All posts by markdangerchen

Mark Chen is an independent researcher of gaming culture and spare-time game designer. He is the author of Leet Noobs: The Life and Death of an Expert Player Group in World of Warcraft. Currently, he is looking into experimental and artistic games to promote exploration of moral dilemmas and human nature, researching DIY subcultures of Board Game Geek users, and generally investigating esoteric gaming practices. Mark also holds appointments at Pepperdine University, University of Washington, and University of Ontario Institute of Technology, teaching a variety of online and offline courses on game studies, game design, and games for learning. He earned a PhD in Learning Sciences/Educational Technology from the University of Washington and a BA in Studio Art from Reed College.

History of collaborative note-taking at conferences

I hear that the International Conference for the Learning Sciences (ICLS) this year actually has a social media planning group and they’re interested in how I did collaborative notes for past conferences. Yay!

If only there was interest when I was actually doing it in years past, but maybe the time has finally come for critical mass?

One of the main issues with taking effective collaborative notes is getting critical mass of people doing it so that all the sessions are covered. For that there really needs to be exposure, but my tactics usually were to just tweet the urls of the google docs (or etherpad back in the day), and it’s pretty surprising how few academics are on twitter, even for the kinds of conferences I go to…

Another equally (if not more) important issue is when the conference doesn’t have good wifi, which is also surprisingly very often… For as long as I’ve had an Android phone, I’ve been able to get around this by tethering my phone and creating an ad-hoc wifi network for anyone to join. Sometimes, though, even cell reception is bad, like in the basement of a hotel…  This issue with access is even worse (for me) when the conference is outside the US, since I’m not likely to tether my phone with international data rates.

Besides taking collaborative notes, I would often also set up a backchannel (besides twitter, too), either through IRC or, like with GLS 2013, a private google doc with specific people I want to be more informal with (snarky, commenting on other things in our lives, planning dinners, etc.)… There’s definitely a research study waiting to happen about how conference goers manage their communication. :)

If anyone is interested, here’s some of the collaborative notes from various conferences I’ve been to in the past few years:

Digital Media and Learning

National Association for Research in Science Teaching 2011

American Educational Research Association

  • AERA 2011 gdoc which basically leads to the wiki that Stian created
  • the sad, sad AERA 2012 gdoc that isn’t populated at all since the conf was in Vancouver, making doing online notes pretty costly over cell networks, and because it’s AERA, the wifi sucked.

Computer Supported Collaborative Learning

Games Learning Society

  • Games Learning Society 2011
  • volunteered for GLS 2012, meaning I had no time to take notes!
  • at GLS 2013, I took notes with my Pepperdine students rather than with the conference at large, but I think this year I’ll make us all do open notes.

#GameAWeek Failure! “On the Difficulty of Being an ANT”

Check out unfinished failure: On the Difficulty of Being an ANT: The Interactive Version!

Last week and this week, I’ve been sort of stuck in a moment of nonproductivity with regard to the #gameaweek challenge that I’m doing with Ana, Dennis, Melissa, and Greg. Ana is super inspiring and still going strong and even wrote about her experiences in the ProfHacker column for The Chronicle of Higher Ed!

My moment of stuckage can be primarily blamed on two things. First, I’m making a Choose-Your-Own-Adventure game with Inklewriter based on Latour’s dialog found in his book Reassembling the Social. It’s an interlude between chapters in the book and features a professor having a conversation with a student, and it’s called “On the Difficulty of Being an ANT.”

Continue reading #GameAWeek Failure! “On the Difficulty of Being an ANT”

Co-op Space Card Game prototype ready for download! #gameaweek

I did it! I finished a set of print-n-play files for the Co-op Space Card Game I’m making!

Co-op Space Card Game.prototype rules (PDF)

Co-op Space Card Game.print n play prototype (PDF) FIXED! (There was a printer set up error… print Actual Size on 8.5×11 in. paper)

The art is NOT final. Nor are the rules, really…

Co-op Space Card Game prototype cards

Continue reading Co-op Space Card Game prototype ready for download! #gameaweek

#gameaweek moar card gamez

This week continued to see some great #gameaweek games from Ana, Dennis, Melissa, and, new to the mix, Greg Koeser. It’s astonishing how much we’re providing commentary for academia. So far we’ve seen my Flappy Bird clone that shows the futility of trying to succeed as an academic, Ana’s work/life balance game that also seems pretty futile last week and now this week her IF game about grief but also about getting tenure, Dennis’s IRB approval game that is yet another sisyphean experience. Melissa created an old-school first-person RPG, similar to the old Wizardrys, except that it’s sort of mashed up with Desktop Dungeon in that you need to explore and kill things in a certain order like a puzzle game. Greg’s entry is a card game! It uses standard decks of cards and features bidding and winning cards using other cards.

I continued to work on the Space 4X Co-op Card Game ^TM.

Continue reading #gameaweek moar card gamez

#GameAWeek Challenge Game Two: Space 4X Co-op Card Game

This is really long; I apologize. What started as a write-up for the second game in the #GameAWeek challenge that I’m doing with awesome Ana Salter, Melissa Peterson, and Dennis Ramirez (and soon Nick Lalone!) has turned into a monster of a post as I try to cobble together my memory for this card game I’ve been developing off and on for about 9 months now (yes, I know I cheated!).

Anyway, go read their reflections about their second games! Ana’s chilling My Town, Melissa’s clever merging of the crafting genre with the one room genre Solution, and Dennis’s retro-adventure game Time Enough to Travel. They’re also much better at writing reflections on each others’ work, sorry.

Continue reading #GameAWeek Challenge Game Two: Space 4X Co-op Card Game

A #gameaweek challenge! Game One: The Unflappable Academic (and his hoverboard)

A little over a week ago, I saw and tweeted Adriel Wallick’s ( @MsMinotaur ) debrief post on IndieGames about how she did a game a week, she in turn inspired by Rami Ismail’s Gamasutra post. I just thought it was really cool and inspiring.

Ana Salter retweeted and mentioned that she’d love to give it a go. I replied “I’m in!” and she quickly invited others. So, right now we’ve got:

The others have already written reflections about their games, so go read about Ana’s Nowhere, Dennis’s Blackjack framework, and Melissa’s Weather Worker!

The game I made is The Unflappable Academic (and his hoverboard).

Continue reading A #gameaweek challenge! Game One: The Unflappable Academic (and his hoverboard)