Week 1, May 1-7: Why Games for Learning
Learning content vs. systems, projected identity, learning by/through design, theory of fun
Readings:
- Chen. Leet noobs (pp. 1-10).
- Chen. A statement on games and expert gaming and the tl;dr version. [blog posts]
- Floyd. Video games and learning.
- Gee. Learning and identity: What does it mean to be a half-elf? What video games have to teach us about learning and literacy (pp. 51-71).
- Resnick. Computer as paint brush.
- Squire. From content to context.
Optional Readings:
- Koster. A theory of fun for game design.
Games:
- Set up Guild Wars 2 account and join guild.
- Create a Steam account.
- Select and play a tabletop game with family or friends. Pay attention to social dynamics, game mechanics and balance, etc.
Activities:
- Browse The Hotness on Board Game Geek. Read reviews.
- Introduce yourself, gaming history, and which tabletop game you played in the class forums.
- Half the class writes reviews or synopses of readings and/or games. The other half responds.
Activities Related to Major Assignments:
- Tabletop game design: Think of a tabletop game idea that addresses an area of interest for you and write a one-paragraph pitch.
Continue reading Draft 4 Games Simulations and VWs for Learning syllabus