Sep 15 2008

Games I’m playing now

Categories: Games Tags: ,, , , , markdangerchen @ 2:38 pm

(All images from Wikipedia!)

The collector’s edition headstart for Warhammer Online started yesterday. I’ll start playing on Tuesday, probably. Same servers as Michael Zenke [Edit 18-9-2008: for some reason I thought it was Mike Sellers' blog, but I am wrong... unless Zenke and Sellers are the same people]:

  • Destruction: Volkmar
  • Order: Averheim

Except that he chose regular servers and since I’m partial to RP servers, I also started on an RP server, Ostermark - Order. [Edit (Tuesday): Lucas Gillispie sent me a note that his RP guild is starting on Phoenix Throne, so I started there instead. Order side.]


Spore came out over the weekend to some crazy low reviews on Amazon and other user-based review sites due to its onerous (draconian) DRM. I tried it out yesterday and decided that it was not for me. I mean, it’s kind of fun for a while, but it gets rather tedious. And it seems unbalanced in that the first few stages go by quick and then the last space stage is humongous. Like way too detailed. The first stage is almost a clone of but not as good as the Flash game flow. The other stages remind me of other games, too. Namely Populous in the tribal stage. [Edit: At first I thought this made sense since I thought Populous was made by Maxis and Will Wright, the person behind Spore, but it turns out that it was made by Bullfrog and Peter Molyneux. We'll see how his game Fable 2 plays in a few...]


While everyone else has been hyping about Spore, I’ve been more interested in Mercenaries 2. It’s fun so far. Blowing shit up is always fun I guess. Basically, think GTA but you start with an arsenal from the get-go, and your missions involve making money for destroying stuff for various factions. You get the missions GTA style by going to a contact’s location as marked by a little circle beam of light.  :)


And finally, I would be remiss if I didn’t mention that I’ve been playing World of Warcraft (in prep for the expansion due out in a couple of months) using two accounts at the same time! Basically, on the first day I had my laptop open next to me with one character following my main guy on my desktop. But then I read that you can actually run two (or more) copies of WoW at the same time, and since I got a new monitor last month, I decided to do that with each monitor showing a different WoW window. Then I installed an app (HotKeyNet) that lets me send keystrokes to both windows at the same time. So on one screen I hit 2 for Sinister Strike and on the other screen, 2 triggers a macro that targets my main’s target and casts Sinister Strike (yes, two rogues :p) Check out wowwiki and dual-boxing for helpful details.


Jul 11 2008

GLS 2008 Day 2 Session 2: the WoW roundtables!

Categories: Academia, Games Research, Life Tags: ,, , markdangerchen @ 11:34 am

I was part of the World of Warcraft roundtable session this morning. It went really well, and the paper figures were a hit.

I caught up with Adam Hyland who used to be an engineer and managing engineer on a NAVY boat, and it was really cool hearing about how much parallel he saw with WoW raiding and the way a NAVY boat works. We talked a bit about Hutchins and it was great to hear that the description in Cognition in the Wild is pretty close to Adam’s experiences.

Here’s the info for my session:

World of Warcraft: Modeling the Ladder to Success in the Classroom
Paul Bielema

The Complexity of Dialogues in Interactive Role-Playing Videogames
Ellen Bielema

Leet Noobs: Expert World of Warcraft Players Relearning & Adapting Expertise in New Contexts
Mark Chen

World of Warcraft Lessons Learned & Applied: Models & Professions
Kenneth Hay

Women & “Passing” in Online Games
Shawna Kelly

Finding Governance in Synthetic Worlds
Krista-Lee Malone

“N00b” Rhetorics, Learning, & Identity in Online Gaming
Lee Sherlock

A Topology of Literacy Practices in World of Warcraft
Constance Steinkuehler

Much like I would with a poster session, I lament the fact that we didn’t get to go around and talk to each other.  It seems ironic since we would’ve benefited the most.  (I just had a quick chat with Lee and Shawna who feel the same way.)

Here’s a photo of my papercraft. :)




Jul 10 2008

GLS 2008: Dinner for reals and LAN party!

Categories: Academia, Games, Games Research, Life Tags: ,, , , markdangerchen @ 9:47 pm

Okay, turns out we just waited 30 minutes and then all bussed over to Tenney Park.  The rain did a pretty number on the park, though, and we were pretty much standing in a watery lawn the whole time.

But it was pretty cool.  I talked with Debbie Fields about our respective research.  I met someone working on a project for native american youth in Washington.  I talked with Shawna Kelly and Lisa Galarneau (ironic :) ) a bit.  Met up with Brett Shelton (who was also at ICLS).

Dinner was catered by a local taco place.  It was pretty good.  The queso was good, as was the fish taco and tamale.  I thought the beans and rice tasted funny but it was probably some spice I’m not used to.  Seemed middle-eastern a bit, though…

After dinner we wished Kurt Squire a happy birthday with cake!

Then there was a karaoke band but I had to take off on the first bus with a bunch of TrN folk to meet up with Thomas Malaby, and Eric Ellis and Linda Polin (from Pepperdine).  They were our rides over to the Union Building (not sure that’s the right url for it) for hella fun LAN raiding.  We went to AQ20 and blasted through those bosses like they were queso succumbing to our crunchy tortilla chips.







May 21 2008

Chat transcripts of the Convergence Conference

Categories: Academia, Games Research Tags: ,, , markdangerchen @ 7:37 am

I’m having technical difficulties uploading the videos I recorded during the Convergence Conference on Virtual Worlds that occurred in World of Warcraft earlier this month. Those videos will be uploaded shortly. Meanwhile here’s the chat transcripts from the three sessions.

Yes, I started a Rickroll… :) Slightly disorganized, since the panelists and attendees were all using guild chat, but I didn’t mind the chaos. Read about the session and panelists at http://convergentsystems.pbwiki.com/Session%201

  • 20080510conference.txt - Chat from Convergence Conference, Day 2, Sat May 10. Panel session. Questions included learning in VWs.

A little less disorganized. Chat backchannel with Terror Novas about making it more orderly, but I felt uncomfortable with the idea of enforcing control. Maybe it’s a generational thing? I thought the stream of info was fine and that the panelist answers could just be in a separate channel, rather than forcing non-panelists into silence as seemed to be suggested. Read about the session and panelists at http://convergentsystems.pbwiki.com/Session+2

A massive info dump where lots of attendees discussed answers to the day’s questions. Afterwards there was an in-game wedding and then a raid on Sentinel Hill. For the Horde! Read about the session at http://convergentsystems.pbwiki.com/Session+3

Also, check out my screenshots!

Convergence Conference in World of Warcraft, May 9-11, 2008

Jan 30 2008

revision of WoW paper submitted

Categories: Academia, Games Research Tags: ,, , , markdangerchen @ 10:36 pm

Discuss

I briefly mentioned this last month, but my WoW paper finally got reviewed and recommended for acceptance pending revisions. I submitted the revision today. The two main issues were:

  1. Not enough in the meat of the paper that ties it back to theory from the beginning of the paper. It appeared that the reviewer knows all about game theory (individual incentives for cooperation) and thought that the description of raiding and the conclusions didn’t refer enough back to it. Ironically, I deliberately cut out some game theory talk because I needed to make the paper shorter but also because I wanted to deemphasize game theory and mental constructs. Rather, I tried to describe actual player behavior and practice. But I realize that what I actually wanted to do was contrast mechanics-based incentives with socially constructed incentives. So I did that in the revision.
  2. The raid group I was in is not a good case study as most raid groups are comprised of members from the same guild. I really am not sure the reviewer is right here, but conceded in the revision that my group might have been different from the norm due to the particular conditions of the Horde faction on my server. But ethnography and case studies, as far as I can tell, will always emphasize the differences and uniqueness of particular groups. That’s the whole point; to make the mundane seem extraordinary and to make the extraordinary seem mundane.

Anyway, for my dissertation work, I’ll be moving away from social dilemmas and game theory towards social construction of meaning, distributed cognition, and social dynamics and power relations.

I also plan to do a review of the raid groups I can identify and figure out exactly how many of them are guild exclusive to see if my raid group really was out of the ordinary. Blizzard (as evidenced by the Armory) and the game research community certainly subscribe to the notion that raids = guilds. I just don’t buy it yet.