(And I could have easily strung in Games for Change, International Society for Technology in Education, and maybe even International Communication Association and/or Origins. And I could’ve gone to Feminists in Games in Vancouver before CCA/CGSA. That would’ve been 9 conferences in 5 weeks. I feel like such a loser. There’s always next year, I guess. June is a crazy month for conferences…)
Here’s my first pechakucha (20 slides, 20 seconds each on an autotimer) talk for it:
GLS was crazy awesome, as usual. They brought back Hall of Failures, rebranded the pre-conference educators symposium (as Playful Learning Summit), and kept the fun micropresentation and Well-Played sessions. It’s cool seeing the conference organizers play around with session formats to make for a better experience. Reminds me a lot of the similar push at DiGRA two years ago (and I assume again this year). There’s so much of a festival feel to it now that I’d almost suggest ditching regular paper presentations altogether. (I didn’t go to any regular sessions.)
One interesting thing is that a lot of learning scientists were there this year since CSCL was happening also in Madison right after GLS. A common comment I got from CSCL folks was that some of the rigor wasn’t in the research presented. Personally, I focus more on ideas, theory, innovations, so it didn’t bother me much. The main criticism I have of CSCL is that it’s *boring.* I don’t mean the research isn’t exciting; often it’s really great stuff. I mean that the traditional format of paper presentations where people speak in monotone or read their bullets just doesn’t do it for me anymore, so I’d take the excitement, call-to-action, rants-and-raves feel of GLS any day. If I’m interested in criticizing your research methods and findings, I’ll do it by reading your papers where I can closely look at those things. A presentation, imho, should convince me that it’d be worthwhile to read your papers.
I started collaborative notes for GLS (with my awesome Pepperdine students who were there with me!) and CSCL:
Yes, all my current Games, Simulations, and Virtual Worlds for Learning students were there with me! They’re in Cadre 18 of Pepperdine University’s Ed.D. in Learning Technologies program. We play-tested the tabletop games that they’re all making for the course’s main assignment!