All posts by markdangerchen

Mark Chen is an independent researcher of gaming culture and spare-time game designer. He is the author of Leet Noobs: The Life and Death of an Expert Player Group in World of Warcraft. Currently, he is looking into experimental and artistic games to promote exploration of moral dilemmas and human nature, researching DIY subcultures of Board Game Geek users, and generally investigating esoteric gaming practices. Mark also holds appointments at Pepperdine University, University of Washington, and University of Ontario Institute of Technology, teaching a variety of online and offline courses on game studies, game design, and games for learning. He earned a PhD in Learning Sciences/Educational Technology from the University of Washington and a BA in Studio Art from Reed College.

Daily Google Reader Favs for 2009-02-21

googlereader (feed #2) 2:00pm Top 10 Tools for Landing a Better Job [Lifehacker Top 10]

Daily Google Reader Favs for 2009-02-20

googlereader (feed #2) 4:39am Google Data Visualization Concepts
googlereader (feed #2) 2:02pm When is a free credit report not a free credit report? When it’s from freecreditreport.com

Daily Google Reader Favs for 2009-02-19

googlereader (feed #2) 12:00am Facebook causes marble loss
googlereader (feed #2) 6:50am Band Puts All Its Music (Plus More) Into A $3 iPhone App (Michael Masnick/Techdirt)
googlereader (feed #2) 7:54am Idea: The Blogosphere Adventure Game
googlereader (feed #2) 7:54am Idea: The Blogosphere Adventure Game
googlereader (feed #2) 7:58am The Art of Game Design
googlereader (feed #2) 8:16am The Clinton Economic Record and Rising Tides
googlereader (feed #2) 10:13am Concept ship models by Christophe Desse
googlereader (feed #2) 8:06pm DiGRA Conference Website now available

Daily Google Reader Favs for 2009-02-18

googlereader (feed #2) 10:07pm Stanford Fair Use Center needs your Mannie Garcia Obama photo-alikes for Shepard Fairey defense
googlereader (feed #2) 10:19pm How Obama’s sentence-structure works
googlereader (feed #2) 9:58am Concept spaceship vehicles by Sergey Kondratovich
googlereader (feed #2) 10:27am Free antho of scientifically accurate, physics-oriented sf
googlereader (feed #2) 10:33am Emailing while asleep
googlereader (feed #2) 5:38pm ?olcats: English Translations of Eastern Bloc Lolcats

Daily Google Reader Favs for 2009-02-17

googlereader (feed #2) 11:31pm Bates House papercraft replica
googlereader (feed #2) 11:33pm Scientific publishers get a law introduced to end free publication of govt-funded research
googlereader (feed #2) 12:01am Dungeons & Discourse
googlereader (feed #2) 2:18am School that uses game-based learning opens in NYC — Boing Boing Offworld
googlereader (feed #2) 4:29am Futuristic cities inside your PC
googlereader (feed #2) 7:30am Wonderful slow-motion stabilized video montage of New York
googlereader (feed #2) 7:35am Geek Chic of the Week: Playstation Soap
googlereader (feed #2) 7:36am TinyChat Generates Disposable TinyURL Chatrooms [Chat]
googlereader (feed #2) 7:42am Seattle water company to pay its overbilling fines with a surcharge on water bills
googlereader (feed #2) 10:44am Will you perceive the event that kills you?
googlereader (feed #2) 10:44am Will you perceive the event that kills you?
googlereader (feed #2) 1:09pm Online conference on improving conferences
googlereader (feed #2) 2:56pm Random Things, Revisited
googlereader (feed #2) 3:41pm On the use of notation..
googlereader (feed #2) 3:41pm On the use of notation..
googlereader (feed #2) 6:11pm ‘Deep cuts’ coming to Metro Transit
googlereader (feed #2) 7:10pm why i won't buy an amazon kindle

Daily Google Reader Favs for 2009-02-16

googlereader (feed #2) 6:02am Social networks in MMOGs
googlereader (feed #2) 4:39pm Link Latte 99
googlereader (feed #2) 5:58pm High rolling Fry’s Electronics executive charged with fraud

amazing artistic visualizations of consumerism in the US


Running the Numbers: An American Self-Portrait

by chris jordan

(via Dark Roasted Blend)

funny old Jesus comic about how D&D is evil



D&D Kills with the Help of Satan!

via the Great White Snark

Daily Google Reader Favs for 2009-02-15

googlereader (feed #2) 9:02pm New Honda Insight gamier than ever
googlereader (feed #2) 8:11am Game Jammin’

Actor-network theory and World of Warcraft

Recently, someone asked a question of the Association of Internet Researchers mailing list regarding the use of actor-network theory (ANT) with the analysis of why (WoW) gamers have a negative stereotype.

A flurry of activity occurred commenting about the use of ANT. It’s not a method but a framework, for example.

I was excited because I am thinking of using ANT to look at WoW raiding practice, and since I wanted to get feedback, too, I posted the following:

Hey all!

Fascinating discussion.

I’ve recently starting reading about ANT and have been toying with the idea of analyzing how a raid in WoW works through an ANT lens, though I am unsure what it’ll get me more than using distributed cognition (Hutchins) or just simply describing the learning arrangement between various humans and nonhumans to get the job done.

I guess my problem with ANT is that it seems boundless in terms of macro vs. micro analysis. As has been mentioned, an actor network can be made up of actor networks. Where does one start?

So, for example, I have a 40 person raid group that learns to kill a boss over several weeks. It seems like each person should be considered an actor that had to be translated into the network. We’ve also collectively used certain addons and tools within the game to help us manage cognitive load and to make transparent some of the underworkings of the game. Does each of these addons get counted? Does each iteration of an addon get counted (40 people running the same addon in slightly different ways, positioned on the screen differently, paying attention to different parts of the addon, etc.)? Do specific functions of the addon get separated as individual actors? Do different elements of the UI get separated? To back up, do specific people get broken down to mind-body-fingers?

Latour (writing as Johnson) briefly mentions that a door closer, an actor that’s been delegated the task of making a hole back into a wall, can be further broken down into the mechanisms in the whole object (egs. a spring, a metal cylinder). Is it completely arbitrary where a researcher draws the line?

In Reassembling the Social, Latour emphasizes tracing associations, which is possibly an answer to my above questions. I could concentrate on describing practice in the raid activity as I see it (which is pretty much what I’ve been doing for a while now), but pay particular attention to describing the functions of specific things as they relate to other things. Do this as they come up. In turn, these associations lead to other things that come up. Is that no longer considered ANT but after-ANT?

Is it more useful to describe cognition and memory and material resources within an entity a la dcog than use ANT? (Though my prob with dcog is more that it seems like a snapshot-in-time where I am trying to document the change in practice. ANT seems like it inherently considers instability and change through the act of translation.) Is ANT reserved for bigger arguments about societal relationships? About translation being the leveraging or convincing of other actors to share tasks? Or maybe a dcog analysis is the way to use an ANT lens using my ethnographic mehod…

Lots of questions. Maybe better suited to a blog post, as I’m just throwing ideas out there without much experience with ANT and such… But I thought I’d throw them out since it seems to that me the fastest way to learn something is to make transparent what you don’t know. And my digital ears perked up when I saw Tamara’s first message in this thread. ANT and MMOGs!

thanks,
mark

NO ONE replied except Bonnie Nardi off list! 🙁

And even then, she gave me some good pointers to articles I should read without any editorial comments of her own. Gah, more reading! :p

Was it not clear enough? I don’t explain distributed cognition at all. I don’t explain ANT at all because I assume the people who were talking about it know more about it than I do. I don’t explain WoW raiding, either, but I thought they’d all know what I was talking about. Also, I didn’t want to make the email even longer than it was…

Ah well… I guess I’ll keep reading.