I just got some new boardgames!
I wanted a pure cooperative game but I thought that Shadows Over Camelot and Lord of the Rings were a bit long. When I heard that this game was pretty quick and good for newbies, I grabbed it!
This is a cool idea and caught my eye when it first game out a few years ago. Basically, think miniature war game without the miniatures. It uses cards that you place and move around on the table instead, using the sides of other cards to measure how far they can move (like Pirates of the Spanish Main). I used to play Warhammer Fantasy Battle back in high school (16 years ago) but ever since have never been able to get a stable enough life to consider getting a huge miniatures collection. Expensive and bulky! Having them in playing-card form is genius! I hope the game is good.
Dungeon Twister and the 3/4 player expansion
I’ve been playing a lot with Ari or Brian H. recently, and this made me think that I need a good two player game, but I also saw that this game had a 3/4 player expansion so it would work with more people, too! I hear it’s like dungeon chess. Reading the rules, I really like how combat is done Cosmic Encounter style except that you don’t have a random hand. It adds a nice guessing game to the combat–“do I play my good card or save it for later?” I hope the game works well and that it isn’t so cerebral as to be unapproachable.
Dungeoneer – Vault of the Fiends
I originally got one pack of Dungeoneer (Tomb of the Lich Lord) a few years ago after I had been playing Carcassonne a bit. Like Carcassonne, Dungeoneer is a tile laying game but around the dungeon delving theme and using playing cards. (I wonder if the use of playing cards only came about due to CCGs like Magic.) I never felt like there was enough variety in the dungeons though. Brian H. got another deck of Tomb which will make the dungeon bigger, but I got Vault of the Fiends hoping it’d make a nice complement to our two Tomb decks.