This past week I was at the North American Simulations and Games Association (NASAGA) conference for the first time.
The stories are true; it’s unlike any other conference. There’s a purity and sincerity to it that’s pretty refreshing. Other academic conferences can get pretty cynical and snarky. I like snarky, probably more than the next guy, but there’s no place for that at NASAGA. Everyone is just so enthusiastic and optimistic and really fucking cares about other people, it’s crazy awesome and really hard not to feed off that energy.
All the sessions I went to were semi-structured, hands-on play and debrief of mostly tabletop simulation games that address serious issues and are meant to be used in varying contexts (schools, NGOs, indigenous, healthcare, etc.). Some of the people attending have been doing this work since the late 60s! They lived the new games movement. Wow…
When I first heard of the conference, in my naivete, I assumed “simulations” were all about the 3D virtual world stuff for the military, since that’s how I’ve come to associate the word in the last 10 years. But NASAGA’s “simulations” are about learning games that simulate complex systems for players to grok and critique. The best games are pretty damn great, remind me of great euro games… and I’m sorry this conference has been under my radar for so long.
Anyway, the last day had a 3-hour gamejam for local museums and historical societies. Specifically, Eli Pousson from Baltimore Heritage and Abram Fox from the Laurel Historical Society were there as our gamejam clients. I made this card game with the help of new friend and comrade-in-arms Bret Staudt Willet. I’m using this to fulfill my #gameaweek challenge. :p
Continue reading #GameAWeek NASAGA edition: Curate! or Stuff Matters! or some other title here…