling and measuring engagement in computer games. Paper presented at the annual conference for the Digital Games Research Association (DiGRA), Vancouver, Canada.
June 27th, 2007 at 12:51 pm
Thanks for writing. I wish it was… Truth is we never got it to a state where we felt comfortable sharing it, and then it got put on the back burner as we all went off to different research interests. But, recently this summer, we talked about finishing the paper up. I’ll email you if we do by the end of the summer!