Tag Archives: aggro

Enrollment of threat meter addon, part 3

This is part 3 in a series where I’m posting drafts of the dissertation chapter I’m currently working on. Much of this is wordy and stream-of-consciousness, but I figure putting it out there and soliciting feedback can only be a good thing.

The chapter is on how the introduction of a threat meter addon changed my raid group’s practice over time.

Continued from http://markdangerchen.net/2010/01/19/enrollment-of-threat-meter-addon-work-in-progress/ and http://markdangerchen.net/2010/04/06/enrollment-of-threat-meter-addon-part-2/

About four months into our raid’s life, in February [or March?] of 2006, we started using a new addon called “KLHTM” or “KTM.”

Created by a player named Kenco, KTM did the work of keeping track of which abilities a particular player used while fighting a monster, how much threat those abilities generated, and then visually displayed that information to that player. What’s more, any instance of KTM could talk to other instances of KTM installed on other people’s machines and thereby aggregate all of the threat data for all players who had the addon installed, displaying relational charts of everyone’s threat level to each player.

<more after break>

Continue reading Enrollment of threat meter addon, part 3

Enrollment of threat meter addon, part 2

This is part 2 in a series where I’m posting drafts of the dissertation chapter I’m currently working on. Much of this is wordy and stream-of-consciousness, but I figure putting it out there and soliciting feedback can only be a good thing.

The chapter is on how the introduction of a threat meter addon changed my raid group’s practice over time.

Continued from http://markdangerchen.net/2010/01/19/enrollment-of-threat-meter-addon-work-in-progress/

[Need an illustrative, hypothetical table here?]

Looking at Rogues in particular, since I know the game best from their point of view, having played a Rogue during my time with the raid group, I can say that we did not know exactly how much threat each of our abilities generated, but the Rogues did know that certain abilities generated much more threat than others. These were roughly correlated to the damage output of the various abilities. For example, we knew that our main attack, Sinister Strike (SS), generated a consistent, predictable amount of threat that was safe to use, whereas, Eviscerate generated much more threat since generally its damage output was much higher. Yet, the use of Eviscerate was balanced with the fact that we could not use it as often as SS.

<more after break>

Continue reading Enrollment of threat meter addon, part 2