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	<title>Mark Danger Chen &#187; roundtable</title>
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	<description>sporadic ramblings of a gamer in academia</description>
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		<title>GLS 2008 Day 2 Session 2: the WoW roundtables!</title>
		<link>http://markdangerchen.net/2008/07/11/gls-2008-day-2-session-2-the-wow-roundtables/</link>
		<comments>http://markdangerchen.net/2008/07/11/gls-2008-day-2-session-2-the-wow-roundtables/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 19:34:23 +0000</pubDate>
		<dc:creator>markdangerchen</dc:creator>
				<category><![CDATA[Academia]]></category>
		<category><![CDATA[Games Research]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[gls2008]]></category>
		<category><![CDATA[roundtable]]></category>
		<category><![CDATA[World of Warcraft]]></category>

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		<description><![CDATA[I was part of the World of Warcraft roundtable session this morning. It went really well, and the paper figures were a hit. I caught up with Adam Hyland who used to be an engineer and managing engineer on a NAVY boat, and it was really cool hearing about how much parallel he saw with WoW raiding and the way a NAVY boat works. We talked a bit about Hutchins and it was great to hear that the description in Cognition in the Wild is pretty close to Adam&#8217;s experiences. Here&#8217;s the info for my session: World of Warcraft: Modeling the Ladder to Success in the Classroom Paul Bielema The Complexity of Dialogues in Interactive Role-Playing Videogames Ellen Bielema Leet Noobs: Expert World of Warcraft Players Relearning &#38; Adapting Expertise in New Contexts Mark Chen World of Warcraft Lessons Learned &#38; Applied: Models &#38; Professions Kenneth Hay Women &#38; “Passing” in Online Games Shawna Kelly Finding Governance in Synthetic Worlds Krista-Lee Malone “N00b” Rhetorics, Learning, &#38; Identity in Online Gaming Lee Sherlock A Topology of Literacy Practices in World of Warcraft Constance Steinkuehler Much like I would with a poster session, I lament the fact that we didn&#8217;t get to [...]]]></description>
			<content:encoded><![CDATA[<p>I was part of the World of Warcraft roundtable session this morning.  It went really well, and the paper figures were a hit.</p>
<p>I caught up with Adam Hyland who used to be an engineer and managing engineer on a NAVY boat, and it was really cool hearing about how much parallel he saw with WoW raiding and the way a NAVY boat works.  We talked a bit about Hutchins and it was great to hear that the description in <em>Cognition in the Wild</em> is pretty close to Adam&#8217;s experiences.</p>
<p>Here&#8217;s the info for my session:</p>
<p><a href="http://www.glsconference.org/2008/session.html?id=117"><strong>World of Warcraft: Modeling the Ladder to Success in the Classroom</strong></a><br />
<em><a href="http://www.glsconference.org/2008/person.html?id=257">Paul Bielema</a></em></p>
<p><a href="http://www.glsconference.org/2008/session.html?id=138"><strong>The Complexity of Dialogues in Interactive Role-Playing Videogames</strong></a><br />
<em><a href="http://www.glsconference.org/2008/person.html?id=258">Ellen Bielema</a></em></p>
<p><a href="http://www.glsconference.org/2008/session.html?id=24"><strong>Leet Noobs: Expert World of Warcraft Players Relearning &amp; Adapting Expertise in New Contexts</strong></a><br />
<em><a href="http://www.glsconference.org/2008/person.html?id=41">Mark Chen</a></em></p>
<p><a href="http://www.glsconference.org/2008/session.html?id=70"><strong>World of Warcraft Lessons Learned &amp; Applied: Models &amp; Professions</strong></a><br />
<em><a href="http://www.glsconference.org/2008/person.html?id=137">Kenneth Hay</a></em></p>
<p><a href="http://www.glsconference.org/2008/session.html?id=81"><strong>Women &amp; “Passing” in Online Games</strong></a><br />
<em><a href="http://www.glsconference.org/2008/person.html?id=165">Shawna Kelly</a></em></p>
<p><a href="http://www.glsconference.org/2008/session.html?id=125"><strong>Finding Governance in Synthetic Worlds</strong></a><br />
<em><a href="http://www.glsconference.org/2008/person.html?id=270">Krista-Lee Malone</a></em></p>
<p><a href="http://www.glsconference.org/2008/session.html?id=61"><strong>“N00b” Rhetorics, Learning, &amp; Identity in Online Gaming</strong></a><br />
<em><a href="http://www.glsconference.org/2008/person.html?id=119">Lee Sherlock</a></em></p>
<p><a href="http://www.glsconference.org/2008/session.html?id=162"><strong>A Topology of Literacy Practices in World of Warcraft</strong></a><br />
<em><a href="http://www.glsconference.org/2008/person.html?id=303">Constance Steinkuehler</a></em></p>
<p>Much like I would with a poster session, I lament the fact that we didn&#8217;t get to go around and talk to each other.  It seems ironic since we would&#8217;ve benefited the most.  (I just had a quick chat with Lee and Shawna who feel the same way.)</p>
<p>Here&#8217;s a photo of my papercraft.  :)</p>
<p><a href='http://markdangerchen.net/media/blog/2008/07/0711081137-00.jpg'><img src="http://markdangerchen.net/media/blog/2008/07/0711081137-00-300x225.jpg" alt="" title="Ragnaros fight, papercraft version" width="300" height="225" class="aligncenter size-medium wp-image-783" /></a><br />
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