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	<title>Mark Danger Chen &#187; Academia</title>
	<atom:link href="http://markdangerchen.net/category/academia/feed/" rel="self" type="application/rss+xml" />
	<link>http://markdangerchen.net</link>
	<description>sporadic ramblings of a gamer in academia</description>
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		<title>evolution of a CV</title>
		<link>http://markdangerchen.net/2012/03/28/evolution-of-a-cv/</link>
		<comments>http://markdangerchen.net/2012/03/28/evolution-of-a-cv/#comments</comments>
		<pubDate>Wed, 28 Mar 2012 19:16:41 +0000</pubDate>
		<dc:creator>markdangerchen</dc:creator>
				<category><![CDATA[Academia]]></category>
		<category><![CDATA["mark danger chen"]]></category>
		<category><![CDATA[aaron hertzmann]]></category>
		<category><![CDATA[CV]]></category>
		<category><![CDATA[jeremy hunsinger]]></category>
		<category><![CDATA[marcella szablewicz]]></category>
		<category><![CDATA[miriam rigby]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[tl taylor]]></category>

		<guid isPermaLink="false">http://markdangerchen.net/?p=1854</guid>
		<description><![CDATA[So, I spent almost the whole of last weekend working on a new version of my CV in prep for the Digital Media job in the school of education at Madison that&#8217;s due at the end of this week. I figured, for a digital media position, I really should finally act on this desire to do something different, inspired by a couple of years of seeing really cool visualized resumes and such. For example, here&#8217;re my visualize.me and my What About Me? results:       For the CV, I&#8217;ve been told that search committees are interested in productivity over time, so I thought that a nice timeline would clearly show my rate of producing academic writing. Initially, I played around with an actual timeline with boxes highlighting different works. Here&#8217;s a first draft: A couple of my twitter and Facebook friends (thanks esp. to Miriam Rigby, Jeremy Hunsinger, and Aaron Hertzmann) expressed concern over the colors since people may be printing the CV out and/or may be color blind. It was also a pain to refer back to the key a couple of pages in. So, I rethought it, dividing publications and presentations into their own columns and moving job experience back [...]]]></description>
			<content:encoded><![CDATA[<p>So, I spent almost the whole of last weekend working on a new version of my CV in prep for the Digital Media job in the school of education at Madison that&#8217;s due at the end of this week. I figured, for a digital media position, I really should finally act on this desire to do something different, inspired by a couple of years of seeing really <a href="http://www.coolinfographics.com/blog/2010/1/8/16-infographic-resumes-a-visual-trend.html">cool visualized resumes</a> and such. For example, here&#8217;re my <a href="http://vizualize.me/markdangerchen?r=markdangerchen">visualize.me</a> and my What About Me? results:</p>
<p style="text-align: center;"><a href="http://markdangerchen.net/media/blog/2012/03/visualize.me_.png"><img class="alignnone size-medium wp-image-1857" title="visualize.me" src="http://markdangerchen.net/media/blog/2012/03/visualize.me_-174x300.png" alt="" width="174" height="300" /></a>     <a href="http://markdangerchen.net/media/blog/2012/03/WhatAboutMe.jpg"><img class="alignnone size-medium wp-image-1858" title="WhatAboutMe" src="http://markdangerchen.net/media/blog/2012/03/WhatAboutMe-184x300.jpg" alt="" width="184" height="300" /></a></p>
<p>For the CV, I&#8217;ve been told that search committees are interested in productivity over time, so I thought that a nice timeline would clearly show my rate of producing academic writing. Initially, I played around with an actual timeline with boxes highlighting different works. Here&#8217;s a first draft:</p>
<p><a href="http://markdangerchen.net/media/blog/2012/03/1timeline.png"><img class="aligncenter size-medium wp-image-1860" title="1timeline" src="http://markdangerchen.net/media/blog/2012/03/1timeline-300x194.png" alt="" width="300" height="194" /></a></p>
<p>A couple of my twitter and Facebook friends (thanks esp. to Miriam Rigby, Jeremy Hunsinger, and Aaron Hertzmann) expressed concern over the colors since people may be printing the CV out and/or may be color blind. It was also a pain to refer back to the key a couple of pages in.</p>
<p>So, I rethought it, dividing publications and presentations into their own columns and moving job experience back outside of the timeline:</p>
<p><a href="http://markdangerchen.net/media/blog/2012/03/2timeline.png"><img class="aligncenter size-medium wp-image-1861" title="2timeline" src="http://markdangerchen.net/media/blog/2012/03/2timeline-300x194.png" alt="" width="300" height="194" /></a></p>
<p>This was better, but many twitter and Facebook friends thought that it had the opposite of it&#8217;s intended effect: to make it easily scannable and understood quickly. The main reason being that the tradition of CVs has been around so long and is such a strong genre that academics can already scan them quickly so long as they appear in a familiar format. Yet, I felt like my old CV was too much a &#8220;wall of text.&#8221; Observe my old CV:</p>
<p><a href="http://markdangerchen.net/media/blog/2012/03/0old.png"><img class="aligncenter size-medium wp-image-1862" title="0old" src="http://markdangerchen.net/media/blog/2012/03/0old-300x194.png" alt="" width="300" height="194" /></a></p>
<p>But okay.. I can still play around with this, break it up a bit, maybe with images. Also, another healthy discussion on Facebook led me to <a href="http://theprofessorisin.com/2012/01/12/dr-karens-rules-of-the-academic-cv/">The Professor Is In&#8217;s rules for CVs</a> (thanks Marcella Szablewicz), which led me to re-sort the parts by peer-review order. IE. put the stuff that took the most to accomplish first. Academic appointments are highly sought after and should go first, followed by books, journal articles, presentations, etc. The items in each subsequent section are easier to do; put the hardest stuff first. Made sense:</p>
<p><a href="http://markdangerchen.net/media/blog/2012/03/3images.png"><img class="aligncenter size-medium wp-image-1863" title="3images" src="http://markdangerchen.net/media/blog/2012/03/3images-300x194.png" alt="" width="300" height="194" /></a></p>
<p>But this didn&#8217;t solve the very first concern that instigated this whole process: How to display dates quickly? TL Taylor suggested I finally ditch APA format for the references and just put dates first:</p>
<p><a href="http://markdangerchen.net/media/blog/2012/03/4imagesdates.png"><img class="aligncenter size-medium wp-image-1864" title="4imagesdates" src="http://markdangerchen.net/media/blog/2012/03/4imagesdates-300x194.png" alt="" width="300" height="194" /></a></p>
<p>I like it. But I concede that the images don&#8217;t add *that* much to it. TL also pointed out that the links show up in weird boxes on her Mac, which is a huge cause for concern. Let&#8217;s assume people will be printing the CV out. The standard CV for them should have no issues with images nor weird boxes showing up around hyperlinks that don&#8217;t work on paper anyway:</p>
<p><a href="http://markdangerchen.net/media/blog/2012/03/6nolinks.png"><img class="aligncenter size-medium wp-image-1865" title="6nolinks" src="http://markdangerchen.net/media/blog/2012/03/6nolinks-300x194.png" alt="" width="300" height="194" /></a></p>
<p>And for people who are online as they read the CV, they can either use this one with links or just go to my CV and Writings pages on this website&#8230;</p>
<p><a href="http://markdangerchen.net/media/blog/2012/03/5dates.png"><img class="aligncenter size-medium wp-image-1866" title="5dates" src="http://markdangerchen.net/media/blog/2012/03/5dates-300x194.png" alt="" width="300" height="194" /></a></p>
<p>Funny how, after all that, I almost made it full circle back to the original CV! All that&#8217;s different is a change in font, smaller margins, ditch APA format to put dates first, and reordering to put what&#8217;s important first.</p>
<p>Here&#8217;re the final PDFs:</p>
<ul>
<li><a href="http://markdangerchen.net/pubs/chen.cv.pdf">Mark Chen CV</a></li>
<li><a href="http://markdangerchen.net/pubs/chen.cv.links.pdf">Mark Chen CV with working hyperlinks</a></li>
<li><a href="http://markdangerchen.net/pubs/chen.cv.images.pdf">Mark Chen CV with images</a></li>
<li><a href="http://markdangerchen.net/pubs/chen.cv.images.links.pdf">Mark Chen CV with images and working hyperlinks</a></li>
</ul>
<p>&nbsp;</p>
]]></content:encoded>
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		<item>
		<title>March 2012 update</title>
		<link>http://markdangerchen.net/2012/03/19/march-2012-update/</link>
		<comments>http://markdangerchen.net/2012/03/19/march-2012-update/#comments</comments>
		<pubDate>Mon, 19 Mar 2012 22:13:21 +0000</pubDate>
		<dc:creator>markdangerchen</dc:creator>
				<category><![CDATA[Academia]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Research]]></category>
		<category><![CDATA[cathy tran]]></category>
		<category><![CDATA[dml2012]]></category>
		<category><![CDATA[draw something]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[kat schenke]]></category>
		<category><![CDATA[knights of the old republic]]></category>
		<category><![CDATA[kotor]]></category>
		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[me3]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[the old republic]]></category>

		<guid isPermaLink="false">http://markdangerchen.net/?p=1834</guid>
		<description><![CDATA[Wow, a lot has happened in a month. Finished replaying Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II: The Sith Lords: How Many Subtitles Can We Add. I played TSL with the Restored Content Mod (1.7), and, because of it, the game was amazingly good&#8211;better than the first one, even. I played these to remind myself of the references that I&#8217;d been seeing in Star Wars: The Old Republic back in Dec/Jan, but since finishing those two games, I haven&#8217;t really had much time to hop back into SWtOR. Instead, I went to the Digital Media and Learning conference, March 1-3 in San Francisco. It was good, but the most progressive and interesting stuff came from panel talks and hallway conversations, imho, not the keynote or plenary sessions. I think this has to do with who I am, as the main events were a lot of proselytizing to teachers and policy makers. While the conference was happening, I started a Google doc to take DML 2012 collaborative notes (like the previous two years and at other conferences I attend). This year, we got some pretty good coverage (thanks to Cathy Tran and Kat Schenke). Hung [...]]]></description>
			<content:encoded><![CDATA[<p>Wow, a lot has happened in a month.</p>
<p><a href="http://deadlystream.com/forum/files/file/13-tslrcm/"><img class="alignright  wp-image-1835" title="The Sith Lords Restored Content Mod" src="http://markdangerchen.net/media/blog/2012/03/tslrcm-300x277.jpg" alt="" width="180" height="166" /></a></p>
<p>Finished replaying <em><a href="http://en.wikipedia.org/wiki/Star_Wars:_Knights_of_the_Old_Republic">Star Wars: Knights of the Old Republic</a></em> and <em><a href="http://en.wikipedia.org/wiki/Star_Wars:_Knights_of_the_Old_Republic_II:_The_Sith_Lords">Star Wars: Knights of the Old Republic II: The Sith Lords: How Many Subtitles Can We Add</a></em>. I played TSL with the <a href="http://deadlystream.com/forum/files/file/13-tslrcm/">Restored Content Mod</a> (1.7), and, because of it, the game was amazingly good&#8211;better than the first one, even. I played these to remind myself of the references that I&#8217;d been seeing in <em><a href="http://en.wikipedia.org/wiki/Star_Wars:_The_Old_Republic">Star Wars: The Old Republic</a></em> back in Dec/Jan, but since finishing those two games, I haven&#8217;t really had much time to hop back into SWtOR.</p>
<p>Instead, I went to the <a href="http://dml2012.dmlcentral.net/">Digital Media and Learning conference</a>, March 1-3 in San Francisco. It was good, but the most progressive and interesting stuff came from panel talks and hallway conversations, imho, not the keynote or plenary sessions. I think this has to do with who I am, as the main events were a lot of proselytizing to teachers and policy makers. While the conference was happening, I started a <a href="https://docs.google.com/document/d/1P8GCuM8Ds4BJZ02quTTCkcTLNYmnKiq-O7AfGSuJtt0/edit">Google doc to take DML 2012 collaborative notes</a> (like the previous two years and at other conferences I attend). This year, we got some pretty good coverage (thanks to Cathy Tran and Kat Schenke).</p>
<p>Hung out in San Francisco *during* <a href="http://www.gdconf.com/">Game Developers Conference</a>, March 5-9, and, as luck would have it, someone gave me their pass on Wednesday since they were leaving early. I totally squandered it and mainly went to the expo, but I did see a really great talk by Rich Lemarchand. The energy at GDC put DML to shame, and surprisingly, the innovative game play and talks that I did go to I felt were better and more substantial than those at DML. Too bad, it costs 17 times more to go to GDC than DML.</p>
<p>Was introduced to <em><a href="http://omgpop.com/drawsomething">Draw Something</a></em>, the mobile game where you and a friend guess what each other are drawing, kind of like<em> Pictionary</em>. I love how it&#8217;s encouraging a lot of people who don&#8217;t normally &#8220;do art&#8221; draw and be creative. It&#8217;s pretty much taken over as my idle activity of choice, leaving my twitter feed languishing.</p>
<p><a href="http://markdangerchen.net/media/blog/2012/03/screenshot-056-o.jpg"><img class="aligncenter size-large wp-image-1836" title="Mass Effect 3 ending?" src="http://markdangerchen.net/media/blog/2012/03/screenshot-056-o-1024x576.jpg" alt="" width="779" height="438" /></a>Played <em><a href="http://en.wikipedia.org/wiki/Mass_Effect_3">Mass Effect 3</a></em>, March 11-18. (Massive) spoiler warning!!!</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Spoilerz aheadz!</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>There&#8217;s <a href="https://docs.google.com/document/d/1QT4IUepvrU1pfv_B95oQj0H84DlCTUmzQ_uQh1voTUs/edit">a bit of controversy</a> over the ending. I thought the ending took away player agency in a way that was dissatisfactory, not letting me make choices that I thought Commander Shepard would make. <a href="http://arkis.deviantart.com/art/Mass-Effect-3-Alternate-Endings-SPOILERS-289902125">(The most awesome rewrite of the ending</a> is, by contrast, very satisfactory, and I&#8217;ll pretend that&#8217;s how it ended.) The synthesis ending is completely bizarrely space magic. And when I think about the whole game, I am a little disappointed that so much of if felt like I was just hitting a button to continue to watch the cutscenes play out. In many cases, there wasn&#8217;t really a choice to make, and most of the cutscenes felt like Bioware was just dotting Is and crossing Ts, methodically tying up loose ends from the previous two games.</p>
<p>These activities and events have basically prevented me from attending to my inbox, and it will take me a while to go through everything I marked with a star to check out later.</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<item>
		<title>Want a copy of my book?</title>
		<link>http://markdangerchen.net/2012/02/01/want-a-copy-of-my-book/</link>
		<comments>http://markdangerchen.net/2012/02/01/want-a-copy-of-my-book/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 20:25:32 +0000</pubDate>
		<dc:creator>markdangerchen</dc:creator>
				<category><![CDATA[Academia]]></category>
		<category><![CDATA[Games Research]]></category>
		<category><![CDATA[leet noobs]]></category>

		<guid isPermaLink="false">http://markdangerchen.net/?p=1808</guid>
		<description><![CDATA[Leet Noobs can be found on Amazon and Barnes&#38;Noble, but I have an extra and am offering it to someone who can&#8217;t afford it but really wants to read it in return for a review. John Carter McKnight reviewed it already on his blog, btw. It&#8217;s glowing! And kind of amazing how he can distill some things that I I should have made more explicit. AND amazing how well he can interleave reflections on his own work into the review.]]></description>
			<content:encoded><![CDATA[<p><em>Leet Noobs</em> can be found on <a href="http://www.amazon.com/gp/product/1433116103/">Amazon</a> and <a href="http://www.barnesandnoble.com/w/leet-noobs-mark-chen/1107218088">Barnes&amp;Noble</a>, but I have an extra and am offering it to someone who can&#8217;t afford it but really wants to read it in return for a review.</p>
<p><a href="http://www.johncartermcknight.com/blog/?p=1596">John Carter McKnight reviewed it already on his blog</a>, btw. It&#8217;s glowing! And kind of amazing how he can distill some things that I I should have made more explicit. AND amazing how well he can interleave reflections on his own work into the review.</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Leet Noobs: a new book for a new year!</title>
		<link>http://markdangerchen.net/2012/01/03/leet-noobs-a-new-book-for-a-new-year/</link>
		<comments>http://markdangerchen.net/2012/01/03/leet-noobs-a-new-book-for-a-new-year/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 17:26:32 +0000</pubDate>
		<dc:creator>markdangerchen</dc:creator>
				<category><![CDATA[Academia]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Research]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[leet noobs]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[swtor]]></category>
		<category><![CDATA[the old republic]]></category>

		<guid isPermaLink="false">http://markdangerchen.net/?p=1799</guid>
		<description><![CDATA[Two weeks ago, my book came out on Amazon! Leet Noobs: The Life and Death of an Expert Player Group in World of Warcraft and I drew the cover myself! (sketched it from screenshot references with an ipad2 and a stylus, imported into photoshop and colored with a bamboo tablet) &#8211; With the new year, I resolve to be more proactive at work since I&#8217;ve been feeling stagnant for a while now. I also plan on looking for grant money to start a lab focused on arts and humanities games. I haven&#8217;t decided if this should be with UW or independent or what&#8230; Basically, it&#8217;s been tough finding a position that fills my needs, so the only thing left to do is make it myself. &#8211; In other news, I&#8217;ve been playing a lot of Star Wars: The Old Republic. What I&#8217;m finding interesting is that I actually care about the dialog decisions I&#8217;m making in the game, and I really like the companions and main story arcs each character class comes with. More interesting is that these things basically make me feel like I&#8217;m playing a solo game with a backdrop of a whole bunch of other people. Bioware [...]]]></description>
			<content:encoded><![CDATA[<p>Two weeks ago, my book came out on Amazon!</p>
<p><a href="http://www.amazon.com/Leet-Noobs-Warcraft-Literacies-Epistemologies/dp/1433116103/">Leet Noobs: The Life and Death of an Expert Player Group in <em>World of Warcraft</em></a></p>
<p><a href="http://markdangerchen.net/media/blog/2012/01/chen_dd-hardcover.png"><img class="size-full wp-image-1800 alignnone" title="Leet Noobs cover" src="http://markdangerchen.net/media/blog/2012/01/chen_dd-hardcover.png" alt="Leet Noobs cover" width="500" height="673" /></a></p>
<p><span id="more-1799"></span>and I drew the cover myself! (sketched it from screenshot references with an ipad2 and a stylus, imported into photoshop and colored with a bamboo tablet)</p>
<p>&#8211;</p>
<p>With the new year, I resolve to be more proactive at work since I&#8217;ve been feeling stagnant for a while now. I also plan on looking for grant money to start a lab focused on arts and humanities games. I haven&#8217;t decided if this should be with UW or independent or what&#8230;</p>
<p>Basically, it&#8217;s been tough finding a position that fills my needs, so the only thing left to do is make it myself.</p>
<p>&#8211;</p>
<p>In other news, I&#8217;ve been playing a lot of <em>Star Wars: The Old Republic. </em>What I&#8217;m finding interesting is that I actually care about the dialog decisions I&#8217;m making in the game, and I really like the companions and main story arcs each character class comes with. More interesting is that these things basically make me feel like I&#8217;m playing a solo game with a backdrop of a whole bunch of other people. Bioware always sucked me in with story, and I like it, but I&#8217;m not sure this is a proper MMO&#8230; Jury&#8217;s still out.</p>
<p>Also, even with the built-in light/dark choices, they really only appear through dialog during plot moments that don&#8217;t actually affect the gameplay. I still go around killing everything under many suns even while saying that violence isn&#8217;t the answer (as a goody-two-shoes trooper). Ah well.</p>
<p>&nbsp;</p>
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		<slash:comments>2</slash:comments>
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		<title>Some video interviews of DML Summer Institute 2011 scholars</title>
		<link>http://markdangerchen.net/2011/11/23/some-video-interviews-of-dml-summer-institute-2011-scholars/</link>
		<comments>http://markdangerchen.net/2011/11/23/some-video-interviews-of-dml-summer-institute-2011-scholars/#comments</comments>
		<pubDate>Wed, 23 Nov 2011 19:02:31 +0000</pubDate>
		<dc:creator>markdangerchen</dc:creator>
				<category><![CDATA[Academia]]></category>
		<category><![CDATA[andrew manches]]></category>
		<category><![CDATA[dml]]></category>
		<category><![CDATA[justin reich]]></category>
		<category><![CDATA[katie davis]]></category>
		<category><![CDATA[lisa schwartz]]></category>
		<category><![CDATA[mark chen]]></category>
		<category><![CDATA[sean mccarthy]]></category>

		<guid isPermaLink="false">http://markdangerchen.net/?p=1795</guid>
		<description><![CDATA[[Edit Nov 23, 2011, 11:02am] Looks like these were uploaded yesterday, so hopefully the rest (6 more) will be added soonish. :) incl. me! Katie Davis Andrew Manches Sean McCarthy Justin Reich Lisa Schwartz]]></description>
			<content:encoded><![CDATA[<p>[Edit Nov 23, 2011, 11:02am] Looks like these were uploaded yesterday, so hopefully the rest (6 more) will be added soonish. :)</p>
<p>incl. me!</p>
<p><span id="more-1795"></span></p>
<p><iframe src="http://www.youtube.com/embed/HL6W8OJtcMY" frameborder="0" width="560" height="315"></iframe></p>
<p>Katie Davis</p>
<p><iframe src="http://www.youtube.com/embed/Vkz72WS3mqE" frameborder="0" width="560" height="315"></iframe></p>
<p>Andrew Manches</p>
<p><iframe src="http://www.youtube.com/embed/V5QwxV22CgM" frameborder="0" width="560" height="315"></iframe></p>
<p>Sean McCarthy</p>
<p><iframe src="http://www.youtube.com/embed/vlcnji_EpkA" frameborder="0" width="560" height="315"></iframe></p>
<p>Justin Reich</p>
<p><iframe src="http://www.youtube.com/embed/QcUDZQcnrDw" frameborder="0" width="560" height="315"></iframe></p>
<p>Lisa Schwartz</p>
<p><iframe src="http://www.youtube.com/embed/IGZ7fWWbN3s" frameborder="0" width="560" height="315"></iframe></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Digital Games Research Association #digra11</title>
		<link>http://markdangerchen.net/2011/10/05/digital-games-research-association-digra11/</link>
		<comments>http://markdangerchen.net/2011/10/05/digital-games-research-association-digra11/#comments</comments>
		<pubDate>Wed, 05 Oct 2011 23:48:59 +0000</pubDate>
		<dc:creator>markdangerchen</dc:creator>
				<category><![CDATA[Academia]]></category>
		<category><![CDATA[Games Research]]></category>
		<category><![CDATA[academic conference]]></category>
		<category><![CDATA[annika waern]]></category>
		<category><![CDATA[bart simon]]></category>
		<category><![CDATA[chris paul]]></category>
		<category><![CDATA[faltin karlsen]]></category>
		<category><![CDATA[fatima jonsson]]></category>
		<category><![CDATA[jennifer killham]]></category>
		<category><![CDATA[kristine ask]]></category>
		<category><![CDATA[lina eklund]]></category>
		<category><![CDATA[magnus johansson]]></category>
		<category><![CDATA[melinda jacobs]]></category>
		<category><![CDATA[tl taylor]]></category>
		<category><![CDATA[torill mortensen]]></category>

		<guid isPermaLink="false">http://markdangerchen.net/?p=1784</guid>
		<description><![CDATA[Ok, so I suck at updating this blog. A few weeks ago I attended the Digital Games Research Association (DiGRA)&#8217;s bi-annual meeting. This year it was at Hilversum, The Netherlands! The last time I went was in 2005 when it was in Vancouver. Since then, I just couldn&#8217;t fit it into my graduate student budget, being in Tokyo and London. This year, I am a little more solvent as a postdoc and decided that I really needed to go to catch up on the European games research scene. DiGRA is trying to be relevant and global, but I think it&#8217;s traditionally been mostly Europeans. (This topic was discussed at length by TL Taylor, Bart Simon, and Annika Waern during late-night drinking, but I don&#8217;t know really what came out of it&#8230; tho there *is* a new DiGRA journal now!) Anyway, I was part of a panel on theorycrafting with Kristine Ask, Chris Paul, Faltin Karlsen, and Torill Mortensen (who unfortunately couldn&#8217;t make it). It was great, and many thanks to my co-panelists. I was also in a supervisor match where I got to be the &#8220;senior scholar&#8221; to Fatima Jonsson as she talked about research she and two others, Lina Eklund [...]]]></description>
			<content:encoded><![CDATA[<p>Ok, so I suck at updating this blog.</p>
<p>A few weeks ago I attended the <a href="http://gamesconference.hku.nl/">Digital Games Research Association</a> (DiGRA)&#8217;s bi-annual meeting. This year it was at Hilversum, The Netherlands!</p>
<p><span id="more-1784"></span>The last time I went was in 2005 when it was in Vancouver. Since then, I just couldn&#8217;t fit it into my graduate student budget, being in Tokyo and London. This year, I am a little more solvent as a postdoc and decided that I really needed to go to catch up on the European games research scene. DiGRA is trying to be relevant and global, but I think it&#8217;s traditionally been mostly Europeans. (This topic was discussed at length by TL Taylor, Bart Simon, and Annika Waern during late-night drinking, but I don&#8217;t know really what came out of it&#8230; tho there *is* a new DiGRA journal now!)</p>
<p>Anyway, I was part of a panel on theorycrafting with Kristine Ask, Chris Paul, Faltin Karlsen, and Torill Mortensen (who unfortunately couldn&#8217;t make it). It was great, and many thanks to my co-panelists.</p>
<p>I was also in a supervisor match where I got to be the &#8220;senior scholar&#8221; to Fatima Jonsson as she talked about research she and two others, Lina Eklund and Magnus Johansson, did to compare guild supports in three MMOGs. Pretty interesting stuff. They should definitely follow up on their studies if they can.</p>
<p>There&#8217;s all sorts of weird things about my experiences with life in Hilversum including a hotel manager who smoked inside, leaving doors to rooms open (where my laptop was just right there for the grabbing), and crappy wifi at both the hotel and at the conference. Oh, there was also a really mean Dutch woman who wouldn&#8217;t give me an empty cup that I could take to fill up with water when there were plenty of free cups elsewhere in the room. When I grabbed one of those free ones, she challenged me that it was for the free coffee and hot water machine, forcing me to serve myself hot drink before refilling it with cold tap water. Sheesh.</p>
<p>The conference itself was really great, though puzzlingly expensive. Rumors abound regarding mismanagement and stubbornness of the organizers, but I won&#8217;t say more since I have no idea what I&#8217;m talking about. The format for the talks was innovative, matching people up against each other, but it didn&#8217;t work that well. They need to provide more support for matched presenters, probably even make matched sessions one of the categories to be submitted to rather than forcing everyone into a match. (Most of the presenters ditched the match format and just did regular presentations.) There was a board game store providing a library of table-top games to play between sessions (and it was really, really fun playing games with a cool bunch of people on the last day). In a lot of ways, it felt like a European version of the Games Learning Society conference. I think GLS&#8217;s Hall of Fail worked out better than the matches though&#8230;</p>
<p>I met a ton of people including Melinda Jacobs who I&#8217;ve agreed to help on a book project collecting stories of gamers&#8211;kind of a coffee table type book. And I mostly hung out with Jennifer Killham, the rogue gnome clone.</p>
<p>Very good croissants. Very tiny cups. On the way home, I took a photo of the in-flight cup of orange juice, marveling at how big it was&#8230; :)</p>
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		<title>Penny Arcade Expo PAX11, Aug 26-28, 2011</title>
		<link>http://markdangerchen.net/2011/08/29/penny-arcade-expo-pax11/</link>
		<comments>http://markdangerchen.net/2011/08/29/penny-arcade-expo-pax11/#comments</comments>
		<pubDate>Mon, 29 Aug 2011 18:31:58 +0000</pubDate>
		<dc:creator>markdangerchen</dc:creator>
				<category><![CDATA[Academia]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Research]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[avery alix]]></category>
		<category><![CDATA[chris paul]]></category>
		<category><![CDATA[elisa melendez]]></category>
		<category><![CDATA[james portnow]]></category>
		<category><![CDATA[lee sheldon]]></category>
		<category><![CDATA[morgan romine]]></category>
		<category><![CDATA[nathan dutton]]></category>
		<category><![CDATA[pax11]]></category>
		<category><![CDATA[roger altizer]]></category>
		<category><![CDATA[shawna kelly]]></category>
		<category><![CDATA[todd harper]]></category>

		<guid isPermaLink="false">http://markdangerchen.net/?p=1762</guid>
		<description><![CDATA[So, like last year, I was in a panel this year at the Penny Arcade Expo (PAX)! It was me, Chris Paul (Seattle U), Roger Altizer (U of Utah), Nathan Dutton (Ohio U), Todd Harper (MIT GAMBIT), and Shawna Kelly (USC/Intel). While last year we presented a general overview and introduction to games studies/games research in academia to people who may be interested in games as a career but don&#8217;t want to go into the games industry, this year we each had five minutes to share where we&#8217;re at and what we do and then share the work of someone else in the field that we like. My portion of &#8220;We Study Games&#8221; panel at PAX11 View more presentations from Mark Chen I talked a bit about the Center for Game Science and the web games that the lab is making that are mostly focused on science and math learning using massive amounts of data to discover: optimal learning pathways, whether achievements help, how to deliver various topics to players, etc. Then I mentioned briefly my dissertation research (how becoming an expert WoW player was about using the right tools rather than being &#8220;expert&#8221; in the game mechanics) and that [...]]]></description>
			<content:encoded><![CDATA[<p>So, like last year, I was in a panel this year at the Penny Arcade Expo (PAX)!</p>
<p>It was me, <a href="http://www.seattleu.edu/artsci/communication/Default.aspx?id=4128">Chris Paul</a> (Seattle U), <a href="http://www.film.utah.edu/index.php/faculty/detail/altizer_roger/">Roger Altizer</a> (U of Utah), <a href="http://twitter.com/#!/NathanDutton">Nathan Dutton</a> (Ohio U), <a href="http://gambit.mit.edu/credits/#tharper">Todd Harper</a> (MIT GAMBIT), and <a href="http://annenberg.usc.edu/en/Faculty/Doctoral%20Students/Kelly%20Shawna.aspx">Shawna Kelly</a> (USC/Intel).</p>
<p>While last year we presented a general overview and introduction to games studies/games research in academia to people who may be interested in games as a career but don&#8217;t want to go into the games industry, this year we each had five minutes to share where we&#8217;re at and what we do and then share the work of someone else in the field that we like.</p>
<p><span id="more-1762"></span></p>
<div id="__ss_9058585" style="width: 425px;"><strong style="display: block; margin: 12px 0 4px;"><a title="My portion of &quot;We Study Games&quot; panel at PAX11" href="http://www.slideshare.net/mcdanger/my-portion-of-we-study-games-panel-at-pax11" target="_blank">My portion of &#8220;We Study Games&#8221; panel at PAX11</a></strong> <iframe src="http://www.slideshare.net/slideshow/embed_code/9058585" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" width="425" height="355"></iframe></p>
<div style="padding: 5px 0 12px;">View more <a href="http://www.slideshare.net/" target="_blank">presentations</a> from <a href="http://www.slideshare.net/mcdanger" target="_blank">Mark Chen</a></div>
</div>
<p>I talked a bit about the <a href="http://games.cs.washington.edu/">Center for Game Science</a> and the web games that the lab is making that are mostly focused on science and math learning using massive amounts of data to discover: optimal learning pathways, whether achievements help, how to deliver various topics to players, etc.</p>
<p>Then I mentioned briefly my dissertation research (how becoming an expert WoW player was about using the right tools rather than being &#8220;expert&#8221; in the game mechanics) and that I have a new book coming out titled Leet Noobs that covers the life and death of the raid group. Nathan said he&#8217;d buy multiple copies of the book if I get that lolcat in the presentation as the front cover&#8230; That&#8217;s something to think about&#8230;</p>
<p>Finally, I gave a brief summary of the huge, huge potential battle in education coming up around games and learning (which honestly, I hope sort of fizzles) between those (often non gamers) who want to just use games to deliver science and math content and assessments and those (often gamers) who see games as embodied experiences where the learning is emergent and procedural.</p>
<p>The panel went quite well, I thought, though I think we didn&#8217;t get a chance to get too deeply into certain topics in the QA and I think at least one person left dissatisfied because of that. We were unfortunately lined up against the keynote, and we were on the first day, Friday, so I think our attendance wasn&#8217;t as high as last year&#8217;s (where we had a completely filled room).</p>
<p>There were some other fantastic <a href="http://prime.paxsite.com/schedule.php">panels at PAX this year</a> (this link will die as soon as they update it for the next convention&#8230;), but two of them deserve mention here: one called &#8220;BA, MA, PhD in Game Studies, WTFBBQ!&#8221; and the other on games and education. They deserve mention because both of them were sort of from left field.</p>
<p>The first featured Avery Alix, a masters graduate from UW&#8217;s comm department who now works at PopCap, Morgan Romine, a current PhD student at UC Irvine in anthropology (studying under Tom Boellstorff) who will do an ethnography of a game design studio, and Elisa Melendez, a new PhD student in Florida International University in sociology looking at gender performance in music games. What&#8217;s bizarre from looking at the program is in how the two women chose to display their cultural capital. Who the hell gives them the authority to present an overview of game studies? Ubisoft, apparently. They both chose to list the Frag Dolls as their affiliation rather than their universities, and PAX goers basically had to google them to find out which academic institutions they represented. They didn&#8217;t seem to understand that their cultural cache within the games industry doesn&#8217;t make them authorities on academia. Later, however, it became clear that the *actual* topic of their presentation was an intro to academic games research for industry people (with gamers treated, problematically, as industry people).</p>
<p>I find their research interesting for sure, but Elisa took the lion&#8217;s share of the presentation introduction and was very unfocused, very rambly, very arms akimbo, making huge claims about games research, and kept saying, &#8220;I&#8217;m a sociologist, so&#8230;&#8221; or &#8220;As a sociologist, I&#8230;&#8221; Apparently, the only difference between sociology and anthropology is that soc does stats. And Avery didn&#8217;t seem to know the difference between archeology and anthropology, wondering if Morgan had a whip, etc. In both cases, Nathan&#8217;s laughter was quick in coming and to the point.</p>
<p>Once Morgan and Avery started talking in earnest, though, I found them articulate, cogent, and less OMG-this-is-quite-clearly-my-first-presentation-and-I-have-no-clue-that-I-don&#8217;t-know-how-it&#8217;s-done sort of feel to it. I don&#8217;t know if this was true for Elisa, but it sure felt that way. The first half of their time (mostly Elisa) was basically spent pandering to the audience. Yet Avery&#8217;s story about how he got into game studies and then his move to PopCap was definitely engaging. And actually the stories from all of them about their trajectories was the gem in their presentation. All of them had interesting stories to tell. And they were all unique. But that&#8217;s part of the problem.</p>
<p>I went into the panel wondering how they could possibly give any insights into academic research in games when I&#8217;ve never seen them in any academic conference, etc. It&#8217;s clear they are all smart people and know quite a bit, but I think their experiences are very much unlike most people&#8217;s experiences who enter the games research arena. They seemed to downplay that different people have different experiences and that not everyone can get a job at PopCap or the Frag Dolls or just write a paper as an undergrad-turned-masters student and suddenly find themselves cited, etc. They didn&#8217;t do a very good job of mapping out the landscape of academic research in games and how someone who&#8217;s interested in academia might get started.</p>
<p>The second panel on games and education included James Portnow, a game designer who seems to get invited by industry conferences to talk about education a lot as he was at the Serious Play conference that was also happening in Seattle earlier in the week, and Lee Sheldon, who has a new book out: <em>The Mulitplayer Classroom</em>. It sounded good, but unfortunately I couldn&#8217;t attend. Just wanted to give a shout-out to it&#8230;</p>
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		<title>Computer Supported Collaborative Learning July 4-8, 2011 in Hong Kong</title>
		<link>http://markdangerchen.net/2011/08/29/computer-supported-collaborative-learning-july-4-8-2011-in-hong-kong/</link>
		<comments>http://markdangerchen.net/2011/08/29/computer-supported-collaborative-learning-july-4-8-2011-in-hong-kong/#comments</comments>
		<pubDate>Mon, 29 Aug 2011 17:05:45 +0000</pubDate>
		<dc:creator>markdangerchen</dc:creator>
				<category><![CDATA[Academia]]></category>
		<category><![CDATA[Games Research]]></category>
		<category><![CDATA[ben devane]]></category>
		<category><![CDATA[ben shapiro]]></category>
		<category><![CDATA[cscl2011]]></category>
		<category><![CDATA[cynthia d'angelo]]></category>
		<category><![CDATA[hong kong]]></category>

		<guid isPermaLink="false">http://markdangerchen.net/?p=1745</guid>
		<description><![CDATA[So this post is overdue, and in the interest of just giving an update, I&#8217;ll write quickly. I went to Computer Supported Collaborative Learning (CSCL) in early July. Saw a lot of people. Robin joined me for part of it, and we shopped for toys and nail polish together, sometimes with Cynthia D&#8217;Angelo. We went to the horse races (which was totally rad). I had some very, very awesome breakfasts (dim sum type buns) from a hole-in-the-wall across the street from my hotel with Ben DeVane and Ben Shapiro. From CSCL 2011 This was the first time I&#8217;ve been to CSCL. It&#8217;s the sister conference to the International Conference for the Learning Sciences (ICLS) (which I have been to a couple of times and feel pretty well at home in). They switch off which one happens every year, so next year it&#8217;ll be ICLS (in Sydney!), followed by CSCL (in Madison right before GLS) in 2013. I most went because, let&#8217;s face it, it&#8217;s freaking HONG KONG! But also, I went because I figured it makes sense for me to broaden my network a bit now that I&#8217;ve graduated and am semi-looking for a job. The community around CSCL is [...]]]></description>
			<content:encoded><![CDATA[<p>So this post is overdue, and in the interest of just giving an update, I&#8217;ll write quickly.</p>
<p>I went to Computer Supported Collaborative Learning (CSCL) in early July. Saw a lot of people. Robin joined me for part of it, and we shopped for toys and nail polish together, sometimes with Cynthia D&#8217;Angelo. We went to the horse races (which was totally rad). I had some very, very awesome breakfasts (dim sum type buns) from a hole-in-the-wall across the street from my hotel with Ben DeVane and Ben Shapiro.</p>
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<td><a href="https://picasaweb.google.com/lh/photo/dvcaEUDpPiHnQbeYCKNMZiazqRIlZ11nwRQhvoDxyik?feat=embedwebsite"><img src="https://lh6.googleusercontent.com/-cgR5KpLHi7g/Thm6mlaOvyI/AAAAAAAAEjg/QLSsv0LUsvY/s640/C360_2011-07-10%25252008-41-52.jpg" alt="" width="640" height="480" /></a></td>
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<td style="font-family: arial,sans-serif; font-size: 11px; text-align: right;">From <a href="https://picasaweb.google.com/markdangerchen/CSCL2011?authuser=0&amp;authkey=Gv1sRgCJSb8Krd--Wrfw&amp;feat=embedwebsite">CSCL 2011</a></td>
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<p><span id="more-1745"></span>This was the first time I&#8217;ve been to CSCL. It&#8217;s the sister conference to the International Conference for the Learning Sciences (ICLS) (which I have been to a couple of times and feel pretty well at home in). They switch off which one happens every year, so next year it&#8217;ll be ICLS (in Sydney!), followed by CSCL (in Madison right before GLS) in 2013. I most went because, let&#8217;s face it, it&#8217;s freaking HONG KONG! But also, I went because I figured it makes sense for me to broaden my network a bit now that I&#8217;ve graduated and am semi-looking for a job.</p>
<p>The community around CSCL is very, very compelling. Everyone is so friendly and supportive and open. The organization feels sort of like a start-up of engineers where we all just show up and *do stuff* each day as we talk about the work and think about how it could be better. I sort of volunteered to help out with the website (and maybe luckily they haven&#8217;t needed the help yet).</p>
<p>There was a little bit of hypocrisy in the stated desires of the organizers and the actual line up of presentations. I kept hearing that researchers should focus more on informal contexts, acknowledging the everyday learning that occurs in all settings and how it is often disconnected from school life. Yet most of the presentations I saw were squarely rooted in classroom improvement or support with (digital) technology. Maybe in a couple of years a lot more focus will be on informal learning. /shrug</p>
<p>I presented the actor-network theory chapter from my dissertation, detailing how a user-created mod to World of Warcraft was assigned a role/responsibility/task by the group I studied for a specific fight (Ragnaros in Molten Core) in a way that was not intentional by the creator of the mod. (<a href="http://markdangerchen.net/pubs/Chen.CSCL2011.temporaryenrollment.final.pdf">paper</a>) One of the questions I got was, &#8220;yes, but, how does this help classrooms?&#8221; d&#8217;oh!</p>
<div id="__ss_9058563" style="width: 425px;"><strong style="display: block; margin: 12px 0 4px;"><a title="CSCL 2011: Enrollment of a New Actor to WoW Raiding" href="http://www.slideshare.net/mcdanger/cscl-2011-enrollment-of-a-new-actor-to-wow-raiding" target="_blank">CSCL 2011: Enrollment of a New Actor to WoW Raiding</a></strong> <iframe src="http://www.slideshare.net/slideshow/embed_code/9058563" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" width="425" height="355"></iframe></p>
<div style="padding: 5px 0 12px;">View more <a href="http://www.slideshare.net/" target="_blank">presentations</a> from <a href="http://www.slideshare.net/mcdanger" target="_blank">Mark Chen</a></div>
</div>
<p>If you&#8217;re interested, the general answer is that I am part of a group that values learning in all settings that matter and have consequential meaning-making to their participants. Yes, of course, classrooms matter, and, yes, of course, learning in certain settings affects learning in others. But my research doesn&#8217;t focus on bridging that gap. Instead it&#8217;s important because hardly anyone in the learning sciences even understands what goes on in gaming (sub)cultures/settings, so I explain and detail what happens in those settings and show that, yes, people learn in those settings. AND in this description, it is quite easy to start thinking about other settings and see that, wow, the group of gamers I chronicled self-organize and learn and take up certain material resources in a way that sounds awfully familiar in other settings. The real question becomes, &#8220;how can we foster people to be critical and agentive in their own learning, like the group I studied, no matter what setting they&#8217;re in?&#8221;</p>
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		<title>I got a book deal!!! Leet Noobs: The Life and Death of an Expert Player Group in World of Warcraft</title>
		<link>http://markdangerchen.net/2011/08/10/i-got-a-book-deal-leet-noobs-the-life-and-death-of-an-expert-player-group-in-world-of-warcraft/</link>
		<comments>http://markdangerchen.net/2011/08/10/i-got-a-book-deal-leet-noobs-the-life-and-death-of-an-expert-player-group-in-world-of-warcraft/#comments</comments>
		<pubDate>Wed, 10 Aug 2011 23:46:09 +0000</pubDate>
		<dc:creator>markdangerchen</dc:creator>
				<category><![CDATA[Academia]]></category>
		<category><![CDATA[Games Research]]></category>
		<category><![CDATA["mark danger chen"]]></category>
		<category><![CDATA[leet noobs]]></category>

		<guid isPermaLink="false">http://markdangerchen.net/?p=1752</guid>
		<description><![CDATA[Actually, I got it a while back; signed the contract some time in April I think. The draft was due to Colin Lankshear and Michele Knobel, the series editors, on August 1. Colin just emailed me and a Peter Lang Publishers person that they think it&#8217;s good to go! I just need to reformat, edit it a bit for informal/formal consistency, move footnotes to endnotes, etc. (It comes from my dissertation but is different in some significant ways.) Working with Colin and Michele has been a total joy. (very smooth and similar experience to publishing something in their journal E-Learning) After the whole process is over, I&#8217;ll do a write-up of it here. Just as with getting a PhD, how to get a book published is completely opaque to people who&#8217;ve never done it before, yet everyone who&#8217;s done it doesn&#8217;t seem to realize that at all&#8230;]]></description>
			<content:encoded><![CDATA[<p>Actually, I got it a while back; signed the contract some time in April I think. The draft was due to Colin Lankshear and Michele Knobel, the series editors, on August 1. Colin just emailed me and a Peter Lang Publishers person that they think it&#8217;s good to go!</p>
<p>I just need to reformat, edit it a bit for informal/formal consistency, move footnotes to endnotes, etc. (It comes from my dissertation but is different in some significant ways.)</p>
<p>Working with Colin and Michele has been a total joy. (very smooth and similar experience to publishing something in their journal <em>E-Learning</em>)</p>
<p>After the whole process is over, I&#8217;ll do a write-up of it here. Just as with getting a PhD, how to get a book published is completely opaque to people who&#8217;ve never done it before, yet everyone who&#8217;s done it doesn&#8217;t seem to realize that at all&#8230;</p>
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		<title>Games Learning Society 7 Rapid-fire Notes</title>
		<link>http://markdangerchen.net/2011/06/23/games-learning-society-7-rapid-fire-notes/</link>
		<comments>http://markdangerchen.net/2011/06/23/games-learning-society-7-rapid-fire-notes/#comments</comments>
		<pubDate>Thu, 23 Jun 2011 22:11:00 +0000</pubDate>
		<dc:creator>markdangerchen</dc:creator>
				<category><![CDATA[Academia]]></category>
		<category><![CDATA[Games Research]]></category>
		<category><![CDATA[aaron hung]]></category>
		<category><![CDATA[betty hayes]]></category>
		<category><![CDATA[carleton reeve]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[constance steinkuehler]]></category>
		<category><![CDATA[cynthia d'angelo]]></category>
		<category><![CDATA[eric klopfer]]></category>
		<category><![CDATA[eric zimmerman]]></category>
		<category><![CDATA[erica halverson]]></category>
		<category><![CDATA[gls2011]]></category>
		<category><![CDATA[gls7]]></category>
		<category><![CDATA[jason haas]]></category>
		<category><![CDATA[jim gee]]></category>
		<category><![CDATA[john carter mcknight]]></category>
		<category><![CDATA[jonathon quick]]></category>
		<category><![CDATA[jules lee]]></category>
		<category><![CDATA[kristine ask]]></category>
		<category><![CDATA[lindsay grace]]></category>
		<category><![CDATA[lisa galarneau]]></category>
		<category><![CDATA[madison]]></category>
		<category><![CDATA[moses wolfenstein]]></category>
		<category><![CDATA[patrick prax]]></category>
		<category><![CDATA[roger altizer]]></category>
		<category><![CDATA[sean duncan]]></category>
		<category><![CDATA[shawna kelly]]></category>
		<category><![CDATA[shira chess]]></category>
		<category><![CDATA[todd harper]]></category>
		<category><![CDATA[work of play]]></category>

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		<description><![CDATA[Besides the notes from below, GLS was also about brats, beer, ice cream, short shorts, frat jocks with jean chaps, and the metagame. And tons of friends. This year we sorely  missed Julian Dibbell and/or Lisa Nakamura, presenting to us something on griefing, trolls, gold farmers, subversion, etc. :( Keynote 1: GAMES ARE NOT GOOD FOR YOU: a designer’s perspective on learning and games — Zimmerman Eric argues for deeper considerations of games as aesthetic forms and that they exist within situated contexts. The debate whether games are good is largely uninteresting because it too often focuses on the artifact and superficial gamification elements as instrumental. Rather, we need to start looking at meaningful experiences and beauty. We are in the ludic century. &#8212;&#8211; HALL OF FAILURE: Curriculum Design is a Bitch I Dig Brazil: a successful failure — Sanzenbacher, Angielczyk, Aronowsky, Joseph,Villanosa Gamifying Participation: Felling the Talent Tree of Failure — Duncan A Failed Experiment? Teaching and Learning about Community in World of Warcraft — McKnight, Hayes Let Me Know When She Stops Talking: Using Games for Learning without Colonizing Play — Steinkuehler, Pop.Cosmo Halverson, Discussant These failures are moments of powerful learning about dangerous assumptions when creating curriculum [...]]]></description>
			<content:encoded><![CDATA[<div>Besides the notes from below, GLS was also about brats, beer, ice cream, short shorts, frat jocks with jean chaps, and the metagame. And tons of friends.</div>
<div>This year we sorely  missed Julian Dibbell and/or Lisa Nakamura, presenting to us something on griefing, trolls, gold farmers, subversion, etc. :(</div>
<div><strong>Keynote 1: <a href="http://www.glsconference.org/2011/program/event/251">GAMES ARE NOT GOOD FOR YOU: a designer’s perspective on learning and games</a> </strong><br />
— <a href="http://www.glsconference.org/2011/program/person/384">Zimmerman</a></div>
<div>
<p>Eric argues for deeper considerations of games as aesthetic forms and that they exist within situated contexts. The debate whether games are good is largely uninteresting because it too often focuses on the artifact and superficial gamification elements as instrumental. Rather, we need to start looking at meaningful experiences and beauty. We are in the ludic century.</p>
<p><strong>&#8212;&#8211;</strong></p>
<p><strong>HALL OF FAILURE: Curriculum Design is a Bitch</strong><br />
<a href="http://www.glsconference.org/2011/program/event/111">I Dig Brazil: a successful failure</a><br />
— <a href="http://www.glsconference.org/2011/program/person/297">Sanzenbacher</a>, <a href="http://www.glsconference.org/2011/program/person/12">Angielczyk</a>, <a href="http://www.glsconference.org/2011/program/person/15">Aronowsky</a>, <a href="http://www.glsconference.org/2011/program/person/167">Joseph</a>,<a href="http://www.glsconference.org/2011/program/person/349">Villanosa</a><br />
<a href="http://www.glsconference.org/2011/program/event/143">Gamifying Participation: Felling the Talent Tree of Failure</a><br />
— <a href="http://www.glsconference.org/2011/program/person/91">Duncan</a><br />
<a href="http://www.glsconference.org/2011/program/event/217">A Failed Experiment? Teaching and Learning about Community in <em>World of Warcraft</em></a><br />
— <a href="http://www.glsconference.org/2011/program/person/228">McKnight</a>, <a href="http://www.glsconference.org/2011/program/person/136">Hayes</a><br />
<a href="http://www.glsconference.org/2011/program/event/237">Let Me Know When She Stops Talking: Using Games for Learning without Colonizing Play</a><br />
— <a href="http://www.glsconference.org/2011/program/person/328">Steinkuehler</a>, <a href="http://www.glsconference.org/2011/program/person/387">Pop.Cosmo</a><br />
<a href="http://www.glsconference.org/2011/program/person/127">Halverson</a>, Discussant</p>
<p>These failures are moments of powerful learning about dangerous assumptions when creating curriculum or interventions that include games. Two highlights:</p>
</div>
<div>
<ol>
<li>Sean Duncan’s appropriation of <em>World of Warcraft</em>’s Talent Tree to encourage class participation was a brilliant idea that failed in execution. He concluded that it just didn’t work, but Rich Halverson, the discussant, suggested that maybe it was because all of the talents he designed allowed players to opt-out of participating with the class. What if the talents were reworked such that they gave players the privilege to present or have the floor or otherwise participate more?</li>
<li>Betty Hayes and John Carter McKnight’s experience with English grad students being introduced to <em>World of Warcraft</em> was hilarious, completely dispelling the myth that all students would want to play a game for class, would know how to play a game, and that it would encourage self-directed learning.</li>
</ol>
<div>My tweets:</div>
<blockquote>
<div>I dig brazil = example of curriculum design as fragile orchestration of content, medium, timing, yet best moments can be spontaneous <a href="http://twitter.com/#!/search?q=%23gls7">#gls7</a></div>
</blockquote>
<div><a href="http://twitter.com/#!/search?q=%23gls7"></a>&#8212;&#8211;<br />
<strong>Keynote 2: <a href="http://www.glsconference.org/2011/program/event/256">National Research Council Report: Learning Science through Computer Games and Simulations</a> </strong><br />
— <a href="http://www.glsconference.org/2011/program/person/328">Steinkuehler</a></div>
<div>This keynote summarized the new NRC report. Constance noted that the report perhaps put more emphasis on simulations. Two take-aways:</div>
<ol>
<li>much of games and simulation research has focused on content learning, yet games could speak powerfully to all the <a href="http://www7.nationalacademies.org/bose/Reiser_Bell_Framework_Presentation.pdf">6 strands of science learning in the LSIE volume</a> (pdf).</li>
<li>there’s not yet enough evidence for using games/simulations for the 6 strands of learning, so there’s an opportunity for more research using this new framework.</li>
</ol>
<div><strong>&#8212;&#8211;</strong></div>
<div><strong>FIRESIDE CHAT: <a href="http://www.glsconference.org/2011/program/event/253">Big Debate: Are Online Games Building or Destroying Community? And How Mangled Is It?</a> </strong><br />
— <a href="http://www.glsconference.org/2011/program/person/107">Galarneau</a>, <a href="http://www.glsconference.org/2011/program/person/58">Chen</a>, <a href="http://www.glsconference.org/2011/program/person/228">McKnight</a></div>
<div>
<p>It went well in the sense that we had a good conversation, though, I don’t think we got at the meat of the debate&#8230; or maybe we dodge the debate by basically agreeing that game communities are complex and highly particular. Lisa couldn’t make it physically and was our disembodied Skype voice. :)</p>
<p><strong>&#8212;&#8211;</strong></p>
<p><strong>POSTER SESSION</strong><br />
All of the posters were great and I encourage you to check them out at your leisure:<br />
<a href="http://www.glsconference.org/2011/program/day/1">http://www.glsconference.org/2011/program/day/1</a></p>
<p>I mostly paid attention to these two:<br />
<a href="http://www.glsconference.org/2011/program/event/37">A Data-Driven Taxonomy of Undergraduate Student Video Game Enjoyment</a><br />
— <a href="http://www.glsconference.org/2011/program/person/273">Quick</a>, <a href="http://www.glsconference.org/2011/program/person/19">Atkinson</a><br />
Because I was about to give a presentation on modeling engagement the next day.</p>
<p><a href="http://www.glsconference.org/2011/program/event/58">The Teron Gorefiend Simulator: A Perspective on Learning in Online Game Communities</a><br />
— <a href="http://www.glsconference.org/2011/program/person/271">Prax</a><br />
Because Patrick provided a perfect example of a sociomaterial resource that WoW players used to be good players.</p>
<p><strong>&#8212;&#8211;</strong></p>
<p><strong>Keynote 3: <a href="http://www.glsconference.org/2011/program/event/255">An Ecologist’s Perspective on the Ecology of Learning Games</a> </strong><br />
— <a href="http://www.glsconference.org/2011/program/person/179">Klopfer</a></p>
<p>Basically arguing that games need to be considered as part of a larger ecology (of activity) with examples from MIT.</p>
<p><strong>&#8212;&#8211;</strong></p>
<p><strong> </strong><strong>HALL OF FAILURE: Game &amp; Assessment Design are Hard Too</strong></p>
<p><a href="http://www.glsconference.org/2011/program/event/15">The More We Know: Inside NBC News&#8217; <em>iCue</em>, and Why It Didn&#8217;t Work</a><br />
— <a href="http://www.glsconference.org/2011/program/person/179">Klopfer</a>, <a href="http://www.glsconference.org/2011/program/person/125">Haas</a><br />
<a href="http://www.glsconference.org/2011/program/event/127">Simulating Failure: Why Simulations Don&#8217;t Always Work</a><br />
— <a href="http://www.glsconference.org/2011/program/person/278">Reeve</a><br />
<a href="http://www.glsconference.org/2011/program/event/160">Critical Gameplay Gone Critically Wrong</a><br />
— <a href="http://www.glsconference.org/2011/program/person/120">Grace</a><br />
<a href="http://www.glsconference.org/2011/program/event/195">Modeling but Not Measuring Engagement in Computer Games</a><br />
— <a href="http://www.glsconference.org/2011/program/person/58">Chen</a>, <a href="http://www.glsconference.org/2011/program/person/71">Cuddihy</a>, <a href="http://www.glsconference.org/2011/program/person/230">Medina</a>, <a href="http://www.glsconference.org/2011/program/person/180">Kolko</a><br />
<a href="http://www.glsconference.org/2011/program/person/136">Hayes</a>, Discussant</p>
<p>Another awesome Hall of Failure session. This is by far my favorite type of conference session  now. Brief take-aways: Carlton Reeve could use some way to make more transparent how game decisions have future impacts to consequences. Lindsay Grace is an amazing speaker and has created a bunch of games where he only gives himself 5 days to develop them. Both Jason Haas and I demonstrated an ability to use Google Image Search to find Fail Whales.</p>
<p>My tweets:<br />
<a href="http://twitter.com/Carlton"></a></p>
</div>
<blockquote>
<div><a href="http://twitter.com/Carlton">@Carlton</a> I&#8217;d gladly collaborate with you! <a href="http://twitter.com/#!/search?q=%23gls7">#gls7</a></div>
</blockquote>
<div><a href="http://twitter.com/#!/search?q=%23gls7"></a>&#8212;&#8211;</div>
<div><strong>Keynote 4: <a href="http://www.glsconference.org/2011/program/event/242">What is the Work of Play?</a> </strong><br />
— <a href="http://www.glsconference.org/2011/program/person/293">Salen</a></div>
<div>
<p>Mostly talking about Quest2Learn. (Coincidentally, Aaron Hung’s new book <em><a href="http://www.hungchiayuan.com/notes/2011/6/22/the-work-of-play-in-a-nutshell.html">The Work of Play</a></em> just came out!)</p>
<p><strong>&#8212;&#8211;</strong></p>
<p><strong>FIRESIDE CHAT: <a href="http://www.glsconference.org/2011/program/event/93">Writing the Games-Based Dissertation</a> </strong><br />
— <a href="http://www.glsconference.org/2011/program/person/364">Wolfenstein</a>, <a href="http://www.glsconference.org/2011/program/person/58">Chen</a>, <a href="http://www.glsconference.org/2011/program/person/77">D&#8217;Angelo</a>, <a href="http://www.glsconference.org/2011/program/person/129">Harper</a>, <a href="http://www.glsconference.org/2011/program/person/172">Kelly</a>,<a href="http://www.glsconference.org/2011/program/person/62">Chess</a></p>
<p>Surprisingly well attended! We decided to submit something to the conference proceedings. I guess navigating PhDs to completion is an universal challenge.</p>
<p><strong>&#8212;&#8211;</strong></p>
<p><strong>PRESENTATION: </strong><strong>How Players Shape the Game</strong><br />
<a href="http://www.glsconference.org/2011/program/event/80">Scientific Play? How Players Remake <em>World of Warcraft </em>as a Game of Numbers.</a><br />
— <a href="http://www.glsconference.org/2011/program/person/18">Ask</a><br />
<a href="http://www.glsconference.org/2011/program/event/114">Negotiating with the “Addictive” Characteristics of Online Games</a><br />
— <a href="http://www.glsconference.org/2011/program/person/172">Kelly</a><br />
<a href="http://www.glsconference.org/2011/program/event/186">Yut, Korea’s Monopoly: A deep relationship between game play and cultural practices</a><br />
— <a href="http://www.glsconference.org/2011/program/person/195">Lee</a>, <a href="http://www.glsconference.org/2011/program/person/126">Halverson</a><br />
<a href="http://www.glsconference.org/2011/program/person/80">DeVane</a>, Discussant</p>
<p>Kristine Ask covers theorycrafting and how normalizing its practice is. Shawna Kelly tackles the controversial topic of addiction and how players who talk about addiction (regardless of how we define it) tend to be happier. Jules Lee introduces the audience to the Korean game Yut, looking at play in a similar study to Na’ilah Nasir’s look at African-American dominoes players.</p>
<p>My tweets (many more than in previous sessions because <a href="http://twitter.com/#!/the_real_rahjur">@the_real_rahjur</a> was doing such a good job live-tweeting the ones we both went to):</p>
</div>
<blockquote>
<div>players using theorycraft w/o understanding the numbers is kind of like academic work, actually &#8211; <a href="http://twitter.com/kristineask">@kristineask</a><a href="http://twitter.com/#!/search?q=%23gls7">#gls7</a></div>
<div>players, whether they care about theorycrafting, will encounter it and have their play normalized by it <a href="http://twitter.com/#!/search?q=%23gls7">#gls7</a><a href="http://twitter.com/kristineask">@kristineask</a></div>
<div>
<p>some guilds encourage pointing newbies to theorycrafting sites rather than just being &#8220;elitist jerks&#8221; <a href="http://twitter.com/#!/search?q=%23gls7">#gls7</a><a href="http://twitter.com/kristineask">@kristineask</a></p>
<p>some have described expertise development as basically a process of normalization, too <a href="http://twitter.com/#!/search?q=%23gls7">#gls7</a></p>
<p>sobering case studies of gaming addiction from shawna kelly <a href="http://twitter.com/#!/search?q=%23gls7">#gls7</a></p>
<p>gamers who manage their &#8220;addiction&#8221;&#8211;by talking about it, by setting goals&#8211;are happier <a href="http://twitter.com/#!/search?q=%23gls7">#gls7</a> -shawna kelly</p>
<p>&#8220;gaming practice cannot be separated from gaming culture&#8221; <a href="http://twitter.com/#!/search?q=%23gls7">#gls7</a>Jules Lee on the Korean game Yut</p>
<p>surprisingly, during social play experts Yut players asked more questions than novice players <a href="http://twitter.com/#!/search?q=%23gls7">#gls7</a> -Jules Lee</p>
<p>the type of question seems to matter a lot, eh? <a href="http://twitter.com/#!/search?q=%23gls7">#gls7</a> Jules Lee</p>
<p>Jules Lee just cited Megan Bang! Dr. Bang is coming to U Washington next year. uhuh uhuh. /nod <a href="http://twitter.com/#!/search?q=%23gls7">#gls7</a></p>
<p>also citing Na&#8217;ilah Nasir, who&#8217;s working with us at the LIFE Center. yup yup&#8230; :) <a href="http://twitter.com/#!/search?q=%23gls7">#gls7</a></p>
<p>expert gamers leverage resources-social ties to family, etc. (Lee &amp; Halverson) *and* material tools (Ask) <a href="http://twitter.com/#!/search?q=%23gls7">#gls7</a> (thx 4 supporting my diss!)</p>
<p>gaming practice *and* there4 expertise devlpmnt(!) takes place n specfc cultural contexts, compltly destroys cogntvst view o expertse <a href="http://twitter.com/#!/search?q=%23gls7">#gls7</a></p>
</div>
</blockquote>
<div><strong>&#8212;&#8211;</strong></div>
<div><strong>FIRESIDE CHAT: <a href="http://www.glsconference.org/2011/program/event/249">The Invective-Filled Tirade I Would Like to Give If I Wasn’t So Nice: A Chat</a> </strong><br />
— <a href="http://www.glsconference.org/2011/program/person/382">Gee</a></div>
<div>
<p>Three main points:</p>
</div>
<ol>
<li>In line with Eric, Eric, and, to a lesser extant, Constance, in saying that gaming ecologies need to be looked at, not just the game-player relationship. Learning environment matters. Setting matters. The how of implementation matters.</li>
<li>Also along those lines, games are good at teaching systems thinking, procedural and logistical or computational thinking, not necessarily content knowledge.</li>
<li>We have a digital media literacy divide that mirrors a general literacy divide, and it’s gotten worse since NCLB. Jim Gee names the biggest problem segregation within our school systems; not necessarily segregation by race but also by class, etc., where those with strong networks of support continue to outpace students who lack support.</li>
</ol>
</div>
<div>My retweet:<br />
<a href="http://twitter.com/#!/rogueclone1138"></a></div>
<blockquote>
<div><a href="http://twitter.com/#!/rogueclone1138">rogueclone1138</a> Jennifer Killham<br />
&#8220;this fireside chat has turned into a fire hazard chat&#8221; &#8211; <a href="http://twitter.com/meems808">@meems808</a> <a href="http://twitter.com/#!/search?q=%23gls7">#gls7</a></div>
</blockquote>
<div><a href="http://twitter.com/#!/search?q=%23gls7"></a>&#8212;&#8211;<br />
<strong>Keynote 5: <a href="http://www.glsconference.org/2011/program/event/257">Gaming Education Reform: Starting Points for a Digital Revolution</a> </strong><br />
— <a href="http://www.glsconference.org/2011/program/person/386">Levine</a></div>
<div>I skipped this. Sorry. :(</div>
<div>
<p>&nbsp;</p>
</div>
<p>&nbsp;</p>
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