Oct 30
Papers
PUBLICATIONS
Cuddihy, E., Chen, M., Medina, E., and Kolko, B. (in prep). Modeling and measuring engagement in computer games.
Galarneau, L. & Chen, M. (in prep). Play my way: The politics of cooperation in massively multiplayer online games.
Chen, M. (2009). Visualization of expert chat development in a World of Warcraft player group. E-Learning, 6(1), 54-70. http://dx.doi.org/10.2304/elea.2009.6.1.54
Chen, M. (2009). Social dimensions of expertise in World of Warcraft players. Transformative Works and Cultures, 2. http://dx.doi.org/10.3983/twc.2009.0072
Chen, M. (2009). Communication, coordination, and camaraderie in World of Warcraft. Games and Culture, 4, 47-73. http://dx.doi.org/10.1177/1555412008325478
Chen, M. (2008). The player matters: A review of Ninja Gaiden: Dragon Sword. E-Learning 5(4), 508-512. http://dx.doi.org/10.2304/elea.2008.5.4.508
Chen, M. (2008). Moral ambiguity in The Witcher: A game review. E-Learning 5(3), 358-365. http://dx.doi.org/10.2304/elea.2008.5.3.358
Chen, M. (2007). [Review of the book Play Between Worlds by T.L. Taylor]. Resource Center for Cybercultural Studies.
PRESENTATIONS
Walter, S. and Chen, M. (Oct 2009). A comparison of collaboration across two game contexts: Lord of the Rings Online and World of Warcraft. Presentation at the 10th Annual Association of Internet Researchers Conference (IR10), Milwaukee, WI.
Chen, M. (June 2009). Using actor-network theory to study expert player groups in World of Warcraft. Presentation during the Graduate Student Symposium at State of Play 6, New York City, NY.
Chen, M. (July 2008). Leet noobs: Expert World of Warcraft players relearning and adapting expertise in new contexts: The hands-on version! Presentation at Games Learning Society 4.0, Madison, WI.
Chen, M. (June 2008). Leet noobs: Expert World of Warcraft players relearning and adapting expertise in new contexts. In Mapping the learning pathways and processes associated with the development of expertise and learner identities, a poster session at the International Conference for the Learning Sciences, Utrecht, The Netherlands.
Chen, M. (July 2007). Communication and cooperation in a World of Warcraft player community. Presentation at Games Learning Society 3.0, Madison, WI.
Chen, M. (June 2005). Addressing social dilemmas and fostering cooperation through computer games. Presentation at the annual conference for the Digital Games Research Association (DiGRA), Vancouver, Canada.
Cuddihy, E., Chen, M., Medina, E., and Kolko, B. (June 2005). Modeling and measuring engagement in computer games. Presentation at the annual conference for the Digital Games Research Association (DiGRA), Vancouver, Canada.
Chen, M., Cuddihy, E., Thayer, A., and Zhou, Q. (April 2005). Creating cross-cultural appeal in digital games: Issues in localization and user testing (ppt). Presentation at the 52nd annual conference for the Society for Technical Communication (STC), Seattle, WA.
NON-PUBLISHED WORKS
- General Exams #1 – pros and cons of video games (June 2007)
- General Exams #2 – learning theories and games (June 2007)
- General Exams #3 – research proposal (November 2007) (the link is to my Spencer fellowship proposal… essentially the same paper. Back in June I posted a different design proposal that includes a copy of the exam question, so that might be handy.)
- A comparison between the interactions of a goal-oriented guild and a free-form guild in World of Warcraft (2005) – methods proposal
- Communication and map tools for use in the Warsong Gulch Battleground in World of Warcraft (2005) – an instructional design approach to software design spec
- Ethical tensions between the roles I play (2005) – one of my favorite papers
- Using the How People Learn framework to build a sustainable cooperative community in World of Warcraft (2004)
- The Tragedy of the Commons: Using Computer Games to Analyze Behavior in Social Dilemmas (2004)
- Measuring Flow in a computer game simulating a foreign language environment (2004)
- Addressing Social Dilemmas through Role-Playing Identities in Computer Games (2004)
- Histories of Computer Games and Educational Software (2003)
- Virtual Worlds Spill-Over (2003)
- Eliot Chapel Stair Hall: A Study in Re-Creation (1995)
- The Transformation of the Avant-Garde: a book review (1993)
MEDIA
- The Daily (University of Washington’s daily paper). Interviewed for Game On: World of Warcraft by Sarah Anderson, April 19, 2007.
- Seattle Post Intelligencer. Interviewed for Second Life Enjoys Perks, Problems of Population Boom by Amy Rolph, February 26, 2007.
- The Ballard News Tribune. Photo taken by Amber Trillo for BLOGGERS: They can give niche coverage to new subjects by Rebekah Schilperoort, December 26, 2006.

May 22nd, 2006 at 1:26 pm
It is so good knowing what you are doing and doing well!
December 2nd, 2006 at 5:58 pm
[...] Papers [...]
June 26th, 2007 at 11:51 am
Is this paper available?
Cuddihy, E., Chen, M., Medina, E., and Kolko, B. (June 2005). Modeling and measuring engagement in computer games. Paper presented at the annual conference for the Digital Games Research Association (DiGRA), Vancouver, Canada.
June 27th, 2007 at 12:51 pm
Thanks for writing. I wish it was… Truth is we never got it to a state where we felt comfortable sharing it, and then it got put on the back burner as we all went off to different research interests. But, recently this summer, we talked about finishing the paper up. I’ll email you if we do by the end of the summer!
January 29th, 2009 at 3:18 am
Hi Mark,
I am trying to get a hold of your game experience questionnaire, but I am having a hard time. Can you point me to a library space or place where I can find the questionnaire? It does not have to be a finished paper, just the rough doc with questions would do the trick. I’m trying to decide on a questionnaire for a gaming experiment and would like to put your’s into the comparison.
Thx!
November 2nd, 2009 at 4:04 am
Hi Marc,
my name is Patrick and I am a PhD student in Media and Communication studying computer game cummunites. I just read the titles of your last presentations
Walter, S. and Chen, M. (Oct 2009). A comparison of Collaboration across two game contexts: Lord of the Rings Online and World of Warcraft. Presentation at the 10th Annual Association of Internet Researchers Conference (IR10), Milwaukee, WI.
Chen, M. (June 2009). Using actor-network theory to study expert player groups in World of Warcraft. Presentation during the Graduate Student Symposium at State of Play 6, New York City, NY.
and I was wondering if it is possible to get hold of them. I will take some time to look through your whole page. Looks like you are doing some interesting stuff, really.
Thanks in advance for your help.
Sicerelly yours,
Patrick Prax
November 2nd, 2009 at 4:05 am
and your name is written with a k, not a c…
January 6th, 2010 at 3:43 pm
Hi Mark,
I appreciate the time and effort you put into this website. As a prospective PhD applicant, the insights you have provided into the life of a graduate student and academia in general have helped me understand what I may be experiencing soon (hopefully). Thanks for the transparency and honesty.
Sincerely,
Elizabeth de los Santos