Category Archives: Games Research

Criteria for being mature

One of my guildmates recently left the guild in a high-drama fashion by /gquiting all of his alts because of something another guildmate said in chat to him. The thing is, he was being passive-aggressive and undermining our sign-up system for ZG runs, basically pissed off that we weren’t starting the raid 30 minutes early because we were trying to coordinate who was invited and trying to make sure we didn’t invite those who didn’t sign-up before those who did (we have a full raid every week and thus need a sign-up sheet online–it is the most fair system I’ve seen).

Anyway, he started making snide remarks in guild channel to which one of the organizers basically said “1. fuck you, 2. we have the system for a reason and it works. if you have a problem with it post about it on the forums.” And so the guildie left without a word and proceeded to log in all his alts and quit them too.

Now here’s the weird thing. This guy has always been helpful at the drop of a hat, willing to help level our lower level members, answer questions, what have you… He’s always been cordial and really laid-back. I guess he has zero tolerance for shit.

But I’ve come to realize that shit always happens. I think part of being mature is how you deal with it. The person who offended him was very quick to apologize, only the guy who left never heard the apologies since he quit. An aplogy was posted on our forums but who knows if he ever read it. We were more than willing to talk about what happened and to talk about the system we have in place for sign-ups. I don’t think our guild has been anything other than open.

Yet, another member who also recently left claims we have clique issues. I don’t buy it. The two guys who left seem to me to be hams. They like being the center of attention and when they weren’t getting that in our guild they left. When something happened that they didn’t like they left rather than try to work through the issues.

I think they don’t see it the way I do, but we’ll never know because they don’t talk about things. Why should they? It’s much easier to just find another group of people to hang out with.

Gaming group at Indiana starting a Silver Hand guild

Check out the announcement.

Synthetic World News

As some of you may know, Silver Hand is the server I play on. I have three questions for these guys:

1. Why did you choose an RP server? Arguably the behavior and how people communicate in an RP server is different than the stuff you would see in a PvE or PvP server…
2. Why did you choose Alliance? Horrible decision, imho, because you’ve basically sided with the dominant culture and fed more fire into the faction imbalance. There’s more to see on the Horde side simply because we’ve had to form a tighter knit network and we lament our oppression all the time. Well… at least that’s the conventional wisdom of Horde players. We’ll see if it lives up, I suppose.

3. Why did you choose Silver Hand? One of the most crowded, lag-ridden servers available… odd choice.

Met with Lisa today.

I had an awesome meeting with Lisa Galarneau today. She is working on her PhD, works for Microsoft games research, and runs socialstudiesgames.com. Really cool person.

We traded info about research and people. It would be great to make stronger connections between MS and UW. She also gave me feedback on my recent paper on coop and camaraderie in WoW. Really useful, Lisa…thanks!

It seems like everytime I feel like shit about academia and games research and my place in it, I meet someone like Lisa and come away reenergized. 🙂 But I forgot to show off my DS Lite…

Mark Danger Chen » Coordination, Cooperation, and Camaraderie in World of Warcraft

As you may have noticed, I posted up my paper on coordination in World of Warcraft.

I have gotten some feedback from players which I hope to incorporate some day. Also, I want to add a beefier section on social dilemmas and the ones I’ve seen in WoW… so working document. gotta love the web.

Mark Danger Chen » Coordination, Cooperation, and Camaraderie in World of Warcraft

Hitman coaching

So, a friend from high school, Grey, was here during the crazy week of papers, professor deaths, and emotional turmoil. My apologies to him for not being able to devote as much time as I had hoped to gaming.

We and another high school friend of ours who also lives in Seattle did, however, get to make it to a monthly boardgame fest held by a couple who work for Wizards of the Coast (well, at least one of them does I think). Anyway, they have a lot of games. We played Killer Bunnies, some color-matching card game, Cartejena, Witch Trial, some ship moving collect and sell resources at ports game, and that archeological dig game with the tokens… Sheesh.. I need to remember the names of these games better.

We also played Hitman Blood Money on my PC. I had played the previous Hitman games and also played a bit of Blood Money before Grey showed up. He played a little on his own at night but one morning we were playing together. One would watch while the other played and we would switch off whenever someone failed. It was pretty clear that I knew the levels and the patterns of people walking around and what events were happening more than he did for any given level/mission. So when he was playing and I watching, I had to think about how much information should I give Grey and how much should I just let him explore on his own.

Actually, it felt a lot like how I felt when I was looking over TEP students' shoulders while they were working on their websites or blogs. Just thought I should write that feeling down before I lost it… What was similar about both was that I could feel the students and I could feel Grey wishing I would just tell them what to do. But in a game, part of the fun is exploration and discovery. I think that should be part of learning, too, and believe strongly that the best way to learn something is to just mess around with it for a while with a goal in mind. Am I wrong?

Serious Games Source

Serious Games Source

Nice.

Games for Change Conference. June 27th and 28th, 2006. New York, NY

Games for Change Conference. June 27th and 28th, 2006. New York, NY

Wow.. I wish I had money.

Game Research

Game Research

Ok… gotta check this out later… running off to a party right now 😛

Anyway, Jonas Smith, who I met at DIGRA 2005 has a cool blog (linked to in my blogroll Distant Sound of Trumpets) and I saw that he’s revamping a CMS site for games research. Cool.

Parallel papers on my research

I am writing two papers this quarter on my ethnographic research in World of Warcraft which focuses on how people (learn to) communicate and cooperate in a high-end instance. Here's the catch: while one paper will be written as a regular academic paper suitable for publication in a journal, the other version will be for gamers and published on this blog. We'll see how it goes…

Live action MMOG?

I was playing around with the idea of working for my former employer, the Oregon Museum of Science and Industry. My old manager (who I thought was horrible at managing) isn’t there anymore and the head of the department we were in (who I also thought was a horrible manager) is also no longer there. I daydream about what the workplace could be like, but in the back of my head I know a lot of things won’t change. If I were to get there, any grand designs I have for their website and education programs and incorporating games into education would be put on the back-burner while the day-to-day crap would overwhelm me.

But still… I was thinking this morning. What if we created a mini web-based MMOG which featured science learning as quests? Would kids be into that? Completing an activity/quest could give players an equipable item for their paper doll inventory… I dunno… The details could probably be worked out, but it would require money which a non-profit does not have.

Then I thought… hmm… what if it were a live-action MMOG which took place in the museum itself? That might work. Kids would complete quests by demonstrating knowledge which they can get from certain exhibits. Upon completion they get a reward of some sort which allows them access to other areas… hmmmm…

I dunno… Just a thought.