Pepperdine University Coastal Run/Walk Game test
In Three Fourths Home, you hold the key to drive your car through a thunderstorm. In this game for Pepperdine, it’s to keep running in a charity 10k.
Currently, it seems to work only for desktop computers… Holding a key down interferes with a touch event from a touchpad, apparently… Also, I spent almost all of today trying to implement a similar touch-here-to-keep-playing thing for touchscreens, but whenever I seemed to get it to work on iOS, it stopped working on Android and vice versa. bleh.
Anyway, thought I’d document it as part of the
#gameaweek #gameamonth #gameawhenever challenge. 🙂
Also, I should mention that I started this game during the Reed College Paideia Game Jam last weekend, organized by the awesome Joe Wasserman! Another Reedie, Kylie Moses, and I here in LA did a concurrent satellite jam where we were co-present via Google Hangouts.
Also, also, this is my first go at using Twine 2.0, the snazzy browser-based tool… though I had to revert it to SugarCube format so that stuff I knew how to do would still work…
I’ve been selected as an HP Catalyst Academy fellow to develop a mini-course with Pepperdine University!
The mini-course is an online 4-week course for educators about STEMx related topics (the x is all the extra stuff around STEM: communication, coordination, collaboration, creativity,… mostly c words apparently).
My course is on gaming culture and practice and how gaming and playful attitudes encourage critical thinking, agency, and STEMx related literacies. The basic idea is that teachers need to play games in order to use them or structure their classrooms around gameplay effectively… well, dur. But this is a chance to play a bunch of games with peers, reflecting on practice, hanging out with online gaming communities, and creating Let’s Play videos targeted specifically for teachers!
Being developed here: Crash Course on Gaming