Jan 28 2010

10 ways the academic job app process sucks

Categories: Academia, Life Tags: markdangerchen @ 11:10 am

It’s kind of a clusterf*ck isn’t it? A crapshoot, a messy affair, a disorganized, archaic, completely in-line with academic processes affair.

First, there’s the fact that the jobs get posted a year in advance, so PhD students are applying for positions by hyping up their dissertations before the dissertations are actually finished. If this goes well, they may give job talks about aspects of their work, which seems slightly bizarre since, again, the dissertations aren’t quite all done, yet, so preparing and writing about them takes away from actually finishing them.

Second, though I say the jobs are all posted a year in advance, it’s actually much more messy than that. Some places post in August, some in October, job postings just keep trickling in. It’s almost February, and I’m still applying to new postings. This causes all sorts of anxiety. What if a place wants to interview me or, worse, wants me to make a decision before I hear back from another place? The reaction I tend to get is, “eh. That’s how it is.” Why are we settling for this?? We live in an age where simple technological tools could be used to streamline and aggregate large chunks of data. There ought to be a better way for jobs to get announced.

Third, some postings are formalities. The search committee already knows who they’re going to hire. What a waste of time for people thinking they have a chance.

Fourth, some postings are canceled a few weeks or months later. Budget cuts suck.

Fifth, not all the apps want the same things. Well, this is fine since I’m tailoring each letter anyway, but sometimes vague terms are used for what the app materials include. What’s the difference between “evidence of teaching effectiveness” and a “teaching statement?”

Sixth, letters of recommendation are bizarre things, too. Two of my letter writers asked me to write the first draft of the letter. Presumably they go in and add their tweaks, etc. but damn.. it is odd writing about yourself pretending to be your prof, made more complicated when the prof has an existing relationship with whomever is on the search committee. Do I write in a formal voice or be slightly less formal than usual since they know each other?

Seventh, oh my god, I pity anyone who is also applying to non-academic jobs. I recently applied to a job at Google and I *think* my apps were okay, but I’m so embedded in academia, it’s hard for me to judge whether the cover letter or resume was appropriate.

Eighth, though I prob should have made this the first thing, there’s no one place where jobs get posted. I basically have five different sources: The Chronicle of Higher Ed, Higher Ed Jobs, and three mailing lists. Hearing about post-doc positions is even worse.

Ninth, not all places let you know your status in the process. I got a rejection letter from one place, a rejection email from another, a rejection by word of mouth rumor from yet another. I was told I was on the short list at one place months ago and nothing since then. It’s all sort of varied. I assume I was rejected by other places and maybe am in the running for others that I just don’t know about.

Lastly, all this obfuscation is made worse when you consider that many places are still influenced heavily by sponsorship and social networks. Who you know and how well you can get in people’s faces matters a hell of a lot.


Jan 19 2010

Enrollment of Threat Meter Addon: work in progress

Categories: Games Research Tags: ,, , , markdangerchen @ 12:50 pm

Here’s some of what I’ve written on a new paper/chapter. Feedback would be lovely. I mean to showcase data from some of the various fights in WoW, what it was like before threat meter, what changed after the addon was introduced, and especially how we actually adopted it and then used it to diagnose the Rags fight (and discover that threat wasn’t the problem).

The Enrollment of a New Actor and the Redistribution of Responsibilities in a World of Warcraft Raid Group

In World of Warcraft, each individual actor in a raid group is in charge of certain tasks and responsibilities. At one point in the life of the raid group I studied, a new actor was allowed into the group. This newbie rendered new services to the rest of the group. The services rendered were essentially rating the actions of the others in the group—that is, assigning a specified number value to their actions—and then remembering who did what to add up the ratings from each particular player. This newbie, though, didn’t actually care one way or the other if these services were used by the others, but if another decided to use them and have his or her rating displayed, that player had to abide by new rules associated with these new services. The newbie wouldn’t verbally announce others’ rating. Instead, a sign was held up and players had to manually look over to read what their ratings were. In that way, the newbie not only served but also demanded, not only taking on the burdens assigned with this new role but also prescribing new responsibilities on the others. Yet others in the raid group, first slowly then readily, came to adopt the use of these new services into their practice as the services’ benefits became increasingly clear. The group came to consider the new tasks as essential parts of its raiding activity, and players could barely remember a time when the rating-remembering services were not used. The newbie became one of them—not a newbie but a veteran—and the group merrily went on its way. But this veteran wasn’t one of them. In fact, it wasn’t even human. It was a technological device, a program, a construct, an “addon” modification to the game.

(More after the break.)

Continue reading “Enrollment of Threat Meter Addon: work in progress”


Jan 18 2010

flashes of memory

Categories: Academia, Life Tags: markdangerchen @ 1:31 pm

As I walk pass the bicycles locked near the law building, I keep a look out for a hybrid with a suspension stem. My old bike before moving up to Seattle for graduate school (back in 2003) had the same suspension stem, and it was of note because they’re pretty rare. The bike I remember was the one I used while bicycling across the country 10 years ago with my brother. (I plan on republishing our blog with commentary over this summer so that each entry from our bike trip is posted exactly 10 years later.) I put it together myself, bought all the components separately, etc. Alas, that bike got stolen about two weeks before we moved up here. :(

When I first started school again, I took a class in museology at the Burke Museum. On the way back from there to Miller Hall, where the college of ed lives, is the then new law building and the then new bike racks. That first year, that bike with the suspension stem was always there. I don’t really expect to see it ever again, but… every time I walk past those racks, I look for that bike and wonder who the owner was.


Jan 13 2010

Mass Effect: brief thoughts on my replay

Categories: Games Tags: ,, markdangerchen @ 3:54 am

Getting ready for Mass Effect 2, coming out on the 26th or thereabouts, I replayed Mass Effect this past weekend. Apparently, choices made in the original game affect conditions in the sequel, and I wanted to make sure I had all my projected identity* ducks in a row. It’s a good game. Combat is more visceral than the other Bioware games since its in real-time and works like a FPS (with RPG stats affecting aim and damage, etc, a la Deus Ex).

Driving around in the Mako, exploring various planets, is slightly tedious, but it’s good fodder for the compulsion to complete achievements and collect shit. I’m well-trained for that kind of gameplay from WoW, which I both find interesting in a “hmmm…” sort of way and despise in a “goddammit, why do I do it?” sort of way. (Something about the game playing me just as much as me playing the game can go here. :p )

It’s unfortunate that there’s no agency involved with finding a cure for the krogan genophage, but others have surmised that it needed to be saved for a later game in the trilogy. Can’t have the hero resolve *all* the galaxy’s problem in one go, after all.

One question (and major spoilage): at Noveria, in the research facility, the asari kills the security guard blocking the way to Shepard and then tries to kill Shepard, on orders from Matriarch Benezia. Ok, that’s fine. Shepard reports this treachery to the security chief and then proceeds to deal with the rachni situation in the Hot Labs. Upon returning from the Hot Labs, the whole security force goes ballistic and ambushes Shepard, again, on orders from Benezia. WTF? If they were working for Benezia all along, why’d the asari have to kill one of the guards?

*See Jim Gee’s What Video Games Have to Teach Us About Learning and Literacy, specifically the chapter on Arcanum, for a primer on projected identity. :)


Jan 05 2010

mini game reviews… er game mini reviews.

Categories: Misc., web 2.0 Tags: ,markdangerchen @ 12:18 pm

This post is just to test Twitter Tools to make sure it auto-tweets whenever I post a new blog entry. Read the mini-reviews of games in my previous post and why I’ve decided to write them in the post before that. :)


Jan 04 2010

mini-reviews for games I played in Nov and Dec 2009

Categories: Games, Life Tags: ,, , , , , , , , , , markdangerchen @ 12:16 pm

I figure I’d start off this year with a massive list of games I’ve played recently and then post individual game reviews as I play them. Also, for the new year, I’m going to try to endeavor to think more critically and reflectively about the games I play. But here’s a non-critical list of the games I remember playing in the last two months of 2009:

PC

  • Torchlight - level 35 or so, finished main quest. Fun Diablo clone with great art. Not sure it has legs, but it’s good for when you need a 30 min wind-down diversion.
  • Dragon Age: Origins – twice, on third iteration now. Google for reviews. I can’t really add anything more other than to say that it has very strong introductory chapters for the different origin stories you can choose for your character, drags a little in the middle (massing an army can be tedious), and has a relatively short end-game (what we’d get that army for again?), but all in all, classic Bioware and a triumphant return of deep(ish) party dialog. Looking forward to community mods.
  • Broken Sword 3: The Sleeping Dragon – I bought this game years ago but it never installed on my various computers I’ve owned over the last few years. Buggy install is a bitch. I saw it on Steam 2 weeks ago and figured I’d give it another shot. It worked! and it’s a pretty good game. Odd Tomb Raider-esque ledge climbing given its pedigree (the first two were point-n-click 2D adventure games), but they didn’t really bother me. The art did take a turn backwards though when they moved to blocky 3D. I played Broken Sword 4 a couple of years ago and remember it being much prettier.
  • Nancy Drew: Warnings at Waverly Academy - Yes, I’m a sucker for Nancy Drew games. They’re all generally the same with not much innovation between iterations, but that lets them pound out… what two dozen games? in the last few years. Kinda like trashy romance novels.
  • Nancy Drew: Ransom of the Seven Ships - Sailing and driving around was pretty fun, I have to admit. That was new.
  • Mirror’s Edge - the first-person pakour game that came out a year or so ago. Most games I play are at least a year old so I can afford them… But anyway, yes, this game was fun. Shortish. Captivating music. The cutscenes were done in cool Samurai Jack-esque cutout-esque artwork. It was frustrating a few times, but overall good. Racing game combined with platformer combined with FPS. Neat.

DS

  • Might and Magic: Clash of Heroes – Best DS game of 2009 for me. Though, admittedly, I haven’t played GTA or the new Zelda. Essentially, a puzzle game with RPG elements. Engaged me more than Puzzle Quest did.
  • Broken Sword 1: Shadow of the Templars – haven’t quite finished it yet. Just as good as I remember from playing it years ago when it first came out and then replaying it a couple of years ago on the PC. For some reason, Nico’s apartment as a sort of home base works really well and is missing from the later games in the series. Also, being able to talk about everything to everyone and get (mostly) unique dialog is pretty cool. The DS version adds some nice 2nd-screen portrait close-ups when talking with NPCs but the small main screen makes seeing the various environment elements a little harder, though they tried to make up for it by making things highlight when you touch the screen with your stylus. I bet the Wii version is great, so go buy it if you have a Wii!

Xbox 360

  • Fable II – Got this pretty much right after I (finally) bought an Xbox 360 in November. I think I liked the original Fable more. The morality system was pretty meaningless since it didn’t affect the story at all, just your character’s visuals.
  • Lego Batman - Playing with Robin. We aren’t done, yet. It’s fun. :)
  • various incarnations of Rock Band – Fun as always. The main reason we got an Xbox 360, actually. Well, that and the fact that it hooks up nicely to my home network and Windows Media Center.
  • Forza Motorsport 3 – When we get a house and a dedicated home theater room some day (I want to take you to a monster-free city), I’ll be getting a racing chair and a wheel to go with whatever version of Forza exists then… It is sooo beautiful. Damage modeling, too!

Wii

  • New Super Mario Bros. - Haven’t actually gotten to play it much, but I like it. The kids we sometimes hang out with like it.
  • Wii Sports Resort – borrowed from Steve. I spent a few hours just flying around. :) Sword fighting is fun.
  • Wii Fit Plus – We had to rearrange our office to make enough room between the couch and TV for the Wii balance board. Now that we’ve set it up, we’ve used it maybe once a week, which is better than sitting on our asses all the time. Pretty fun so far, actually.

Jan 04 2010

Happy new year!

Categories: Academia, Games, Life Tags: ,, , , markdangerchen @ 11:11 am

I’ve decided to post really quick reviews of each game I play.

The thing is, I’ve been replaying some older games and realizing how much of them I’ve forgotten, and then I have a tiny moment of panic about how ephemeral my experiences with these games are–a tiny existential crisis ensues. Do I play the games because life is nihilistic and I should just fill it with personally engaging experiences, or do I try to contribute something to the societal world–games culture and academic progress? And then I figure, well, it won’t take much time to write at least a one-line review of the things I’m playing.

Part of the hesitation, though, is also the fact that I play *a lot* of games. A LOT. It’s kind of frightening, actually, given that I’m trying to finish the dissertation and apply for jobs and do academic stuff at the same time. So, there’s a bit of shame or guilt involved, too.

But talking with Theresa, another student at the college of ed who also studies games and learning, has convinced me that knowledge about games is part of my academic identity. I’ve come to be known as “the games guy” in my department, and that label or position has definitely given me some cultural capital that I’ve been able to ply into various opportunities within academia, if only by giving me confidence in myself by seeing that others value my knowledge.

The positioning, though, is kind of strange since I don’t think I’ve done all that much to cultivate it. It seems like I can contribute to it and make it productive while also justifying all the game playing if only I shared my thoughts about these games, and thus, my new year’s resolution is to write about each game I play.

Or maybe I’m just trying to make an obsession have some sort of extrinsic value…