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	<title>Mark Danger Chen &#187; Games</title>
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	<link>http://markdangerchen.net</link>
	<description>sporadic ramblings of a gamer in academia</description>
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		<title>Two iPhone game ideas</title>
		<link>http://markdangerchen.net/2011/04/11/two-iphone-game-ideas/</link>
		<comments>http://markdangerchen.net/2011/04/11/two-iphone-game-ideas/#comments</comments>
		<pubDate>Mon, 11 Apr 2011 12:09:34 +0000</pubDate>
		<dc:creator>markdangerchen</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Humorous]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://markdangerchen.net/?p=1687</guid>
		<description><![CDATA[Woke up with two iPhone game ideas. Very, very simple: Ultimate Gamification. Player earns points while the app is on. Random awards once in a while with bigger rewards happening to greater fanfare, bigger badges, etc. Nice confetti showers or fireworks or emblems or whatever. The description will hint that some rewards are tied to activity, using the accelerometer, gps, gyroscope, or compass. This is untrue, but hopefully players will link coincidences to ritual. (Or maybe it&#8217;s actually true&#8230; :) ) Phone Killer. Player continually accrues points while their phone&#8217;s screen is off. The points continually increase exponentially, encouraging people to keep their phone screens off for as long as possible. Long idle times = bigger payoffs. Additionally, a large lump sum payoff is given when turning the screen off after the phone is active, though, if someone chain-turned on and off the phone, they&#8217;d get points at about the same rate as if they just left the phone idle while the screen was off. The idea is subversive in that it rewards players for not using their phone. Oh, while the phone is charging, player receives no points. If the battery is lower than 25% player receives double points. Now that [...]]]></description>
			<content:encoded><![CDATA[<p>Woke up with two iPhone game ideas. Very, very simple:</p>
<ol>
<li><em>Ultimate Gamification</em>. Player earns points while the app is on. Random awards once in a while with bigger rewards happening to greater fanfare, bigger badges, etc. Nice confetti showers or fireworks or emblems or whatever. The description will hint that some rewards are tied to activity, using the accelerometer, gps, gyroscope, or compass. This is untrue, but hopefully players will link coincidences to ritual. (Or maybe it&#8217;s actually true&#8230; :) )</li>
<li><em>Phone Killer</em>. Player continually accrues points while their phone&#8217;s screen is off. The points continually increase exponentially, encouraging people to keep their phone screens off for as long as possible. Long idle times = bigger payoffs. Additionally, a large lump sum payoff is given when turning the screen off after the phone is active, though, if someone chain-turned on and off the phone, they&#8217;d get points at about the same rate as if they just left the phone idle while the screen was off. The idea is subversive in that it rewards players for not using their phone. Oh, while the phone is charging, player receives no points. If the battery is lower than 25% player receives double points.</li>
</ol>
<p>Now that I think about it, I&#8217;m not sure these games are even possible on the iPhone. How is it with background apps or apps running while the phone isn&#8217;t actually active?</p>
]]></content:encoded>
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		<title>MMOG Farmer: A Facebook game concept</title>
		<link>http://markdangerchen.net/2010/08/17/mmog-farmer-a-facebook-game-concept/</link>
		<comments>http://markdangerchen.net/2010/08/17/mmog-farmer-a-facebook-game-concept/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 15:38:55 +0000</pubDate>
		<dc:creator>markdangerchen</dc:creator>
				<category><![CDATA[Academia]]></category>
		<category><![CDATA[Games Research]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[farming]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[MMOG]]></category>

		<guid isPermaLink="false">http://markdangerchen.net/?p=1566</guid>
		<description><![CDATA[For a game design class I&#8217;m taking this summer, we got into groups and are designing a Facebook game. We decided early on to use an idea I had (inspired by Cow Clicker) about spoofing the farming in MMOGs since many FB games are pretty much repetitive farming, too. Each of us were then to write a short one-page concept which we&#8217;d aggregate together into one idea. This was my pitch to the group. (Turns out no one else from my group wrote anything. Frikkin undergrads. While a few of them have been helpful in brainstorming, I&#8217;m appalled at the lack of work coming from the rest of my team. They don&#8217;t seem to realize I&#8217;m defending my dissertation in less than a week! How is it that someone who&#8217;s not even taking the class for a grade is doing most of the group work?) MMOG Farmer High concept: Playing a busy-work game in Facebook generates credits that can be transferred into external non-Facebook games where grinding / farming is needed to level-up or craft items. Instead of wasting precious time grinding / farming at home in the MMOG you care about, you can grind at work or school and [...]]]></description>
			<content:encoded><![CDATA[<div>For a game design class I&#8217;m taking this summer, we got into groups and are designing a Facebook game. We decided early on to use an idea I had (inspired by Cow Clicker) about spoofing the farming in MMOGs since many FB games are pretty much repetitive farming, too. Each of us were then to write a short one-page concept which we&#8217;d aggregate together into one idea. This was my pitch to the group.</div>
<p></p>
<div>(Turns out no one else from my group wrote anything. Frikkin undergrads. While a few of them have been helpful in brainstorming, I&#8217;m appalled at the lack of work coming from the rest of my team. They don&#8217;t seem to realize I&#8217;m defending my dissertation in less than a week! How is it that someone who&#8217;s not even taking the class for a grade is doing most of the group work?)</div>
<p></p>
<div><strong><em>MMOG Farmer</em></strong></div>
<p></p>
<div><strong>High concept:</strong> Playing a busy-work game in Facebook generates credits that can be transferred into external non-Facebook games where grinding / farming is needed to level-up or craft items. Instead of wasting precious time grinding / farming at home in the MMOG you care about, you can grind at work or school and stay productive during the down-time away from the MMOG. MMOG Farmer is meant to be tongue-in-cheek and self-aware of the genres it mimics, yet, at the same time, be a viable, enjoyable experience.  <strong>Essential theme:</strong> This game captures the feeling of time-dependent repetitive grinding / farming found in MMOGs *and* Facebook games. The actual visual theme doesn’t matter so much, and we will allow players to skin the game from two choices: generic fantasy to space epic (e.g., WoW to Eve Online).</div>
<p></p>
<div><strong>Player representation:</strong> Players create a character or avatar to control, choosing from several archetypes from a wide range of genres. These could come from more genres than just fantasy and space, and part of the appeal is juxtaposing someone from one genre with either the fantasy or space backdrop.<br />
<strong>Player action:</strong> Comes in two forms:</div>
<p></p>
<div>
<ol>
<li>On the automated level, a player assigns a task to his or her character, ranging from things like collecting herbs, mining ore, and farming instances. He or she then waits for the action to complete, taking real-world time on the order of an hour or so, before being able to assign a new task. Meanwhile, the player can watch the game visuals depicting the character walking around and doing the harvesting or dungeon delving (see below).</li>
<li>On the manual level, every player action is based around simple clicks to move from space to space and to harvest materials or kill / skin monsters. There is no combat, really, just a visual representation of combat. The actual player action is just clicking. Choosing to farm an instance changes the scenery and makes it more interesting but it is still easy and generic.</li>
</ol>
</div>
<p></p>
<div><strong>Look:</strong> The visual look is modeled after games like The Legend of Zelda: The Minish Cap. In other words, it’s a top-down 2D grid-based game. Movement is turn-based modeled after rogue-like games, especially Desktop Dungeons (<a href="http://www.qcfdesign.com/?cat=20">http://www.qcfdesign.com/?cat=20</a>).</div>
<p></p>
<div><img src="https://lh5.googleusercontent.com/JaFe1w7_JvLSS9ksg_C-dyB17pLKAX5Ubmwkas6J2F-2uJ6nZIZXbC8ReYuT5Jo2Rbb6dxRLAPjC5OQNh_WuqxQNKvVJRVK-SdRob-I6Inu2am-fCw" alt="" width="256px;" height="192px;" /><img src="https://lh6.googleusercontent.com/83eKC2d1czD8qQ58Y1taEt8t3UTTq3vdAnocXzM5fUXn5MC4UfZCUsL7Z3NZKsW1Uk0lri4I99DvRqbst5LKT2B7ezhSbwPv0pM9eCqmYXbcb4nkqw" alt="" width="270px;" height="193px;" /></div>
<p></p>
<div><strong>Gameplay:</strong> The automated and manual versions are the same, really. The character is in some fantasy-based or space-themed setting, moving from space to space on the 2D grid, revealing more of the map. Some spaces have harvest nodes or monsters in them that can be farmed. As the character farms, he or she gains XP and levels up, opening up new areas that can be farmed for better rewards. There are no stats for the characters, just an experience level that limits the areas that can be farmed. Between farming runs, the game automatically sells the harvested items for gold or credits.</div>
<p></p>
<div><strong>Closing:</strong> The looks attract players to the game. The repetitive, addictive grinding compel players into playing. The fact that the gold or credits or whatever resource is accumulated can be transferred to a MMOG keeps players playing.</div>
]]></content:encoded>
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		<title>mini-reviews for games I played in Nov and Dec 2009</title>
		<link>http://markdangerchen.net/2010/01/04/mini-reviews-for-games-i-played-in-nov-and-dec-2009/</link>
		<comments>http://markdangerchen.net/2010/01/04/mini-reviews-for-games-i-played-in-nov-and-dec-2009/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 20:16:42 +0000</pubDate>
		<dc:creator>markdangerchen</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[broken sword]]></category>
		<category><![CDATA[dragon age]]></category>
		<category><![CDATA[fable]]></category>
		<category><![CDATA[forza]]></category>
		<category><![CDATA[mario bros]]></category>
		<category><![CDATA[might and magic]]></category>
		<category><![CDATA[nancy drew]]></category>
		<category><![CDATA[torchlight]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://markdangerchen.net/?p=1357</guid>
		<description><![CDATA[I figure I&#8217;d start off this year with a massive list of games I&#8217;ve played recently and then post individual game reviews as I play them. Also, for the new year, I&#8217;m going to try to endeavor to think more critically and reflectively about the games I play. But here&#8217;s a non-critical list of the games I remember playing in the last two months of 2009: PC Torchlight - level 35 or so, finished main quest. Fun Diablo clone with great art. Not sure it has legs, but it&#8217;s good for when you need a 30 min wind-down diversion. Dragon Age: Origins &#8211; twice, on third iteration now. Google for reviews. I can&#8217;t really add anything more other than to say that it has very strong introductory chapters for the different origin stories you can choose for your character, drags a little in the middle (massing an army can be tedious), and has a relatively short end-game (what we&#8217;d get that army for again?), but all in all, classic Bioware and a triumphant return of deep(ish) party dialog. Looking forward to community mods. Broken Sword 3: The Sleeping Dragon &#8211; I bought this game years ago but it never installed [...]]]></description>
			<content:encoded><![CDATA[<p>I figure I&#8217;d start off this year with a massive list of games I&#8217;ve played recently and then post individual game reviews as I play them. Also, for the new year, I&#8217;m going to try to endeavor to think more critically and reflectively about the games I play. But here&#8217;s a non-critical list of the games I remember playing in the last two months of 2009:</p>
<p><strong>PC</strong></p>
<ul>
<li><a href="http://en.wikipedia.org/wiki/Torchlight"><em><strong>Torchlight</strong></em> </a>- level 35 or so, finished main quest. Fun <em>Diablo</em> clone with great art. Not sure it has legs, but it&#8217;s good for when you need a 30 min wind-down diversion.</li>
<li><a href="http://en.wikipedia.org/wiki/Dragon_Age"><em><strong>Dragon Age: Origins</strong></em></a> &#8211; twice, on third iteration now. Google for reviews. I can&#8217;t really add anything more other than to say that it has very strong introductory chapters for the different origin stories you can choose for your character, drags a little in the middle (massing an army can be tedious), and has a relatively short end-game (what we&#8217;d get that army for again?), but all in all, classic Bioware and a triumphant return of deep(ish) party dialog. Looking forward to community mods.</li>
<li><a href="http://en.wikipedia.org/wiki/Broken_Sword:_The_Sleeping_Dragon"><strong><em>Broken Sword 3: The Sleeping Dragon</em></strong></a> &#8211; I bought this game years ago but it never installed on my various computers I&#8217;ve owned over the last few years. Buggy install is a bitch. I saw it on Steam 2 weeks ago and figured I&#8217;d give it another shot. It worked! and it&#8217;s a pretty good game. Odd <em>Tomb Raider</em>-esque ledge climbing given its pedigree (the first two were point-n-click 2D adventure games), but they didn&#8217;t really bother me. The art did take a turn backwards though when they moved to blocky 3D. I played Broken Sword 4 a couple of years ago and remember it being much prettier.</li>
<li><strong><em><a href="http://www.herinteractive.com/Mystery_Games/Nancy_Drew/Warnings_at_Waverly_Academy/pc">Nancy Drew: Warnings at Waverly Academy</a> </em></strong>- Yes, I&#8217;m a sucker for Nancy Drew games. They&#8217;re all generally the same with not much innovation between iterations, but that lets them pound out&#8230; what two dozen games? in the last few years. Kinda like trashy romance novels.</li>
<li><a href="http://www.herinteractive.com/Mystery_Games/Nancy_Drew/Ransom_of_the_Seven_Ships/PC"><strong><em>Nancy Drew: Ransom of the Seven Ships </em></strong></a>- Sailing and driving around was pretty fun, I have to admit. That was new.</li>
<li><strong><em><a href="http://en.wikipedia.org/wiki/Mirror%27s_Edge">Mirror&#8217;s Edge</a> </em></strong>- the first-person pakour game that came out a year or so ago. Most games I play are at least a year old so I can afford them&#8230; But anyway, yes, this game was fun. Shortish. Captivating music. The cutscenes were done in cool <em>Samurai Jack</em>-esque cutout-esque artwork. It was frustrating a few times, but overall good. Racing game combined with platformer combined with FPS. Neat.</li>
</ul>
<p><strong>DS</strong></p>
<ul>
<li><a href="http://en.wikipedia.org/wiki/Clash_of_heroes"><strong><em>Might and Magic: Clash of Heroes</em></strong></a> &#8211; Best DS game of 2009 for me. Though, admittedly, I haven&#8217;t played GTA or the new Zelda. Essentially, a puzzle game with RPG elements. Engaged me more than <a href="http://en.wikipedia.org/wiki/Puzzle_Quest:_Challenge_of_the_Warlords"><em>Puzzle Quest</em></a> did.</li>
<li><a href="http://en.wikipedia.org/wiki/Broken_Sword"><strong><em>Broken Sword 1: Shadow of the Templars</em></strong></a> &#8211; haven&#8217;t quite finished it yet. Just as good as I remember from playing it years ago when it first came out and then replaying it a couple of years ago on the PC. For some reason, Nico&#8217;s apartment as a sort of home base works really well and is missing from the later games in the series. Also, being able to talk about everything to everyone and get (mostly) unique dialog is pretty cool. The DS version adds some nice 2nd-screen portrait close-ups when talking with NPCs but the small main screen makes seeing the various environment elements a little harder, though they tried to make up for it by making things highlight when you touch the screen with your stylus. I bet the Wii version is great, so go buy it if you have a Wii!</li>
</ul>
<p><strong>Xbox 360</strong></p>
<ul>
<li><a href="http://en.wikipedia.org/wiki/Fable_2"><strong><em>Fable II</em></strong></a> &#8211; Got this pretty much right after I (finally) bought an Xbox 360 in November. I think I liked the original <em>Fable</em> more. The morality system was pretty meaningless since it didn&#8217;t affect the story at all, just your character&#8217;s visuals.</li>
<li><strong><em><a href="http://en.wikipedia.org/wiki/Lego_Batman:_The_Videogame">Lego Batman</a> </em></strong>- Playing with Robin. We aren&#8217;t done, yet. It&#8217;s fun. :)</li>
<li><strong>various incarnations of <a href="http://en.wikipedia.org/wiki/Rock_Band_%28video_game%29">Rock Band</a></strong> &#8211; Fun as always. The main reason we got an Xbox 360, actually. Well, that and the fact that it hooks up nicely to my home network and Windows Media Center.</li>
<li><a href="http://en.wikipedia.org/wiki/Forza_Motorsport_3"><strong><em>Forza Motorsport 3</em></strong></a> &#8211; When we get a house and a dedicated home theater room some day (I want to take you to a monster-free city), I&#8217;ll be getting a racing chair and a wheel to go with whatever version of Forza exists then&#8230; It is sooo beautiful. Damage modeling, too!</li>
</ul>
<p><strong>Wii</strong></p>
<ul>
<li><strong><em><a href="http://en.wikipedia.org/wiki/New_Super_Mario">New Super Mario Bros.</a> </em></strong>- Haven&#8217;t actually gotten to play it much, but I like it. The kids we sometimes hang out with like it.</li>
<li><a href="http://en.wikipedia.org/wiki/Wii_Sports_Resort"><strong><em>Wii Sports Resort</em></strong></a> &#8211; borrowed from Steve. I spent a few hours just flying around. :) Sword fighting is fun.</li>
<li><a href="http://en.wikipedia.org/wiki/Wii_Fit_Plus"><strong><em>Wii Fit Plus</em></strong></a> &#8211; We had to rearrange our office to make enough room between the couch and TV for the Wii balance board. Now that we&#8217;ve set it up, we&#8217;ve used it maybe once a week, which is better than sitting on our asses all the time. Pretty fun so far, actually.</li>
</ul>
]]></content:encoded>
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		<title>Happy new year!</title>
		<link>http://markdangerchen.net/2010/01/04/happy-new-year-2/</link>
		<comments>http://markdangerchen.net/2010/01/04/happy-new-year-2/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 19:11:10 +0000</pubDate>
		<dc:creator>markdangerchen</dc:creator>
				<category><![CDATA[Academia]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[positioning]]></category>
		<category><![CDATA[theresa horstman]]></category>

		<guid isPermaLink="false">http://markdangerchen.net/?p=1353</guid>
		<description><![CDATA[I&#8217;ve decided to post really quick reviews of each game I play. The thing is, I&#8217;ve been replaying some older games and realizing how much of them I&#8217;ve forgotten, and then I have a tiny moment of panic about how ephemeral my experiences with these games are&#8211;a tiny existential crisis ensues. Do I play the games because life is nihilistic and I should just fill it with personally engaging experiences, or do I try to contribute something to the societal world&#8211;games culture and academic progress? And then I figure, well, it won&#8217;t take much time to write at least a one-line review of the things I&#8217;m playing. Part of the hesitation, though, is also the fact that I play *a lot* of games. A LOT. It&#8217;s kind of frightening, actually, given that I&#8217;m trying to finish the dissertation and apply for jobs and do academic stuff at the same time. So, there&#8217;s a bit of shame or guilt involved, too. But talking with Theresa, another student at the college of ed who also studies games and learning, has convinced me that knowledge about games is part of my academic identity. I&#8217;ve come to be known as &#8220;the games guy&#8221; in [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve decided to post really quick reviews of each game I play.</p>
<p>The thing is, I&#8217;ve been replaying some older games and realizing how much of them I&#8217;ve forgotten, and then I have a tiny moment of panic about how ephemeral my experiences with these games are&#8211;a tiny existential crisis ensues. Do I play the games because life is nihilistic and I should just fill it with personally engaging experiences, or do I try to contribute something to the societal world&#8211;games culture and academic progress? And then I figure, well, it won&#8217;t take much time to write at least a one-line review of the things I&#8217;m playing.</p>
<p>Part of the hesitation, though, is also the fact that I play *a lot* of games. A LOT. It&#8217;s kind of frightening, actually, given that I&#8217;m trying to finish the dissertation and apply for jobs and do academic stuff at the same time. So, there&#8217;s a bit of shame or guilt involved, too.</p>
<p>But talking with Theresa, another student at the college of ed who also studies games and learning, has convinced me that knowledge about games is part of my academic identity. I&#8217;ve come to be known as &#8220;the games guy&#8221; in my department, and that label or position has definitely given me some cultural capital that I&#8217;ve been able to ply into various opportunities within academia, if only by giving me confidence in myself by seeing that others value my knowledge.</p>
<p>The positioning, though, is kind of strange since I don&#8217;t think I&#8217;ve done all that much to cultivate it. It seems like I can contribute to it and make it productive while also justifying all the game playing if only I shared my thoughts about these games, and thus, my new year&#8217;s resolution is to write about each game I play.</p>
<p>Or maybe I&#8217;m just trying to make an obsession have some sort of extrinsic value&#8230;</p>
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		<title>Games I&#8217;m playing now</title>
		<link>http://markdangerchen.net/2008/09/15/games-im-playing-now/</link>
		<comments>http://markdangerchen.net/2008/09/15/games-im-playing-now/#comments</comments>
		<pubDate>Mon, 15 Sep 2008 22:38:49 +0000</pubDate>
		<dc:creator>markdangerchen</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[mercenaries 2]]></category>
		<category><![CDATA[spore]]></category>
		<category><![CDATA[warhammer online]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://markdangerchen.net/?p=812</guid>
		<description><![CDATA[(All images from Wikipedia!) The collector&#8217;s edition headstart for Warhammer Online started yesterday. I&#8217;ll start playing on Tuesday, probably. Same servers as Michael Zenke [Edit 18-9-2008: for some reason I thought it was Mike Sellers' blog, but I am wrong... unless Zenke and Sellers are the same people]: Destruction: Volkmar Order: Averheim Except that he chose regular servers and since I&#8217;m partial to RP servers, I also started on an RP server, Ostermark &#8211; Order. [Edit (Tuesday): Lucas Gillispie sent me a note that his RP guild is starting on Phoenix Throne, so I started there instead. Order side.] Spore came out over the weekend to some crazy low reviews on Amazon and other user-based review sites due to its onerous (draconian) DRM. I tried it out yesterday and decided that it was not for me. I mean, it&#8217;s kind of fun for a while, but it gets rather tedious. And it seems unbalanced in that the first few stages go by quick and then the last space stage is humongous. Like way too detailed. The first stage is almost a clone of but not as good as the Flash game flow. The other stages remind me of other games, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="Warhammer Online box art" src="http://upload.wikimedia.org/wikipedia/en/thumb/b/bb/Packfront.gif/200px-Packfront.gif" alt="" width="200" height="271" /></p>
<p>(All images from Wikipedia!)</p>
<p>The collector&#8217;s edition headstart for <a href="http://warhammeronline.wikia.com/wiki/HammerWiki"><em>Warhammer Online</em></a> started yesterday. I&#8217;ll start playing on Tuesday, probably. Same servers as <a href="http://www.mmognation.com/2008/09/14/going-to-war/">Michael Zenke</a> [Edit 18-9-2008: for some reason I thought it was Mike Sellers' blog, but I am wrong... unless Zenke and Sellers are the same people]:</p>
<ul>
<li><strong>Destruction:</strong> Volkmar</li>
<li><strong>Order:</strong> Averheim</li>
</ul>
<p>Except that he chose regular servers and since I&#8217;m partial to RP servers, I also started on an RP server, <del datetime="2008-09-16T22:03:31+00:00">Ostermark &#8211; Order</del>. [Edit (Tuesday): <a href="http://edurealms.com/">Lucas Gillispie</a> sent me a note that his RP guild is starting on Phoenix Throne, so I started there instead. Order side.]<br />
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<img class="alignnone" title="Spore" src="http://upload.wikimedia.org/wikipedia/en/7/77/Sporebox.jpg" alt="" width="256" height="355" /></p>
<p><a href="http://en.wikipedia.org/wiki/Spore_(game)"><em>Spore</em> </a>came out over the weekend to some crazy low reviews on Amazon and other user-based review sites due to its onerous (draconian) DRM. I tried it out yesterday and decided that it was not for me. I mean, it&#8217;s kind of fun for a while, but it gets rather tedious. And it seems unbalanced in that the first few stages go by quick and then the last space stage is humongous. Like way too detailed. The first stage is almost a clone of but not as good as the Flash game <a href="http://intihuatani.usc.edu/cloud/flowing/"><em>flow</em></a>. The other stages remind me of other games, too. Namely <a href="http://en.wikipedia.org/wiki/Populous"><em>Populous</em></a> in the tribal stage. [Edit: At first I thought this made sense since I thought <em>Populous</em> was made by Maxis and Will Wright, the person behind <em>Spore</em>, but it turns out that it was made by Bullfrog and Peter Molyneux. We'll see how his game <a href="http://en.wikipedia.org/wiki/Fable_2"><em>Fable 2</em></a> plays in a few...]<br />
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<img class="alignnone" title="Mercenaries 2" src="http://upload.wikimedia.org/wikipedia/en/thumb/3/32/Mercenaries_2_cover_art.jpg/252px-Mercenaries_2_cover_art.jpg" alt="" width="252" height="311" /></p>
<p>While everyone else has been hyping about <em>Spore</em>, I&#8217;ve been more interested in <a href="http://en.wikipedia.org/wiki/Mercenaries_2"><em>Mercenaries 2</em></a>. It&#8217;s fun so far. Blowing shit up is always fun I guess. Basically, think GTA but you start with an arsenal from the get-go, and your missions involve making money for destroying stuff for various factions. You get the missions GTA style by going to a contact&#8217;s location as marked by a little circle beam of light.  :)<br />
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<img class="alignnone" title="World of Warcraft: Wrath of the Lich King" src="http://upload.wikimedia.org/wikipedia/en/thumb/1/1e/WotLK_Standard_Box.jpg/224px-WotLK_Standard_Box.jpg" alt="" width="224" height="323" /></p>
<p>And finally, I would be remiss if I didn&#8217;t mention that I&#8217;ve been playing <a href="http://en.wikipedia.org/wiki/World_of_warcraft"><em>World of Warcraft </em></a>(in prep for the expansion due out in a couple of months) using two accounts at the same time! Basically, on the first day I had my laptop open next to me with one character following my main guy on my desktop. But then I read that you can actually run two (or more) copies of <em>WoW</em> at the same time, and since I got a new monitor last month, I decided to do that with each monitor showing a different <em>WoW</em> window. Then I installed an app (HotKeyNet) that lets me send keystrokes to both windows at the same time. So on one screen I hit 2 for Sinister Strike and on the other screen, 2 triggers a macro that targets my main&#8217;s target and casts Sinister Strike (yes, two rogues :p) Check out <a href="http://www.wowwiki.com/Multiboxing">wowwiki</a> and <a href="http://www.dual-boxing.com/wiki/index.php/Main_Page">dual-boxing</a> for helpful details.</p>
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		<title>Aaron, Gray, and Song Gong all in town</title>
		<link>http://markdangerchen.net/2008/05/02/aaron-gray-and-song-gong-all-in-town/</link>
		<comments>http://markdangerchen.net/2008/05/02/aaron-gray-and-song-gong-all-in-town/#comments</comments>
		<pubDate>Fri, 02 May 2008 14:36:52 +0000</pubDate>
		<dc:creator>markdangerchen</dc:creator>
				<category><![CDATA[Academia]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Research]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[aoir9]]></category>

		<guid isPermaLink="false">http://markdangerchen.net/?p=705</guid>
		<description><![CDATA[for a week of total geekdom. We&#8217;re going to try to play at least these games: Long Live the King Game of Thrones Arkham Horror Grand Theft Auto IV Dungeon Twister Pandemic And we&#8217;re going to the Seattle Art Museum&#8216;s Roman exhibit (with a slew of Reedies&#8211;&#8221;slew?&#8221;  gaggle?  grouping? an anarchy of Reedies maybe?). I&#8217;ll post game write-ups and photos if I have time. This comes at a time when I&#8217;m trying to write a game review on The Witcher and morality in games.  I&#8217;m also going to submit something for a pre-conference on games ethnography happening as part of AoIR 9 in Copenhagen in October.  Due in one week!  But if I don&#8217;t get in, there&#8217;s also a doc consortium happening there and the deadline to submit for that is in 3 weeks.  :)]]></description>
			<content:encoded><![CDATA[<p>for a week of total geekdom.</p>
<p>We&#8217;re going to try to play at least these games:</p>
<ul>
<li>Long Live the King</li>
<li>Game of Thrones</li>
<li>Arkham Horror</li>
<li>Grand Theft Auto IV</li>
<li>Dungeon Twister</li>
<li>Pandemic</li>
</ul>
<p>And we&#8217;re going to the <a href="http://www.seattleartmuseum.org/">Seattle Art Museum</a>&#8216;s Roman exhibit (with a slew of Reedies&#8211;&#8221;slew?&#8221;  gaggle?  grouping? an anarchy of Reedies maybe?).</p>
<p>I&#8217;ll post game write-ups and photos if I have time.</p>
<p>This comes at a time when I&#8217;m trying to write a game review on <em>The Witcher</em> and morality in games.  I&#8217;m also going to submit something for <a href="http://www.virtualknowledgestudio.nl/projects/in-the-game.php">a pre-conference on games ethnography</a> happening as part of <a href="http://conferences.aoir.org/">AoIR 9</a> in Copenhagen in October.  Due in one week!  But if I don&#8217;t get in, there&#8217;s also a doc consortium happening there and the deadline to submit for that is in 3 weeks.  :)</p>
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		<title>The history of New York City (architecture) in video games</title>
		<link>http://markdangerchen.net/2008/04/29/the-history-of-new-york-city-architecture-in-video-games/</link>
		<comments>http://markdangerchen.net/2008/04/29/the-history-of-new-york-city-architecture-in-video-games/#comments</comments>
		<pubDate>Wed, 30 Apr 2008 02:17:13 +0000</pubDate>
		<dc:creator>markdangerchen</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[new york]]></category>

		<guid isPermaLink="false">http://markdangerchen.net/?p=703</guid>
		<description><![CDATA[The Bowery Boys &#124; New York City History: The history of New York City in video games One day back from New York and I see this post.  :)]]></description>
			<content:encoded><![CDATA[<p><a href="http://theboweryboys.blogspot.com/2008/04/history-of-new-york-city-in-video-games.html">The Bowery Boys | New York City History: The history of New York City in video games</a></p>
<p>One day back from New York and I see this post.  :)</p>
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		<title>Zak McKracken 2 is out!</title>
		<link>http://markdangerchen.net/2008/04/29/zak-mckracken-2-is-out/</link>
		<comments>http://markdangerchen.net/2008/04/29/zak-mckracken-2-is-out/#comments</comments>
		<pubDate>Wed, 30 Apr 2008 01:44:17 +0000</pubDate>
		<dc:creator>markdangerchen</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[zak mckracken]]></category>

		<guid isPermaLink="false">http://markdangerchen.net/?p=702</guid>
		<description><![CDATA[The Grumpy Gamer posted that a fan-made sequel to Zak McKracken is out! Grumpy Gamer Kracken I am way more excited about this than GTAIV. :p [Edit May 2: Oh, boo... it's not in English yet.  Damn my lack of multilingualism.]]]></description>
			<content:encoded><![CDATA[<p>The Grumpy Gamer posted that a fan-made sequel to Zak McKracken is out!</p>
<p><a href="http://grumpygamer.com/7359462"><img style="border: 0;" src="http://grumpygamer.com/images/kracken.jpg" alt="" width="203" height="139" /></a></p>
<p><a href="http://grumpygamer.com/7359462">Grumpy Gamer Kracken</a></p>
<p>I am way more excited about this than GTAIV.  :p</p>
<p>[Edit May 2: Oh, boo... it's not in English yet.  Damn my lack of multilingualism.]</p>
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		<title>The Witcher</title>
		<link>http://markdangerchen.net/2008/03/19/the-witcher/</link>
		<comments>http://markdangerchen.net/2008/03/19/the-witcher/#comments</comments>
		<pubDate>Wed, 19 Mar 2008 23:42:33 +0000</pubDate>
		<dc:creator>markdangerchen</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[The Witcher]]></category>

		<guid isPermaLink="false">http://markdangerchen.net/2008/03/19/the-witcher/</guid>
		<description><![CDATA[This past week I&#8217;ve been playing The Witcher, an RPG by CD Projekt Red using the Aurora Engine (the one Bioware used for Neverwinter Nights, Knights of the Old Republic, etc.). The Witcher is based off a series of short stories and novels by Polish author Andrzej Sapkowski set in a wartorn grim fantasy world. Witchers are a clan of superhumans devoted to destroying monsters and evil. I had heard, however, that there was a lot of moral ambiguity in the game, which made me interested enough to download the demo. From what I saw in the demo, I was impressed enough to buy a copy. As an aside, once I got the full version, I quickly discovered that the onerous copy protection scheme was not compatible with my system until I uninstalled virtual drive software that I use so I don&#8217;t have to swap DVDs/CDs around all the time. That was a pain because I have a bunch of ISOs on my system that I am now unable to mount. (heheh, I said &#8220;mount&#8221;) Anyway, I saw from the demo that The Witcher had promise, but the demo wasn&#8217;t super polished. After the intro tutorial but before the whole [...]]]></description>
			<content:encoded><![CDATA[<p>This past week I&#8217;ve been playing <a href="http://en.wikipedia.org/wiki/The_Witcher_%28computer_game%29">The Witcher</a>, an RPG by <a href="http://en.wikipedia.org/wiki/CD_Projekt">CD Projekt Red</a> using the <a href="http://en.wikipedia.org/wiki/Aurora_Engine">Aurora Engine</a> (the one Bioware used for Neverwinter Nights, Knights of the Old Republic, etc.).  The Witcher is based off a series of short stories and novels by Polish author  <a href="http://en.wikipedia.org/wiki/Andrzej_Sapkowski">Andrzej Sapkowski</a> set in a wartorn grim fantasy world.  Witchers are a clan of superhumans devoted to destroying monsters and evil.  I had heard, however, that there was a lot of moral ambiguity in the game, which made me interested enough to download the demo.  From what I saw in the demo, I was impressed enough to buy a copy.</p>
<p><a href="http://image.com.com/gamespot/images/2007/308/reviews/915112_20071105_screen010.jpg"><img src="http://image.com.com/gamespot/images/2007/308/reviews/915112_20071105_screen010.jpg" alt="The Witcher screenshot" border="0" width="512" /></a></p>
<p><br clear="all" /></p>
<p><span id="more-691"></span></p>
<p>As an aside, once I got the full version, I quickly discovered that the onerous copy protection scheme was not compatible with my system until I uninstalled virtual drive software that I use so I don&#8217;t have to swap DVDs/CDs around all the time.  That was a pain because I have a bunch of ISOs on my system that I am now unable to mount.  (heheh, I said &#8220;mount&#8221;)</p>
<p>Anyway, I saw from the demo that The Witcher had promise, but the demo wasn&#8217;t super polished.  After the intro tutorial but before the whole intro story could play out, the demo jumped over to another chapter of the game, presumably so that I could suss out the leveling/XP system and get a feel for how the game works.</p>
<p>This jump was rather disorienting.  The cutscene after the jump was poorly put together and didn&#8217;t make any sense.  I saw some kid named Alvin and a woman flee towards a walled town to escape some hellhounds.  The kid made it in the walls before the guards shut the gate, but the woman didn&#8217;t.  Then came a cut where Geralt (me) was being asked by some other woman named Shani to save the outside woman before she&#8217;s mauled.  (How the hell did I get there?  Who the hell is this woman Shani?  Why are we just standing out in the street?)  But then when the game gave me back control of Geralt, the scenario changed such that the hellhounds were now in the town walls and I was fighting them alongside the guards.  Woman stuck outside promptly forgotten.  Once the fight was over, Alvin&#8217;s lying on the ground writhing in pain while I calmly talked with Shani and went through her conversation tree.  (&#8220;Shut up kid, can&#8217;t you see some adults are talking here?&#8221;)</p>
<p>So, I figured the full version of the game probably filled in the gaps of the story.   Well, it didn&#8217;t.  I still think that cutscene, which starts off Chapter 1, was confusing as hell.</p>
<p><a href="http://image.com.com/gamespot/images/2007/287/reviews/915112_20071015_screen002.jpg"><img src="http://image.com.com/gamespot/images/2007/287/reviews/915112_20071015_screen002.jpg" alt="The Witcher dialog" border="0" width="512" /></a></p>
<p><br clear="all" /></p>
<p>The game overall, though, is good.  There are indeed many different decisions to make in the game about which path to follow, who to side with, etc. none of which are easily mapped as good or evil.  I wish more games were like this.  Force me to think about what I care about.  The Bioware games let players choose between Light or Dark (KotOR), Open Hand or Closed Fist (Jade Empire), and Up or Down (Mass Effect :p ).  It&#8217;s pretty clear which choices are which.  The Witcher presents two different factions both using variously questionable means to reach their ends.  By trying to do &#8220;good&#8221; does one end up a pawn for the greater &#8220;evil?&#8221;  Interesting situation.  Meanwhile, the player also has to ask &#8220;are monsters judged by their natural appearance or should Geralt go after humans who behave as monsters and leave the scrupulous vampires and ghouls alone?&#8221;</p>
<p>What&#8217;s ironic maybe is that while choices are morally ambiguous, almost everything involves combat and death.  What&#8217;s missing that the Bioware games have are persuasive kinds resolutions to problems.  No Charisma or Intelligence modifiers to dialog trees in The Witcher.  Also, unlike Fallout, Arcanum, Deus Ex, etc. there&#8217;s no sneaking about in The Witcher either.  Everything is resolved by the point of a blade.</p>
<p><a href="http://image.com.com/gamespot/images/2007/308/reviews/915112_20071105_screen003.jpg"><img src="http://image.com.com/gamespot/images/2007/308/reviews/915112_20071105_screen003.jpg" alt="The Witcher character sheet" border="0" width="512" /></a></p>
<p><br clear="all" /></p>
<p>On another note, there&#8217;s a few mini-games at work, too.  Similar to Knights of the Old Republic&#8217;s <a href="http://starwars.wikia.com/wiki/Pazaak">Pazaak</a> card game, The Witcher has a poker dice game built-in.  There&#8217;s also a fist fighting game (parallel to KotOR&#8217;s pod racing I guess).  And finally, there&#8217;s this odd card collecting game where Geralt tries to sleep with as many women NPCs as possible, receiving a card in the game&#8217;s journal as a token of his conquest.  You can read more about the different mini-games on the <a href="http://witcher.wikia.com/wiki/Spoiler_Checklist">spoiler page of The Witcher&#8217;s Wikia wiki</a>.</p>
<p><a href="http://image.com.com/gamespot/images/2007/308/reviews/915112_20071105_screen005.jpg"><img src="http://image.com.com/gamespot/images/2007/308/reviews/915112_20071105_screen005.jpg" alt="The Witcher poker dice" border="0" width="512" /></a></p>
<p><br clear="all" /></p>
<p>Overall, I think the shortcomings (some weak cutscenes, completely stupid poker dice AI, wretched copy protection, periodic crashes, and some gaping holes in the story) are far outweighed by The Witcher&#8217;s strong points.  The story is engrossing even if some of the loose-ends don&#8217;t get tied up at the end.  Some of the cutscenes are pretty good (inconsistency is bad though!).  The plot twist at the end rivals that of Knights of the Old Republic.  This is one of those games where I think about what&#8217;s happened, what <strong>I</strong> caused to happen, for a while after finishing the game.  It lingers like a good book or movie.</p>
<p>The Witcher is a perfect example of the kind of agency good computer games can provide players. <strong> I</strong> did that.  I had an effect on the world.  I can&#8217;t say the same about World of Warcraft, which is precisely why my true passion has always been single-player games.  Makes me wonder if I should be writing about them more.  Later perhaps.  After the dissertation.</p>
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		<title>Amanita Design &#8211; point n click Flash games</title>
		<link>http://markdangerchen.net/2008/03/18/amanita-design-point-n-click-flash-games/</link>
		<comments>http://markdangerchen.net/2008/03/18/amanita-design-point-n-click-flash-games/#comments</comments>
		<pubDate>Tue, 18 Mar 2008 16:12:06 +0000</pubDate>
		<dc:creator>markdangerchen</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[Flash]]></category>

		<guid isPermaLink="false">http://markdangerchen.net/2008/03/18/amanita-design-point-n-click-flash-games/</guid>
		<description><![CDATA[Amanita Design Love their art style!]]></description>
			<content:encoded><![CDATA[<p><a href="http://markdangerchen.net/media/blog/2008/03/amanitagames.jpg" title="Amanita Design’s games"><img src="http://markdangerchen.net/media/blog/2008/03/amanitagames.jpg" alt="Amanita Design’s games" border="0" width="400" /></a></p>
<p><a href="http://www.amanitadesign.com/">Amanita Design</a></p>
<p>Love their art style!</p>
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