<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Mark Danger Chen &#187; kohlberg</title>
	<atom:link href="http://markdangerchen.net/tag/kohlberg/feed/" rel="self" type="application/rss+xml" />
	<link>http://markdangerchen.net</link>
	<description>sporadic ramblings of a gamer in academia</description>
	<lastBuildDate>Wed, 04 Apr 2012 14:56:32 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Discussion on mature games and moral ambiguity/development</title>
		<link>http://markdangerchen.net/2009/07/23/discussion-on-mature-games-and-moral-ambiguitydevelopment/</link>
		<comments>http://markdangerchen.net/2009/07/23/discussion-on-mature-games-and-moral-ambiguitydevelopment/#comments</comments>
		<pubDate>Fri, 24 Jul 2009 05:09:02 +0000</pubDate>
		<dc:creator>markdangerchen</dc:creator>
				<category><![CDATA[Academia]]></category>
		<category><![CDATA[Games Research]]></category>
		<category><![CDATA[Game Design Aspect of the Month]]></category>
		<category><![CDATA[kohlberg]]></category>
		<category><![CDATA[moral development]]></category>
		<category><![CDATA[Nels Anderson]]></category>
		<category><![CDATA[Sande Chen]]></category>
		<category><![CDATA[sop09]]></category>
		<category><![CDATA[state of play]]></category>
		<category><![CDATA[The Witcher]]></category>

		<guid isPermaLink="false">http://markdangerchen.net/?p=1277</guid>
		<description><![CDATA[I met Sande Chen, one of the English writers for The Witcher, at this year&#8217;s State of Play conference last month. She runs the blog Game Design Aspect of the Month where different industry folks, academics, etc. write about games and features of games, etc. Anyway, this month is on mature games, and Sande was able to convince me to submit something, which was helped by the post before mine where Nels Anderson wrote about Kohlberg&#8217;s stages of moral development. Given that I wrote about moral ambiguity and mentioned Kohlberg in my review of The Witcher for E-Learning last year, it made sense to bounce off of Nels&#8217; post with a follow-up. :)]]></description>
			<content:encoded><![CDATA[<p>I met Sande Chen, one of the English writers for <em>The Witcher</em>, at this year&#8217;s <a href="http://www.nyls.edu/stateofplay">State of Play</a> conference last month. She runs the blog <a href="http://gamedesignaspect.blogspot.com/">Game Design Aspect of the Month</a> where different industry folks, academics, etc. write about games and features of games, etc.</p>
<p>Anyway, <a href="http://gamedesignaspect.blogspot.com/2009/07/mature-games-podcast.html">this month is on mature games</a>, and Sande was able to convince me to submit something, which was helped by the post before mine where <a href="http://gamedesignaspect.blogspot.com/2009/07/kohlbergs-moral-development-comes-to.html">Nels Anderson wrote about Kohlberg&#8217;s stages of moral development</a>.</p>
<p>Given that I wrote about moral ambiguity and mentioned Kohlberg in my review of <em>The Witcher</em> for E-Learning last year, it made sense to bounce off of Nels&#8217; post with <a href="http://gamedesignaspect.blogspot.com/2009/07/thoughts-on-ambiguous-morality-kohlberg.html">a follow-up</a>. :)</p>
]]></content:encoded>
			<wfw:commentRss>http://markdangerchen.net/2009/07/23/discussion-on-mature-games-and-moral-ambiguitydevelopment/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

