Tag Archives: NASAGA

Late update: New NASAGA podcast!

This is late reporting, but Melissa Peterson and I started to do a NASAGA podcast. In the first one we talk about identity: in games, NASAGA’s, our personal ones, etc. It’s necessarily pretty short, and there’s a TON of stuff out there on identity in and with games that we didn’t touch upon…

Anyway, here it is:

NASAGA 2015!!!

Last week I was at North American Simulations and Gaming Association (NASAGA) 2015, in Seattle this year.

NASAGA2015 logo

After loving it last year (see this write-up), I volunteered as soon as I got back to Seattle from LA over the summer and basically got put in charge of the conference website by the conference co-chairs, John Chen (no relation) and Jeannette Davidson from Geoteaming.

Volunteering ballooned into a bigger job than I thought it would, but that’s fine. I still had a ton of fun and met so many awesome people. In addition to the website, I also designed a geolocation game that we played Thursday evening using GPS devices and featuring a puzzle inspired by the light rail that everyone had to take to get downtown. Wee!

Most of the work was done in partnership with Melissa Peterson, who I got to know a lot better this year than last year. She and I were two of the people in the group I was with that was trying the #gameaweek challenge last year, but this past week I really enjoyed working with her… She’s awesome.

As it happens, I also was invited (first by Melissa… so maybe she was buttering me up) and accepted nomination and then a vote into the board! So now I’m a board member for NASAGA! Other board members include Samantha Knight, Melissa Peterson, Christy Cavanaugh, Jeannette Davidson, Jen McCann, Linda Slack, Dani Abrams, Chuck Needlman, and Chris Saeger. I can’t be excited more to be working with them. ūüôā

One thing I’d like to work on is stronger ties with other associations (ABSEL, ISAGA, JASAG, SAGSAG, etc. Basically everything associated with the journal Simulation & Gaming). I also wouldn’t mind if NASAGA did a bit more to bridge the gap between research and practice… and so I’m volunteering to help out with NASAGA 16¬†in Bloomington, Indiana Oct 26-29 with Christy Cavanaugh chairing. At one point she invited me to co-chair but hadn’t realized I was also being invited to the board… I have been advised that serving on both is really, really ill-advised. Tho she’s doing it, so who knows?

On the last day, I did a rapid-fire game jam after a quick intro to 12 free game-making tools from the big list I did in August. Here’s the slides from that:

Jam w Free Digital Game Making Apps!

Jam with Free Digital Game Making Apps!

#GameAWeek NASAGA edition: Curate! or Stuff Matters! or some other title here…

This past week I was at the North American Simulations and Games Association (NASAGA) conference for the first time.

The stories are true; it’s unlike any other conference. There’s a purity and sincerity to it that’s pretty refreshing. Other academic conferences can get pretty cynical and snarky. I like snarky, probably more than the next guy, but there’s no place for that at NASAGA. Everyone is just so enthusiastic and optimistic and really fucking cares about other people, it’s crazy awesome and really hard not to feed off that energy.

All the sessions I went to were semi-structured, hands-on play and debrief of mostly tabletop simulation games that address serious issues and are meant to be used in varying contexts (schools, NGOs, indigenous, healthcare, etc.). ¬†Some of the people attending have been doing this work since the late 60s! They lived the new games movement. Wow…

When I first heard of the conference, in my naivete, I assumed “simulations” were all about the 3D virtual world stuff for the military, since that’s how I’ve come to associate the word in the last 10 years. But NASAGA’s “simulations” are about learning games that simulate complex systems for players to grok and critique. The best games are¬†pretty damn great, remind me of great¬†euro games… ¬†and I’m sorry this conference has been under my radar for so long.

Anyway, the last day had a 3-hour gamejam for local museums and historical societies. Specifically, Eli Pousson from Baltimore Heritage and Abram Fox from the Laurel Historical Society ¬†were there as our gamejam clients.¬†I made this card game with the help of new friend and comrade-in-arms Bret Staudt Willet.¬†I’m using this to fulfill my #gameaweek challenge. :p

Continue reading #GameAWeek NASAGA edition: Curate! or Stuff Matters! or some other title here…