Sep 25 2007

A bunch of cool sites and news

Categories: Games Research Tags: markdangerchen @ 7:12 am

Pop Cosmopolitanism and the Terra Nova post

First off, Constance and her folk at the U of Wisc-Madison started a blog about learning in virtual worlds.  Obviously, lots of cross-over with some of the stuff I’m trying to do.  I wonder how they collect and analyze data and whether I should try to collaborate/share my data with them…

We also have in recent games news the announcement of Metaplace (via an email from Joey Lee and a post at Terra Nova), Raph Koster’s new big work.  As far as I can tell, kind of like Second Life except that it is even more open and flexible for user generated content and that the tools for making content is specifically geared toward making games (so one would assume rules and goals factor in there somehow unlike with Second Life).  Alice, as usual, has a nice write-up about Metaplace.

Lee Wilson posted his article about the Myths About Video Games In School.

And Richard Carey has a nice post about Games and Web 2.0.


Sep 24 2007

Twitter, Facebook, Wordpress… OMG!

Categories: Life Tags: markdangerchen @ 9:43 am

Wordbook logoI’m messing around with Facebook and Wordpress plugins today. I think I can get a feed from my self-hosted Wordpress blog onto Facebook with a plugin called Wordbook!

Speaking of addons/plugins… it amazes me how many there are for Facebook. How do certain ones rise to the top? It’s even more Wild Westy than World of Warcraft addons because at least with WoW you could argue that the successful ones are the ones that most manage players’ cognitive load or whatever… With Facebook, it’s all so whimsical.

I have been contemplating getting rid of my MySpace account because of the spam friend invites I get (about 2 a week). But then someone out of the blue found me there and posted about Bill Winn.


Sep 21 2007

Bioshock: why is it so engaging?

Categories: Games Tags: markdangerchen @ 1:11 pm

Robin kept asking me why I was playing Bioshock last week (after Grey had left and I repartitioned my hard drive and all that stuff so I could play it).

Well, the art was amazing (you can get a sense of it at the Cult of Rapture downloads section. Also scroll down the Updates page for download links for the soundtrack and the artbook.). The enemy AI was pretty good. Hacking is always cool (and done in Bioshock through a neat mini-game which is probably what caught Robin’s eye).

But at the same time, I didn’t really have a good answer for Robin… It was engaging but still felt a little lacking in something. I don’t know what. System Shock 2 and Deus Ex seemed at the time to be more fully engaging (though I probably can’t go back to those graphics these days, sadly). I wonder if it has to do with Bioshock being released on a console (Xbox 360) at the same time–whether that caused the team to “dumb down” the game mechanics at all?

Continue reading “Bioshock: why is it so engaging?”


Sep 21 2007

Gods: Lands of Infinity Special Edition Review

Categories: Games Tags: markdangerchen @ 12:50 pm

So, while I was uncharacteristically sick earlier this week I played a relatively unknown game called Gods: Lands of Infinity Special Edition by Cypron Studios. It is a strange mix between Western themes and Japanese style turn-based combat with a dose of space flight-sim style trading thrown in. Maybe a love child from the marriage of Betrayal at Krondor or Final Fantasy and Elite. But then cover it up with the always slightly odd aesthetics of Eastern European developers.

Ok, if that sounds rather esoteric, well… yeah. I’m guessing no one who actually reads my blog will have any idea what I just said. :P Kudos if you do. For the rest of you (all 2 of you), I’ll try to tease that out a bit.

Continue reading “Gods: Lands of Infinity Special Edition Review”


Sep 16 2007

Serious Eats: Pizza Hack: Broil Your Pies

Categories: Life Tags: markdangerchen @ 2:29 pm

Serious Eats: Pizza Hack: Broil Your Pies

Mmm  pizza…


Sep 16 2007

Steampunk Tree House

Categories: Life Tags: markdangerchen @ 8:13 am

My brother went to Burning Man (per usual) and was part of the Oakland-based team that built this!


Steampunk Tree House


Sep 14 2007

My cousin Lee-Hom is in the new Ang Lee movie

Categories: Life Tags: markdangerchen @ 9:36 am

He’s looking dapper.

Lee-Hom in Lust, Caution

Se, jie (2007)

[Edit 3/1/08: joke about him helping me and Robin with getting a new car removed, because obviously I was kidding... but it seems kind of weird to just remove it without saying that I removed it.  I had done so for about a day but then, out of curiosity, I went to look at my blog stats and noticed where all these new people have found my blog post about Lust, Caution.  I can't read Chinese, so I threw the url into a translater (thanks again, Google!) and saw that someone made mention of my joke... so out of archival purposes, I threw this note in here.  :) ]


Sep 13 2007

War Of The Worlds eComic

Categories: Life Tags: markdangerchen @ 5:59 pm



War Of The Worlds eComic

Dark Horse published this awesome comic adaptation online!

Or you could buy the hardcopy… :)

(via Drawn!)


Sep 13 2007

GwenCon 2007!

Categories: Games Tags: markdangerchen @ 2:12 pm

So GwenCon (the mini-games convention to celebrate the birthday of a friend of mine who I met through the college of ed) was last weekend and Grey came up to visit and attend with me and Brian H. Fun was had by all! We also got together with the regular Seattle folk for even more gaming.

At GwenCon, I got a chance to play Battletech (yes, Battletech!) on Heroscape hexes (ran by Mike Mearls… I think…). Apparently, the collectable miniatures game made by WizKids (the HeroClix folk) did well enough that they are re-releasing the original board game. Battletech is possibly the first game of the “geeky gamer” variety I ever owned. It’s either Battletech or Dungeons & Dragons (which btw is going to have a 4th edition coming soon) way back when I was 10 or 11. Except that when I bought it, it was so new that it was called Battledroids which I guess was infringement on George Lucas stuff. I should see if I have that lying around somewhere; maybe it’s worth a lot! If only I hadn’t sat on the box one day…

The board and miniatures really added to the game, I have to admit, so much so that, on Tuesday, Grey and I went to Target to buy a copy of Heroscape. Turns out that the game itself is pretty fun, too, and comes with a bunch of minis also.

Also at GwenCon, I played a new game called Tannhauser (also ran by Mike… thanks Mike!). It’s set in an alternate timeline 1940s where WW1 never ended. The Germans got a hold of arcane demonic powers of some sort while the Allies developed cool future tech stuff from Roswell. The artwork is insanely awesome (like most Fantasy Flight games–they also did World of Warcraft, the re-release of Arkham Horror, and A Game of Thrones, for example) but the game mechanics–well, mostly the smoke grenade mechanics–seemed kind of not good. But it was fun enough that I’ll probably end up buying it a few months from now after someone’s made some alternate rules for it. Or maybe Grey will convince Chris or someone down in the Bay Area to get it and I’ll get a chance to play when I visit next.

As last year, I also played live-action RoboRally except this time we had too many players so I just programmed Brian. We tied for the win. :P Later on, I played a couple rounds of Unspeakable Words while watching The Gamers: Dorkness Rising.

The next day we got together with Paly folk and played two rounds of Long Live the King. We sort of coerced Robin into playing since without we wouldn’t have had enough people but cut it short since it was obvious she wasn’t into it. Ah well. From what I could tell, the game has a lot of potential. I was worried there might be too much role-playing or too much negotiating like in Diplomacy, but the cards and turn orders and abilities each of us could do gave it enough of a structure that it wasn’t too freeform.

When not playing board games (oh, btw, for my birthday the weekend before we played Quao and Quelf which were both fun, but I think could use some tweaking–Quao needs more variation and Quelf needs more cards that are affected by the different characters–I got them both for cheap from Tanga), Grey, Robin, and I played some Sam & Max Season 1, and when Robin was not available Grey and I played Bioshock. Well, we tried to, anyway. Bioshock really doesn’t like Windows Vista and had some weird sound stuttering issues. I tried all the advice I could find and eventually decided to make a new partition and install Windows XP on it.

The only problem was that my Vista partition was pretty full and hidden page files and system restore points prevented me from making a new partition immediately. I had to do some system maintenance and defragging… thus the extra time we had on Tuesday in which Grey and I used to buy Heroscape… so it all worked out really. (As a side note, I finally got Bioshock working on Win XP but it took forever because I initially didn’t make the new partition big enough for all the auto-updates to happen (SP2, really) (damn the Bioshock user who posted you only need 3 gigs… try more like 5).


Sep 06 2007

WoW and social networking…

Categories: Games Research Tags: markdangerchen @ 6:54 am

Yesterday, I was thinking on the bus and wondering if anyone had thought of an addon that lets people manage and visualize their social networks.  I was mostly thinking about this in terms of my research.  Like it might be nice to include a network map of me and the people I hang out with and contrast it to maybe the map of some of the participants in my study or of other researchers I know (like Shawna Kelly) who have had completely different leveling and raiding experiences.  But I was also thinking about addons as a way to manage or reduce cognitive load or help people understand through models how the world works.  Could a better understanding through visualization of social networks help players manage their social relationships?

Anyway, coincidentally, there’s a post on GameSetWatch about MMOs and Web 2.0 convergence.  Not exactly what I was getting at, but still, thought I’d throw it out there…

GameSetWatch - Why Do MMOs Need Web 2.0 Networking?