Jun 10 2010

Games Learning Society 6.0 (GLS2010) and Governance in Games panel

Games Learning Society conference 6.0 (GLS2010)


hashtag: #gls2010

flickr: http://www.flickr.com/photos/gls-conference/

So, I’m here at the Games Learning Society conference (probably for the last time as a graduate student). It’s about 4:45 AM on Thursday, and, in an effort to take advantage of my insomnia, I thought I’d write a blog post about the conference so far. I find this kind of odd since earlier in my career as a grad student, I tended to live blog conferences, and, in fact, the last time I was at GLS, I live blogged my experience (gls2008). Over the last two years, that practice has changed from live blogging to blog posts that recap each day (such as my summaries of IR9, IR10, or DML2010) to just using twitter to recap salient ideas. I’ve gotten tired of live blogging, though, I know every time I do, I get emails from people thanking me for it… I blame twitter… Oh, and poor connectivity at certain conferences (ahem, AERA, ahem).

Anyway, I guess all this is to say that I wasn’t planning on blogging at GLS2010 at all. (OMG!) But… well… insomnia.

It’s been great so far, actually. I got here on Tuesday, picked up by Moses Wolfenstein (finishing PhD student at Madison who looks at leadership in WoW guilds/raids and compares it with leadership in educational settings) at the airport and crashing at his place for the week. He’s got a cool housemate Rick Horton who works for Filament Games and really friendly cats named Bertie and Jeeves.

Moses and I met up with Kristine Ask (PhD student at Norwegian University of Science and Technology who does some exciting work on games and STS–note to self, cite her poster in my diss…) and Lee Sherlock (a rhetorician and PhD student at Michigan State) that night (after some meetings in the afternoon since we’re both volunteering for the conference).

Mark Danger Chen at GLS2010


Yesterday, after volunteering for the morning shift, I was asked by Constance Steinkuehler to be a discussant for a panel at the last minute since my colleague and friend Lisa Galarneau has taken ill and couldn’t make it out here. :( Later, I found out that Rich Halverson had asked Reed Stevens to be the discussant, too, but, right as Reed entered the room, we cleared it up and he let me do it.

(Just a side note: writing blog post summaries of events, naming people who were part of the events, always makes me think of all the stuff I could write about all these people who I’ve had histories with, since I find the details in academic relationships / genealogy really fascinating. For example, Moses, Lee, and I are all in the same academic guild in WoW, and Reed used to be my advisor when I was a masters student.)

Governance in Games panel

Moses Wolfenstein
People Before Pixels: How Guild Leadership in World of Warcraft Speaks to Educational Leadership

Basically, a condensed version of Moses’s dissertation talk, afaik. There was a lot of rich quotes from guild and raid leaders who he had conducted interviews with. What’s really interesting is that there’s this sort of paradox or duality in what his participants stated as values for their guild vs. how their guilds were structured. Almost every person said that their guilds valued “people over pixels” and yet many of them also stated that they had to be authoritarian or hierarchical in structure.

John Carter McKnight
<The Devils Made Me Do It> – An Experiment in Teaching Collaborative Governance in World of Warcraft

I met John at the State of Play conference last year, and I know his advisor, Alice Daer nee Robison (grats Alice!) from the same WoW aca-guild. (BTW, if you follow John on twitter, you’ll soon discover that he reads *a lot* and the books he chooses to read would be a fine guide for which books you ought to read.)

John talked about a class of law students and grad students starting a guild in WoW together and the lessons learned from that experience, how the two kinds of students had to reconcile their differences and take on a common identity (through things like the “n00b dance” :) ). What I found really interesting is that there needed to be this sort of shared cultural identity, even so far as to invite non-class members into the guild to create an oppositional third party, for the students to all feel like they were collaborating.

Thomas Malaby
How Are We Governed? The Rise of Computer Game Architecture and the Increasing Irrelevance of Rules and Conventions

Thomas is a veteran of the aca-guild that Moses, Lee, Alice, and I are in, BTW. I respect Thomas as a scholar very deeply, but I also recognize that his tanking and melee skillz are totally hardc0re pwnage. :)

Anyway, Thomas used really good examples from baseball and, specifically, how baseball fields are architected in such a way as to both constrain and afford certain types of play. The Red Sox, for example, fully take into account the Green Monster of Fenway Park, when valuing right-handed hitters. Game spaces, likewise, are designed such that certain types of play emerge from deep cultural understandings of how those spaces work. (Reed reminded me in a  comment to me later that STS ways of thinking about how settings or objects configure users was apropos here. That made me think of  TL Taylor when she wrote that we’re not only playing but also being played.) Thomas ended with a challenge of whether it is a human trait to become experts of mechanics, architecture, systems or whether it’s a sociohistorical trend of, for example, post-WW2 Western thought.

In all of these talks, I found the ideas of identity or positioning and cultural capital to be salient. For Moses’s, I thought that there was a duality between the mind (how guild leaders saw themselves as people friendly) vs. the body (how guilds are actually structured). But to get over that duality, the normalizing frame of “we’re not as hardcore as others” obscured the hierarchical nature of their leadership.

One person I talked to afterwards thought that it made sense. The casualness and informality was what guilds strived for, and they achieved it when everyone trusted others to know their stuff. The authoritarian leadership only came into play when necessary when someone broke that trust. That made me think of my “Communication, Coordination, and Camaraderie” paper and how in it I make the argument that trust was supremely important for the raid group I was looking to be able to work well. What I hadn’t written in the paper because it was 3.5 years ago and I hand’t yet keyed in on the idea is that the build up of social and cultural capital or, to put it another way, socialization and enculturation to particular frames and positions within the group was fundamental elements to that trust building.

So, for John’s portion, it is the framing of the joint-task as a collaborative effort and enculturation of classmates to a cohesive identity that allowed them to carry on. For Thomas, I wondered if the emergent practice out of deep understanding of game architecture is how some players display embodied cultural capital, and it’s this display that normalizes gameplay. Thus architecture has a way of indirectly normalizing gameplay. With WoW, addons, collective data, and gearscore are king these days.


Feb 20 2010

Digital Media and Learning Conference, day l33t

Categories: Academia Tags: ,, , , , markdangerchen @ 7:46 pm

We were teh awesome!!!!!1111!!!!

We arranged the chairs haphazardly so that the audience had to sort of figure out where to sit and rearrange their space, but unfortunately, most of them ended up just picking seats that looked the most comfy (since half the seats were plastic fold-ups) and we weren’t smart enough to mix up the location of the types of chairs.

We put up signs demarcating where the magic circle of our presentation began.

The prezi worked pretty well with only a couple of “uh.. how do I get back to that previous bit?” moments, mostly because we forgot to set the pathing right for Moses’s bit. It’s not as pretty as I think it could be but there’s a mangle of collaborative presentation theme to everything we did, so whatever… :)

We each introduced ourselves, then I did a 5 min intro of the mangle, followed by 2 minute fire hose presentations (Ben, Moses, me, Sarah, Sara) (and we went over 2 minutes pretty consistently but that was fine since the constraint made us conscious of it so it worked), then a brief summary of common themes, and finally open room discussion that went really, really well. Forgot to add another audience constraint of having anyone who wanted to ask a question have to go through an intermediary but we didn’t need it since the conversation and participation was good. Hillary said that it was because we set the tone well from the get-go as informal and conversational. Lisa Nakamura said it was the most fun session at the conference! wooooot!

The other sessions I went to today were also great. I’ll write about them if I get a chance, but off to go eat dinner right now! Maybe the zoo or seaworld tomorrow!


Feb 19 2010

Digital Media and Learning Conference, day 2

I created a proper backchannel for the conference at todaysmeet, but the site went down after a couple of hours or so. (Not sure exactly when it went down, but Debbie Fields and Moses told me it wasn’t working about two hours after I created the channel.) I tweeted about it being down (since I originally also tweeted about it being up) and @buridan replied that I should check out etherpad. Etherpad is great!

Down at the bottom right is an IM client which works like todaysmeet does. But the main portion of etherpad’s real estate is on the left showing a google doc-like collaborative writing space. Some of us have been using it to take notes and write commentary about the conference sessions.

Since we just published the url openly, we got some random person named “badass” who came in and defaced our pad, but Jeremy cleaned it up. (I kinda wonder if badass is Alice Robison who plans on using a backchannel during her session tomorrow and was asking me about etherpad…)

Go check out the pad if you want to read up on the sessions I went to today.

http://etherpad.com/eSPRnZTy9d

Or just check out this dinner:

Shree, Chris, Moses, and Ben eating at El Charro, La Jolla Shores

After dinner, we met up with Sarah Walter who flew in this evening and Sara Grimes via skype, since she was at her sodo hotel, and went over our presentation that we’re giving tomorrow about the mangle of play.

Here’s our original abstract:

The mangle of play: Game challenges and player workarounds
Participants: Mark Chen (University of Washington), Ben DeVane (University of Wisconsin, Madison), Sara M. Grimes (Simon Fraser University), Sarah E. Walter (Stanford University), Moses Wolfenstein (University of Wisconsin, Madison)
Diverse forms of participation in gaming often manifest as subversive resistance to prescribed forms of play. Recent research highlighting the variety of in and out-of-game practices players employ in negotiating obstacles includes looking at modding and cheating practices (Postigo, 2008, Consalvo, 2007) to knowledge sharing in online forums (Steinkuehler & Duncan, 2008). Gaming, as exemplified by these studies, consists of acts of accommodation and resistance in a complex “mangle of play” (Steinkuehler, 2006), where players appropriate and orchestrate distributed networks of resources to accomplish their gaming goals. In this session, we will describe how particular gamers pushed at or circumvented obstacles imposed by different game spaces.  We will discuss how leadership was negotiated in World of Warcraft (WoW), how a particular WoW group enrolled a mod to troubleshoot failures, the experience of newcomers to a stable gaming group in the Lord of the Rings Online (LOTRO), how young children overcame design limitations in Club Penguin and BarbieGirls, and how players resisted the prescribed and normative play-based activity structures in Civilization III. Following our descriptions will be a whole-room discussion on obstacles and their workarounds to gaming.

We had some crazy ideas about how we could involve the audience tomorrow and/or how we could demonstrate the resistance/accommodation dialectic that Pickering was referring to with his original “mangle of practice” idea. I think tomorrow will be great, but charades presentations would have been even awesomer. :)

Also, I’ve been enjoying meeting new people or people I haven’t seen in a while, like Lisa Nakamura who is great, and meeting people who I first met through Facebook and Twitter, such as Hillary @ludditeatheart, Evonne @amoration, Flourish @flourish, and Jenny @tunabananas :)


Feb 18 2010

Digital Media and Learning Conference, day 1

Met up with Moses Wolfenstein, Ben DeVane, and Sean Duncan and hung out with them in their room overlooking the beach, later at a cafe after walking a bit, then back in their room overlooking the beach. Have I mentioned the beach? Here’s a shot of not the beach but still a nice view from the cafe we went to:

view from Goldfish Cafe, La Jolla

We then caught a shuttle up to the conference registration, opening talk by Craig Watkins, and then after talk reception.

Two most memorable things from the opening were:

  1. Henry Jenkins framed participatory culture as different than web 2.0, saying that he sometimes says that participatory culture started as early as web -10 back in the 1860s/70s when youth were creating their own activists news networks and even used the acronym “LOL!”
  2. Craig Watkins describing the shift from MySpace to Facebook in just 2 or 3 years among black and latino youth and how many of them engage with the web through their mobile devices. That the digital divide is not about access anymore but more about a participation in different arenas sort of divide.

When Henry was doing his thing he mentioned that he likes to tweet now and is sometimes frustrated with the 155 character limitation, likening it to how the youth back in web -10 had to individually set the type for their newsprints. I immediately tweeted that Henry must be part of some twitter elite and has access to 155 characters since everyone else gets 140. I don’t think anyone got that joke… but then I noticed that starting about 5 minutes in, we had about half a dozen people tweeting the exact same salient points from both Henry and Craig, so I decided to stop tweeting… I think Ian Bogost complained about the #dml2010 spam. :)

Another hella funny thing was hearing about how @dthickey’s cell phone was stolen by a sea gull *while* he was talking with his wife! She heard him screaming profanities, wings flapping, and then a seal bark, so Dan spent 3 hours where the seals were searching for his phone… eventually bought a Droid to replace it…

During the reception, I kept seeing people I know but didn’t get a chance to really talk or say hi, and I also kept seeing people who I swear I’ve seen somewhere else, possibly at IR10. I really ought to introduce myself if we’re gonna keep bumping into each other…

Noted that a lot of LIFE people are here: Roy Pea, Brigid Barron, Reed Stevens, Veronique Mertl, Robb Lindgren, Sarah Walter (though, she’s arriving tomorrow). It feels kind of odd seeing one part of my academic life starting to collide with another.

Also excited that Lisa Nakamura recognized me and said hi. And I love how almost the first thing she said was why isn’t anyone looking at various Asian populations who are just as disproportionately represented socioeconomically as blacks and latinos. (It’s quite true in Seattle…) Every time I see Lisa, I try to namedrop Reed College and Beth Kolko (though I didn’t get a chance to this time) because I wonder if she remembers me, so it’s great to be recognized without prompting. Also, I’ve had dinner with her husband in Denmark, and I could probably namedrop Julian. :)

Anyway, Moses and I ducked out from the reception early to go get sandwiches from Porter’s Pub.

Moses at the Porter's Pub at UCSD


Feb 04 2010

My dissertation presentation: A work in progress

Categories: Academia,Games Research Tags: ,, , , , , , , markdangerchen @ 12:42 pm

So, I got an email from the Learning Sciences Lab at the National Institute of Education in Singapore about a Research Scientist position in New Media that I applied for. They want a Skype interview next week! While that is awesome, it’s also complicated. They want me to prepare a 15 minute presentation to launch the interview (which I’m taking as more a conversation to get to know each other). I hadn’t yet created a job talk, so a couple of days ago I started working on one.

The thing is, I don’t really want to do a powerpoint slideshow. A couple of weeks ago, while brainstorming with ESTG different ways for how a conference session could be more participatory, Phil quickly showed me prezi.com. (The conference session mentioned is the one I’m in with Moses Wolfenstein, Ben DeVane, Sara Grimes, and Sarah Walter at the Digital Media and Learning conf later this month!)

Here’s my prezi so far:

What’s cool about prezi is that it isn’t as linear as powerpoint can be. You can zoom in and out of points of interest, which works really well, since it lets one load a presentation with a ton of info that can be dived into or not, depending on the circumstances of the presenting. I think what I’m going to try to do is fill my prezi in as much as possible but then just cover the high-level stuff in 15 minutes. At the same time, I’ll share the url with the search committee and they can explore different avenues of my research independently of me giving the presentation. What’d be cool is if people could comment with a live twitter feed or somesuch at the same time as a presentation… or maybe non-live comments a la YouTube.


Jun 23 2009

New York last week

So I was at the State of Play conference last week, which put me in New York City!

Stayed with cousin Lee-kai on the west side. It was brilliant except that our busy schedules meant that we only actually hung out for like 3 hours total: a game of Race for the Galaxy when I arrived on Tuesday and lunch at Crema with Jafe (friend from high school and husband of Crema owner, Julieta) the next day. Lee-kai and his friends know RftG really, really well and basically kicked my ass even though just the week before I won a game at home. In my defense, I guess, I had some really crappy cards throughout the game and waffled on which specialization I should take. I don’t think that game is about diversifying at all, and I paid for it.

Crema was as fantastic as the last time I was in New York back in April 2008. Mmmmm. Other restaurants I got to try out were Big Nick’s (got a guacamole burger), Penang (got sizzling tofu which was good but had that weird slimy coating that I sometimes see on tofu; what is that stuff? Also, Krista-Lee thinks she got sick on the curry chicken… :( ), Buona Notte (“the best” claimed the street hawkers), the cafe above Fairway on Broadway, Golden Unicorn (full on Chinese banquet, ftw!), and Katz’s (hot pastrami sandwich, yum). Pretty much great food all around.

Katz's pastrami sandwich

Katz's pastrami sandwich



Since I think the conference sessions were summarized pretty well by others (Raph, Tim, Bart, Sara, Greg L at Terra Nova, twitter hashtag #sop09), I’ll stick to the people I met. Anyway, I place more importance on the connections made and individual and collective collisions of people and ideas than I do on the sessions, so it’s pretty appropriate to list the fine folks I met.

Continue reading “New York last week”