And here’s a copy of the syllabus:
BIS236B Intro to Interactive Media -> Text-based and Adventure Gamesย ย (PDF)
And here’s a copy of the syllabus:
BIS236B Intro to Interactive Media -> Text-based and Adventure Gamesย ย (PDF)
Ok. I added Zimmerman and Chaplin’s recent gamer manifesto, Koster’s rights of avatars, Murray’s joint attentional scene chapter (thanks Terry!), etc.
Here’s the final PDF (under Creative Commons license, so feel free to reuse and hack)!
and below is my first draft syllabus. I’m thinking I should expand the controversies and issues week to two or maybe even three… esp. given PAX proximity, being here in Seattle…
Continue reading I’m teaching Intro to Game Studies this quarter at UW Bothell!
Okay, this is the final version, for reals…
EDLT 728: Games Simulations VWs for Learning syllabus
Or as final as it can be before the course starts. Once it starts, it’ll be the Living Syllabus where we tweak it each week when new things appear or the realities of time hit us. ๐
I threw it up under the Creative Commons share-alike, non-commercial license and posted it as a Word doc, so go ahead and (ab)use it to your heart’s content!
Readings:
Optional Readings:
Games:
Activities:
Activities Related to Major Assignments:
Continue reading Draft 4 Games Simulations and VWs for Learning syllabus
Readings:
Optional Readings:
Activities:
Continue reading Draft 3 of Games, Simulations, and Virtual Worlds for Learning syllabus
Prob could use more on simulations and VWs…
Also, haven’t added everything, yet… After that’s done, I’ll have to cut a bunch of stuff since it seems like a lot to cover in 12 weeks. Much thanks to Alex Thayer… I grabbed a bunch of refs from his course that I was a guest lecturer in about 2 weeks ago. ๐ Which reminds me; I still need to scour the web for other people’s syllabi and see if I can incorporate even more stuff that I may have missed.
Continue reading Draft 2 of Games Simulations and Virtual Worlds for Learning course
I’m teaching a course on games and learning during Pepperdine’s summer session. It’s an online course for masters students getting an ed tech degree who may or may not be completely new to the topic, so I’m throwing in as much as I can. ๐
I’m pretty excited about it! Midway, the students and I will meet face to face at GLS and playtest their in-progress game designs.
Anyway, here’s the preliminary outline that I just threw together. It’s a lot to cover in 12 weeks.
I’ll be posting updates to the syllabus as I fill in details, assignments, readings, games to play, etc. to this blog, hopefully making the course design process as transparent as possible. It’s like a process painting but in course design form. Thoughts? Did I leave anything out?