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	<title>Mark Danger Chen &#187; cheating</title>
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	<description>sporadic ramblings of a gamer in academia</description>
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		<title>GLS 2008 Day 2 Session 3: Games &amp; Incivility</title>
		<link>http://markdangerchen.net/2008/07/11/gls-2008-day-2-session-3-games-incivility/</link>
		<comments>http://markdangerchen.net/2008/07/11/gls-2008-day-2-session-3-games-incivility/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 20:25:44 +0000</pubDate>
		<dc:creator>markdangerchen</dc:creator>
				<category><![CDATA[Academia]]></category>
		<category><![CDATA[Games Research]]></category>
		<category><![CDATA[cheating]]></category>
		<category><![CDATA[gender]]></category>
		<category><![CDATA[gls2008]]></category>
		<category><![CDATA[griefer]]></category>

		<guid isPermaLink="false">http://markdangerchen.net/?p=782</guid>
		<description><![CDATA[Sympathy for the Griefer: MOOrape, Lulz Cubes, &#38; Other Lessons From the First 2 Decades of Online Sociopathy Jullian Dibbell Jullian Dibbel gave a warning that his talk about griefers is NSFW. But he did say that he toned it down right before the presentation.  &#8220;Griefer&#8221; goes back to &#8220;spoil-sport,&#8221; someone who shatters the &#8220;magic [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.glsconference.org/2008/session.html?id=145"><strong>Sympathy for the Griefer: MOOrape, Lulz Cubes, &amp; Other Lessons From the First 2 Decades of Online Sociopathy</strong></a><br />
<em><a href="http://www.glsconference.org/2008/person.html?id=298">Jullian Dibbell</a></em></p>
<p><img class="alignleft" style="float: left;" src="http://www.glsconference.org/2008/images/person/dibbell_jullian.jpg" alt="Jullian Dibbel" width="175" height="100" /></p>
<p>Jullian Dibbel gave a warning that his talk about griefers is NSFW.  But he did say that he toned it down right before the presentation.  &#8220;Griefer&#8221; goes back to &#8220;spoil-sport,&#8221; someone who shatters the &#8220;magic circle&#8221; (AKA the bounded game world), whereas a cheater is someone who is still within the magic circle.</p>
<p>He then described Mr._Bungles in LambdaMOO, moving on to organized griefing in Habbo Hotel, Second Life, etc. that are anti-furry or whatever.  Watch his videos when available&#8230; really hard to explain by text.  LULZ.</p>
<p>There an insanely hyper-developed culture of memes on sites like Something Awful, 4chan, 7chan, and Encyclopedia Dramatica.  Embedded in these memes is a kind of ideology which a sociopath doesn&#8217;t have, so calling griefers sociopaths is slightly wrong.  They do it for the LULZ and to remind us that the Internet is not all serious business.</p>
<p>The magic circle is porous and ever-changing and can&#8217;t really be drawn to exclude griefers since they deliberately play with the magic circle.</p>
<p>But are griefers always bad?  Actually, they can do some really important work, like go after the Scientologists or generally keep society in check.</p>
<p><a href="http://www.glsconference.org/2008/session.html?id=146"><strong>Don’t Hate the Player, Hate the Game: The Racialization of Labor in World of Warcraft</strong></a><br />
<em><a href="http://www.glsconference.org/2008/person.html?id=299">Lisa Nakamura</a></em></p>
<p><img class="alignleft" style="float: left;" src="http://www.glsconference.org/2008/images/person/nakamura_lisa.jpg" alt="Lisa Nakamura" width="175" height="100" /></p>
<p>Lisa (a Reedie!) first played a clip from the WoW South Park episode.  In it they denigrate Koreans.  Koreans don&#8217;t count as people to socialize with.  So, WoW is a transnational game but not really a transnational game.</p>
<p>She then described how racial profiling happens in WoW, where players figure out whether other players are Chinese gold farmers from broken English or repetitive killing of mobs.</p>
<p>Lisa then played for us the Ni Hao video.</p>
<p>Holy crap.  There is so much stuff in Lisa&#8217;s talk.  Players are discriminating against others who &#8220;act&#8221; Chinese, not people who actually <strong>are</strong> Chinese.  Those people are those who haven&#8217;t properly assimilated to WoW culture.  It&#8217;s ironic that selling gold, acting Chinese, is bad, but being American&#8211;many, many of whom <strong>buy</strong> gold&#8211;is perfectly fine.  (and of course, neo-liberal stances hide behind cultural non-assimilation arguments to say they aren&#8217;t racist)</p>
<p>While it is possible to hide your offscreen race while playing WoW, lots of effort goes into outing Chinese farmers.</p>
<p>Avatarial capital.  More research needs to be done with avatarial capital.  Avatars are much more than a few bytes of data.  But most research focuses on leisure players, not farmers who may not value their avatars the same way.</p>
<p>Part of the problem with player-workers is that they are not allowed to possess their own avatars.</p>
<p>If we&#8217;re going to argue that MMOs are important; we have to be accountable for the bad stuff, too&#8211;the racialization and profiling that can occur (that will occur in any medium).</p>
<p><a href="http://www.glsconference.org/2008/session.html?id=54"><strong>The Temptation of Virtual Misanthropy: User Exploration in Virtual Environments</strong></a><br />
<em><a href="http://www.glsconference.org/2008/person.html?id=103">Edd Schneider</a>, <a href="http://www.glsconference.org/2008/person.html?id=104">D. Hu</a></em></p>
<p><img class="alignleft" style="float: left;" src="http://www.glsconference.org/2008/images/person/schneider_edd.jpg" alt="Edd Schneider" width="175" height="100" /></p>
<p>What if you put someone in GTA 3 and told them that they were a police officer or a medic or something.  How long could a player be in the GTA 3 environment (without the idea that they are meant to be bad) before going down the path of evil?</p>
<p>Technical difficulties&#8230;.  :)</p>
<p>Do you let people just play with a new world or do you give them some instruction first?</p>
<p>Edd described a study where they put users in GTA 3 for the first time, calling it a fire fighting game.</p>
<p>They recorded first vehicular homicides, first murders with a hand weapon, etc.  How long it took before players started doing these transgressive acts.  Whether they actually fought fires, etc.</p>
<p>Awesome graphs.  People who read instructions tended to not kill very much, whereas those who don&#8217;t read instructions couldn&#8217;t go a minute without shooting someone.  Men killed more than women, were not on task.  Gamers killed more and were also not on task.</p>
<p>Takeaway: know your audience.  Allow people the option to follow tutorials.</p>
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