Tag Archives: Korea

What does it mean to be gaming literate? Slides for invited talk at MMSEE 2017

Korea has been great! No nuclear fire yet. Great food and drink. Amazingly welcoming and excited scholars and new colleagues. 🙂

Huge thanks to Jason Lee for inviting me and to Hannah Gerber for getting him in touch with me!

Here’re my slides from my plenary/keynote talk at MMSEE 2017.

[Edit: Trying to embed google slides instead of slideshare so that you all can see the presenter notes. The slides don’t mean much without that text…]

Click on the gear icon to open up speaker notes!

I’m doing a keynote for MMSEE in Korea, September 15-17!


I’ve been invited to do a keynote for a conference on, among other things, using media for teaching and learning English in South Korea! I’ll be focusing my talk on gaming literacy and what that means for education. Here’s the details:

What Does It Mean to Be Gaming Literate? The Development of Agency and Empathy

As we know, gaming spans a number of literacy practices. This talk will give examples of some of these practices and add nuance to our understanding of how they are socially and culturally situated. More and more, however, I’ve come to understand gaming as not just another example of new literacies but also as a particularly good way to increase personal agency and empathy in the world at large, as we learn processes for how to act and be through games. This talk will, therefore, also cover this newer line of thought and make a case for games as spaces for cultural inclusion, understanding, and deep meaning making. Gaming literacy, then, is more than expertise in how to do stuff in games but also how to make connections to others and find meaning through games.


More details about the conference can be found at http://www.mmsee2017.com/