Tag Archives: game design

NASAGA 2015!!!

Last week I was at North American Simulations and Gaming Association (NASAGA) 2015, in Seattle this year.

NASAGA2015 logo

After loving it last year (see this write-up), I volunteered as soon as I got back to Seattle from LA over the summer and basically got put in charge of the conference website by the conference co-chairs, John Chen (no relation) and Jeannette Davidson from Geoteaming.

Volunteering ballooned into a bigger job than I thought it would, but that’s fine. I still had a ton of fun and met so many awesome people. In addition to the website, I also designed a geolocation game that we played Thursday evening using GPS devices and featuring a puzzle inspired by the light rail that everyone had to take to get downtown. Wee!

Most of the work was done in partnership with Melissa Peterson, who I got to know a lot better this year than last year. She and I were two of the people in the group I was with that was trying the #gameaweek challenge last year, but this past week I really enjoyed working with her… She’s awesome.

As it happens, I also was invited (first by Melissa… so maybe she was buttering me up) and accepted nomination and then a vote into the board! So now I’m a board member for NASAGA! Other board members include Samantha Knight, Melissa Peterson, Christy Cavanaugh, Jeannette Davidson, Jen McCann, Linda Slack, Dani Abrams, Chuck Needlman, and Chris Saeger. I can’t be excited more to be working with them. 🙂

One thing I’d like to work on is stronger ties with other associations (ABSEL, ISAGA, JASAG, SAGSAG, etc. Basically everything associated with the journal Simulation & Gaming). I also wouldn’t mind if NASAGA did a bit more to bridge the gap between research and practice… and so I’m volunteering to help out with NASAGA 16 in Bloomington, Indiana Oct 26-29 with Christy Cavanaugh chairing. At one point she invited me to co-chair but hadn’t realized I was also being invited to the board… I have been advised that serving on both is really, really ill-advised. Tho she’s doing it, so who knows?

On the last day, I did a rapid-fire game jam after a quick intro to 12 free game-making tools from the big list I did in August. Here’s the slides from that:

Jam w Free Digital Game Making Apps!

Jam with Free Digital Game Making Apps!

Co-op Space Card Game prototype ready for download! #gameaweek

I did it! I finished a set of print-n-play files for the Co-op Space Card Game I’m making!

Co-op Space Card Game.prototype rules (PDF)

Co-op Space Card Game.print n play prototype (PDF) FIXED! (There was a printer set up error… print Actual Size on 8.5×11 in. paper)

The art is NOT final. Nor are the rules, really…

Co-op Space Card Game prototype cards

Continue reading Co-op Space Card Game prototype ready for download! #gameaweek

#GameAWeek Game Two Extended

I’ve been at GDC this week and haven’t really had time to work on a new game. I did get a chance to revise the rules for the Space 4X Co-op Card Game, though.

space 4x co-op card game sketch

It’s probably a little incomprehensible without the actual cards in hand to refer to, but here the latest version:

Continue reading #GameAWeek Game Two Extended