Category Archives: Academia

revision of WoW paper submitted

Discuss

I briefly mentioned this last month, but my WoW paper finally got reviewed and recommended for acceptance pending revisions. I submitted the revision today. The two main issues were:

  1. Not enough in the meat of the paper that ties it back to theory from the beginning of the paper. It appeared that the reviewer knows all about game theory (individual incentives for cooperation) and thought that the description of raiding and the conclusions didn’t refer enough back to it. Ironically, I deliberately cut out some game theory talk because I needed to make the paper shorter but also because I wanted to deemphasize game theory and mental constructs. Rather, I tried to describe actual player behavior and practice. But I realize that what I actually wanted to do was contrast mechanics-based incentives with socially constructed incentives. So I did that in the revision.
  2. The raid group I was in is not a good case study as most raid groups are comprised of members from the same guild. I really am not sure the reviewer is right here, but conceded in the revision that my group might have been different from the norm due to the particular conditions of the Horde faction on my server. But ethnography and case studies, as far as I can tell, will always emphasize the differences and uniqueness of particular groups. That’s the whole point; to make the mundane seem extraordinary and to make the extraordinary seem mundane.

Anyway, for my dissertation work, I’ll be moving away from social dilemmas and game theory towards social construction of meaning, distributed cognition, and social dynamics and power relations.

I also plan to do a review of the raid groups I can identify and figure out exactly how many of them are guild exclusive to see if my raid group really was out of the ordinary. Blizzard (as evidenced by the Armory) and the game research community certainly subscribe to the notion that raids = guilds. I just don’t buy it yet.

Passed oral exams and bought hardware!

Hooray!

Robin helped me bake a pineapple upside-down cake for the exams.

We had to figure out how to call a committee member in Alaska on the spur of the moment.

When I reread my answers two days ago I thought that my writing improved considerably over the summer (the Spencer app was written much better than answer 1, eg.), so I was a little worried about that.

During the exams, I had a couple of questions that I ended up trying to think/talk through in the moment and that didn’t turn out so well, but I was able to recognize that and cut my answers short.  😛

The process was much more rich conversation like than what most people think about when they think “exams” I’d imagine.  In other words, it really was the exact same thing that happened for my undergraduate thesis orals.  I guess I have to thank Reed for preparing me for that.

I don’t think there was much doubt about whether I would pass, but I still worry about being caught red-handed trying to pass as an academic.  Is that normal?

To celebrate, I bought an internal SATA hard drive, the brand new AMD 3870 video card (the NVidia 8800GT was unavailable and overpriced), and the fastest processor that’ll work on my dated motherboard.

Next week, I might be reinstalling WoW…  heh.  And I’ll definitely be checking out Gears of War (too slow on my current set-up) and Crysis.

Trying out two new things, plus really busy week ahead

New things:

  1. Google AdSense (see that new search thingie up at the top right? and the ad on the right?) – Fellow Reedie Erik gave me a bunch of tips to make it so regular readers don’t see the ads which I’ll try to get to some time this week. Just thought I’d see how much revenue this thing generates anyway… Maybe none, but maybe some…
  2. I finally admitted to myself that I don’t really play WoW anymore and thus uninstalled it last week. Well, sorta. I still have it on my laptop and intend to log in once in a while to finish up mail and bank stuff and get Thog in a state to park indefinitely (read: until the expansion probably). The catalyst to this uninstall? Call of Duty 4, Culpa Innata, and Gears of War take up a lot of disk space, but truth is I haven’t really felt compelled to play since August.  🙁  CoD4 is amazing, set in the near future rather than WW2. CI is a point-and-click adventure game set in a utopian/dystopian future where society is divided into a class structure based on ambition, greed, and capital. Nice fascist state, in other words. The player takes control of a character who was raised in the system and has completely bought into it. It’s interesting being forced into the role–definitely a political statement by the game developers. While I wouldn’t give it 100% like Just Adventure did (a few bugs and camera frustrations as well as kind of a barren game world), it is a pretty good game. GoW is being installed as I type this. We’ll see how it is.

Busy week:

  1. The oral defense for my general exams is this Thursday. (If you’re interested in reading my written answers you can find them here: 1, 2, old 3, new 3 (essentially the same as my app for Spencer).)
  2. I might be meeting Constance Steinkuehler and David Simkins via phone tomorrow to figure out how similar my data is to other people’s and whether data sharing/collaboration should occur. But if not, I sent them some sample data.
  3. LIFE will have a meeting about some Second Life projects that the center might want to pursue tomorrow, too.
  4. Also tomorrow, Nigella Lawson is giving a book signing at the UW bookstore. Going with Robin = fun!
  5. Robin and I really need to finish up that bookshelf we’re making so that we can fill it with the books that are sitting in boxes in our living room in time for our party on Thanksgiving…
  6. Too many games. Crysis is almost out.

Spencer Foundation dissertation fellowship application

I just applied for the Spencer dissertation fellowship this morning!  It took a bit of writing and several revisions.

It strikes me as odd that there are probably several students who are applying from UW’s College of Ed this year, yet we haven’t talked to each other.  Wouldn’t it be nice to know about the others and form a support/reading group?  I’ll suggest that to ASCE (Associated Students of the College of Ed) for next year.

In line with this desire for more transparency,  below is my abstract (200 word limit), and I posted the personal statement (400 word limit) I used on my About page.  I’ve also uploaded the full 10 page proposal of my dissertation in PDF (10 pages is difficult!).  Some of my best writing I think, but it seems so unfinished…

Players of massively multiplayer online games have to master a meta-game of learning the social norms of their sub-culture and achieving a certain level of social mobility in order to complete game goals.  Certain players navigate this social networking meta-game with much more ease than others.  How a particular player learns to participate in the community’s practices is bound up in layers of socio-political dynamics that originate from both in and out-of-game contexts.  The role of educators is to help people understand and critique their social world.  Yet online games culture is at a critical point where inequalities of everyday offline life will continue to be the norm in online life.  Thus it is extremely important to look at the ways in which players come to understand their social contexts while learning to participate and work collaboratively.  I document through ethnographic means how two groups of World of Warcraft players learned to work on common in-game goals.  They did this through various online communication tools that were mediated by a shared understanding of the game artifact and the socially constructed roles they each played.

virtualpolitik

virtualpolitik

Liz Losh’s blog with lots of good reflective write-ups on AoIR8.  Not like my shorthand notes kind of drivel.  🙂

Making academia transparent

So, I’m still updating the AoIR stuff, but I got side-tracked by something I’ve wanted to do for a long time. I put 3 different versions of my WoW paper up, along with 2 different versions of the slides. I’ve always wished academia, including the writing process, was more transparent. Why not start with me?

I also plan on uploading different versions of my dissertation (and proposal) as well as the complete data set I am working with (after I get it packaged and nicely organized) so anyone can use my data and see if I’m talking shit or bring their own lens to a complex social situation that I’m sure I’m only seeing only a focused fraction of. One thing that worried me is the fact that a lot of the in-game WoW chat is so specific to WoW that only other WoW players could understand what’s going on. But I can at least try to explain some of the terms and make it open for inspection. Anyone who has questions can just ask me to translate, by god!

AoIR8 Day3: Saturday afternoon: Game apparatus

1. Virtual natalities: Creation and procreation play in video games – Lauren Cruikshank
lauren cruikshank.jpg


Protagonist choices:

  • preset avatars (Mario, Lara Croft)
  • customizable avatars (Sims, Miis)
  • procreation (Sims 2) Are babies possessions or do they grow up to be avatars in their own right? Whole slew of marriage/procreation/abortion issues surface here.

Lauren showed us a video of a birth in Second Life. [I love how all the other avatars are just standing around nonchalantly, including the cheerleaders and woman in cat ear suit, etc.]

In Sims 2, men can become pregnant by aliens.

Hannah Arendt‘s theory of nativity. What makes us human isn’t our mortality but our natality.

[Unfortunately, I had to leave before the next two people since I had to catch a bus to Seattle, but they sounded interesting so I’ll post their titles!]

2. Accelerating bodies: Heading for a politics of navigation – Jenny Sunden

3. Replaying the classics: The Internet’s role in creating hybrid scene in the videogame music remix community – Chris Clemens

AoIR8 Day3: Saturday’s keynote: John Willinsky

Let’s get in the game
john willinsky3.jpg

While AoIR studies participatory culture, Internet researchers themselves should participate in open-access publishing. Walk the talk in our scholarship.

Continue reading AoIR8 Day3: Saturday’s keynote: John Willinsky

AoIR8 Day3: Saturday morning: Serious games

[

While the first two papers looked interesting, I attended this for Ian Bogost’s paper on persuasive games. Guess what? He didn’t show. 🙁

Still, it was worth it for all the heady theory of Daniel’s and Ingrid’s. Some of it was over my head, but I figure nothing a little reading won’t fix.

Apparently, I completely forgot to take photos of this session… boo me.

]

1. Becoming serious and translating realms: Online games in educational contexts? – Daniel Ashton
Online gaming is another COTS game genre that could be used in UK classrooms.

Daniel uses the concept of boundary objects to explore how MMOGs could be used for education.
“Boundary objects” inhabit several communities thus are plastic enough to adapt to needs and constrants of multiple parties but robust enough to maintain their identity. [memes are boundary objects?]
Malaby says that games are social artifacts that are always in the process of becoming.
But robustness of MMOGs is diff than regular COTS. “dialogic negotiation” (Robinson; Squire & Steinkuehler)

Then Daniel described his methods for looking at MMOGs. Cited legitimate peripheral participation (Bowker & Stark). [Wonder if he went back to Lave & Wenger or Vygotsky]

Daniel himself was a peripheral participant. Self-narrative. [Kinda like Roger.]

Patch notes for newbies are completely meaningless and daunting, indicative of the amount of knowledge one needs to play.

The experience of newbies spells trouble or at least makes more complex the notion of using these games in classrooms. Teachers would have to know the games; students would have to get over the initial learning curve. [Are MMOGs really more complex than other COTS? What about the crazy depth of Gran Turismo or the implementation of the D&D 3.5 rules for Neverwinter Nights 2?]

2. The neoliberal consolidation of play and speed: Ethical issues in serious gaming – Ingrid Hoofd
Not ethical issues *in* gameplay. “Creation exists only in regard to destruction.” Paul Virilio

Ingrid started with a whole bunch of theoretical stuff. I don’t get a lot of this…

She looked at policy papers and found lots of techno-Utopian assumptions when talking about using serious games in the classroom.

  • Games are not neutral tools, but are gender, race, class specific.
  • But other aspects of games that are lauded are actually problematic for addressing inequalities. For example, “performance-oriented” is very specific in terms of where it is empowering. It works for hyper-masculinity.

Nakamura: games are about consumption of the other. “identity tourism”
Gibson, Aldrich: Games oversimplify complex social situations that are dynamic. [Well, they certainly focus and some of them oversimplify but not all… and Daniel just pretty clearly showed how games are also ever changing. TL Taylor makes pretty clear in her book Play Between Worlds that the actual practices players engage in are very complex and affected by both the game rules but also the emergent social understanding and negotiation–play if you will–that players partake in.]

Critical analysis:

  • Circulation of pleasure under neo-liberalism: play is privileged mode of production (Haraway)
  • Archival violence: salvaging otherness in accordance with other’s oppression/disappearance (Derrida)
  • Quest for instantaneity: military quest for speed as way of mastering space (Virilio)
    • Gives rise to a new middle-upper class, the “speed elite.”
  • Disconnection, accident of the real, museumisation (Virilio)
  • Virtualisation of education (Readings?)

[Is living a digital life completely disassociated from normal everyday life? Is it elitist? Doesn’t elitism require motive?]

Illusion of mastery is problematic since it incorporates the world in oneself. [But you master the game mechanics but not necessarily the game world… right? Emergent play (a la GTA3 or FarCry)… is it really emergent or is it only quasi-emergent? Reminds me of the conversation I had with Isaac where he stated that there may exist little pockets of resistance but they don’t really affect the whole system.]

[^that was a lot. I need to spend time to unpack it. Come to think of it, I wish Isaac was here to help me unpack all this theoretical, philosophical stuff. I think he would <3 this presenter. 🙂 ]

Ingrid then showed us some games to illustrate her point. She should’ve done this from the get-go to help scaffold us into the theory.

  • Real Lives [One of her critiques was displayed as a map of who plays Real Lives. She showed us that western countries are its more popular players… but… isn’t that true of almost all US-made web games? and maybe it’s simply matched to the actually population of online users in general…]
  • Darfur is Dying
  • Global Warming Interactive. Used Brazil rather than the US thereby “othering” the problem.

Despite good intentions, an instantaneous connection between good intentions and its effects actual fuel disenfranchisement.

Daniel asked a great question: doesn’t this sort of thing happen with documentary films, too? Ingrid: yes, television and other media are definitely susceptible to this kind of analysis.

[With games, it is doubly important that people (both producers and consumers) be critical of their activity because games actually enable players to embody or enact the making of the other.]

Q: So how are games used for education? [We should be critical.]

Lev Manovich: interactivity is actually the bad thing.. it’s mastering us rather than us it.

AoIR8 Day2: Friday evening

So both yesterday evening and Friday evening I hung out with cool folks, mostly the fine peeps at the University of Utah’s comm department. A whole bunch of them are doing games research, including World of Warcraft research. Seeing that level of joviality and collegiality among profs and grad students alike is amazing. I can’t imagine hanging out with any of my profs like that. At a few points, they tried to convince me to ditch UW and move to Utah. 🙂

keith cassandra sean.jpg
Keith Cormier, Cassandra Van Buren, and Sean Lawson

Continue reading AoIR8 Day2: Friday evening